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FakeSympathy

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" Disney Dreamlight Valley is an upcoming free-to-play life simulation adventure game where players build their own customized Disney and Pixar villages, interact with Disney characters, and help them recover their lost memories."

This is gonna be MTX-ed to death, isn't it?
 

CriticalGaming

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" Disney Dreamlight Valley is an upcoming free-to-play life simulation adventure game where players build their own customized Disney and Pixar villages, interact with Disney characters, and help them recover their lost memories."

This is gonna be MTX-ed to death, isn't it?
Yes it is. I mean it's written right in the title "Disney".
 
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BrawlMan

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" Disney Dreamlight Valley is an upcoming free-to-play life simulation adventure game where players build their own customized Disney and Pixar villages, interact with Disney characters, and help them recover their lost memories."

This is gonna be MTX-ed to death, isn't it?
This game can show you the world....
 
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Chimpzy

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This game can show you the world....
Stupid spurious spending,
Tell me, prospect
Now when did you last let your wallet decide
I will ravage your purse
Fleece you dollar by dollar
Over sideways and under
On a money swindling ride

A whale filled world
A source of endless revenue
And if you don't buy
Fuck off and die
This game is not for playing
 
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CriticalGaming

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Fyi, if you have any games on Bethesda's games launcher, from today forward you can transfer those games to Steam. instructions for how below:
Have done so. Works, tho you have to be a bit patient. Would suggest you do too.
I missed this earlier but this is a good move, and it's once i wish Ubisoft and Rockstar would make too. I fucking hate having to have a bunch of launchers for my PC shit. Especially when I buy the game on Steam and then it installs it's own fucking launcher for no goddamn reason. I hate it. Every company should stop it.
 

Hawki

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IIRC Netease essentially developed the core of the game because Diablo Immortal is a reskin of a game they've previously made which in itself was already a clone of a Diablo-style ARPG anyway. Blizzard then in turn provide art assets and such in conjunction with Incubation to impliment the existing foundation by Netease into Immortal itself. That being the case, I would assume that most of the core programing and system foundations would be based off Netease's design.

Back in 2019, or early 2020. Netease even made a statement that the game was ready but was being held back from release by Blizzard. If I had to speculate, I would say that Netease basically reskined their game with Blizzard provide assets and got Immortal ready to ship in early 2019. However the backlash from Blizzcon 2018, gave Blizzard pause so they likely took the game Netease had made for them and began to do whatever they could to modify it to be as paletable as possible based of the fan reaction at Blizzcon. Thus why the game is now coming to PC at launch (though technically only a beta version).
It's debatable. It's a fact that Diablo Immortal was built from the ground-up. It's possible that NetEase used Crusaders of Light as a template (which DI has been compared to), but it's not a reskin in the sense of taking pre-existing code and grafting Diablo assets onto it.

Second, if we're talking about the game being more palatable, it's a decision that already occurred prior to development. The original idea, at some point, was to release DI in the East first and then port it to the West, but Blizzard later made the decision to give it extra development and carry out a simultanious release. This was all before the game's reveal at BlizzCon. I actually agree that the backlash influenced the decision to release it on PC, but I'm not sure how that's a bad thing.

A beta is hardly an example of how microtransactions will work in the final product. How many times have we seen publishers add Mt's to games post launch? I cannot think of a single mobile F2P game that isn't filled with microtransactions for power and/or time buffs.
If there's a difference between MT's now and MT's in the final product, it's a difference that's only got 2 months to be implemented. And if you want to talk about MT's beyond that, that's purely in the realm of hypotheticals. I'm sure many F2P games got microtransactions changed and/or added as time went on, I don't see that as inherently bad or good. If a game's F2P, someone is going to want your money somehow, in some way.

So they aren't selling items directly, but they are selling drop rate buffs? Which means that they've likely tuned the drop rates of good shit in such a way that you'll want those drop rate buffs, and/or the special enemies with higher drop rates for good items. Hmm...those don't sound shitty at all.
Bear in mind that you can get those same buffs through playing the game as well.

It's certainly not an entirely level playing field, in that hypothetically, someone could just gorge on crests for instance, but they still need to run through the same rifts that everyone else has to. This in exchange for everything else being free at launch and post-launch. Nothing's gated behind purchases.

Hell, there's that entire unplumbed era of the Scattering from the later books when everything just kind of went free for all after Leto II dies and that lasts for like a couple thousand years talked about in only retrospect.
Not sure if you could get an RTS out of the Scattering though. Maybe a space adventure story, but I generally got the sense that space travel in Dune isn't meant to be easy, and there shouldn't really be anything out there for humans to encounter.
 

BrawlMan

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CriticalGaming

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Even when trying to pay for subscriptions early, or ahead of time, Sony finds away to screw people over and mess things up.
I read that they blocked this because they are merging your sub into the new system for the same price. Like my understanding was that if you had PS+ and PSnow, you would be given the highest tier sub of their new service at a grandfathered lower price. So you'd get the highest tier for less money because of the old subs you had. And what they want is to prevent people from now stacking their subs prior to this service going live so people arent trying to abuse the grandfathered system.

Basically if you are just now trying to stack a cheaper sub of the new service by buying PSnow or +before it becomes the new system, then they don't want people doing that.

That was how I understood it was working. Maybe im wrong, but I didn't think it unreasonable.
 

BrawlMan

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I read that they blocked this because they are merging your sub into the new system for the same price. Like my understanding was that if you had PS+ and PSnow, you would be given the highest tier sub of their new service at a grandfathered lower price. So you'd get the highest tier for less money because of the old subs you had. And what they want is to prevent people from now stacking their subs prior to this service going live so people arent trying to abuse the grandfathered system.

Basically if you are just now trying to stack a cheaper sub of the new service by buying PSnow or +before it becomes the new system, then they don't want people doing that.

That was how I understood it was working. Maybe im wrong, but I didn't think it unreasonable.
What I'm getting at is that their new subscription service is messing things up already. Because you notice how they're doing everything in tierd, it sounds over complicated and unnecessary. So I'm already getting and seeing bad signs from this.


 

FakeSympathy

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You know, I'm sort of glad the E3 is dead and these publishers are starting to do their own things. Don't get me wrong, I'm still expecting only handful of good-looking games amongst 20+ other mediocre ones, but this allows them to showcase stuff they want without being overshadowed by that one AAA title from other publishers. Or god forbid, add something last minute that even the supposed devs haven't even heard of.
 
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BrawlMan

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Square sucks.

Epic being abusive shits as usual.