The first NES TMNT game was hard by poor design decisions and fake difficulty. So that's a bit unfair.
You know I don't think that is intentional though.
Part of the reason why video games feel easier as time goes on is that back in the ATARI/NES days, people were still learning how to many games. All those hard, badly designed games came from a new format that people were still trying to learn the basics of. Game design is hard and as video games aged, designers learned a lot more do's and don'ts about it.
So yeah, NES games were designed like ass, but the vast majority of developers were new to the concept of game design and programming. Even good games on the NES had very stupid bugs and design issues back then.
As long as the kids are having fun with the games out today, it's not that big of a shame, is it?
Let me be a boomer from time to time sir.
You're still a pansy for ducking out of a Sekiro replay and whining about FFX's minigames, so what did growing up on "Nintendo Hard" games do for you exactly?
Key word there. REPLAY. Been there, done that, hated it, don't wanna do it. And I complain about FFX's minigames because I've done them before.
You're obviously joking, but even if you weren't, I would still have a foundation of having gone through the bad shit anyway. Which is different from the people who cry about Souls being too hard and don't actually play through the games. They quit and complain before even getting through the trama.