Holiday stuff got in the way but I did get a fair bit of progress. Started the quest "Here lies the abyss" which took to the "wonderful" Village of Crestwood, which initially feels a lot like Fallow Mire. It's rainy, it's dark, it's wet, it's spoopy and apparently its tied to the missing grey wardens. Interestingly, the first thing I run across is rather large lake with a rift in the middle of it, that's causing the dead to come out of the lake and harass the people living in the nearby village of Crestwood. Unfortunately, the rift is unreachable because of being in the middle of the lake so I can't just walk over there and fix the problem. Investigating a little bit more at Crestwood, I find a couple of grey wardens who are helping with the problem but can't stick around, so of course it's up to me and the inquisition(so basically me). I also find out that during the blight 10 years ago(the one from DAO), the local dam was attacked by darkspawn and flooded the lower part of the village, drowning a bunch of refugees who were taking shelter there, which explains all the undead coming out of the lake. It also reminds me suspiciously of the story of New Londo from Dark Souls, where much of the city was flooded and has to be drained to proceed.
After bumbling around a bit, I find Hawke and a Warden named Stroud, who I guess I'm supposed to know for some reason but whatever. I'm told the Wardens have all fucked off to the Western Approach because Big Cory is apparently making them all hear the calling and freaking them out. Except Stroud and the Hero of Ferelden, who is still MIA. They leave for the western approach and I continue on to the dam, which I quickly drain the water from the lower village. Though I'm not sure how the dam actually is supposed to work, because operating it opens the sluice gates to drain the lake, which means that the dam was designed downstream of the village and would flood the village (quite quickly apparently, considering the number of people who perished) if the sluice gates were ever shut....and shouldn't it be the opposite, where the dam it upstream of the village to create more arable land and.....hydroelectric power(?) and would only be a problem if water was released in an uncontrolled fashion. I realize it's for a video game and they wanted to be able to drain the lake for the reveal but still.
Oh, and also the mayor left a handwritten note in his own flooded home(surprisingly legible after 10 years at the bottom of a lake) that he was the one who flooded the lower village because there were too many blight infected refugees arriving and while I can see why this is a problem, herding all the refugees into the lower village and caves below those and then opening the floodgates in the middle of the night to drown them all is pretty fucked up, just saying. Also lying to everyone and saying the darkspawn did it. The fact he scampers off once you learn the truth and leaves another note implies he knew it was an awful thing to do or at least didn't want to be punished.
Once the rift is closed, the sun comes out and I can wrap up a number of quests in the area, like reporting back a command spirit who was in the flooded ruins and asked me to kill an elite Rage Demon who I had to kill to proceed anyway so...cool. It is kinda cool how the area feels a bit safer and is literally a bit brighter once the situation is dealt, something I haven't seen much of in this game so far.
That dealt with, off to the western approach, which is a whole lotta desert. Also some red lyrium to destroy by hitting it real hard. And hyenas. Fucking Hyenas. One area leads to surfer pits which I can't access right now but becomes an option to unlock in the war room. I don't do a ton here, bypassing most of the area to reach the ruins where it turns out the Wardens have gone fucking cra cra and doing blood magic because...fucking reasons. Ohay, It is better justified then that...a little. I guess with Corypheus giving them all the calling, the Wardens got desperate and one of the venatori or something offered them the plan of:
1.) Use blood magic....a lot
2.) Summon and bind a bunch of demons
3.) Kill all the old gods ASAP to prevent any future blights.
And while I'm dealing with a couple crazed wardens and demons, the guy running the show fucks off....backstage.....somehow, which is hilarious because the fight lasts no longer then a minute and also the area he's last seen escaping into has NO EXISTS. The only way out is the way I came in and Hawke was presumably covering that extrance and she say anything about the big warden guy escaping. However, he does and flees to the Warden Fortress Adamant, which apparently they're gonna do a really BIG Demon summoning/Blood Magic ritual and thus the inquisition has to take the fortress by force.
So I'm gonna break off here for a moment to say I'm kind of torn about this whole "Wardens decided to go full blood magic crazy to summon demons because Cory is messing with their collective heads" plotline. On one hand, this is generally consistent with what we know of the wardens and cory. We know the Wardens can and will go to any lengths to defeat blights and darkspawn and just because I played the Warden in DAO as a generally heroic person, it's also just a cannon for the Warden to be a complete power hungry asshole who saves the kingdom in the harshest possible manner. Including Blood Magic and making deals with demons. It's also established that Magister Darkspawn like Cory and the Architect can fuck with both darkspawn and wardens. Cory in particular was a massive danger to wardens in his fucking sleep by singing to them and driving them to want to wake him and even there had brainwashed most of the wardens into helping him. There's even a bit near the end of DA2 where you meet a bunch of wardens in kirkwall who are going to take care of someone else and have a mysterious new ally and it's complicated and they don't feel like talking to you.
That being said, while the premise of "Cory is controlling the wardens and is trying to use them to help him achieve his aims of Making Tevinter Great Again( I think that's part of it) and getting back to the Black City because it worked so well last time" isn't inherently bad, but man it feels like it's being handled particularly poorly. Like the wardens more or less all seem to be fine with this Blood Magic/Demon Summoning Extravaganza for dubious reasons and I can't help but think the writers forgot to justify this in a way that makes me believe the Wardens would go this extreme this quickly. To be fair, it has been 10 years since DAO and the last time I really talked to a warden other then Anders was near the end of DA2 so maybe they've been going mad this entire time and it just wasn't depicted.
That out of the war, the assault on Adamant is a sight to behold and is quite engaging, even if it is basically a linear combat mission with some pyrotechnics till a reach a big ass fade rift the wardens are opening. After much shaniganians and a dragon trying to zap me, the Warden commander dies after turning on her more evil counterparts and me and my group(as well as Stroud and Hawke) fall into another fade rift from the top of the fortress(or maybe it's the same fade rift). Either way we all end up in the fade for a rather creepy ass and very well presented run through the fade. The little notes and bits of reality scattered around add some cool worldbuilding and it also doesn't have the puke filter anymore like DAO. I had to be reminded that I went to the fade in DA2 but it took me a moment to remember when. Oh, and Divine Justina is here, or something that looks and sounds a lot like her. It's never really clear if it's actually her or reflection of her or maybe a spirit that's impersonating her and she's rather cryptic about the entire thing. I have a feeling it's meant to be open to interpretation.
The sequence does fill in some gaps from the early game, making it clear Justina or the spirit pretending to be her helped the Herald to escape the fade, but more interestingly, revealing the cause of the explosion at the Temple in the first place. Apparently Cory was trying to open the fade rift using the orb and sacrificing Justina when the Herald/Inquisitor showed up and interrupted the ritual, getting the anchor instead of cory and very likely turning the controlled rift into a massive explosion and the breach. Considering the entire Temple of Sacred Ashes is apparently surrounded by Lyrium deposits, that goes a LONG way to explaining how the entire ritual spiraled completely out of control. Ironically, everyone blaming the Herald at the beginning for the fade breach was kinda right. They were indirectly responsible for it. Though cory completing his ritual as intended probably wouldn't have been good either. Ironically, if Cory had just LOCKED THE FUCKING DOOR, he might have succeeded.
I feel like that famous quote from Half Life 2 is applicable here.
The Right (Wo)Man in the Wrong Place can make all the difference... in the world. So, wake up, Mister Freeman Herald. Wake up and... smell the ashes.
I get to the fade portal and fight the spider demon guy to escape, except then the MOTHER OF ALL FUCKING SPIDERS tries to block our path out and I'm presented with the Dragon Age take on the Virmire choice from Mass Effect. Both Hawke and Stroud(who both feel into the rift with my team) ended up in the fade with me and both argue they should hold off the nightmare spider so everyone else can leave the fade, with the implication whoever holds off the creature will be left behind and be as good as dead and I'm forced to pick between them. And man, that is a tough choice. I really like Hawke and spent 30+ hours as Hawke in the last game and while I don't know much of Stroud, Stroud might be the most senior warden who is also still fucking sane and uncorrupted......and someone needs to rebuild the wardens with the Hero of Ferelden being MIA(and possibly not even in a position to lead the Wardens).
I tell Hawke to cover the escape and we arrive back in Adamant and close to the rift and then Varric pipes up and says "Where's Hawke?" And Immediately regret my choice. I tell him Hawke died a hero....and varric just walks away, with great disapproval and that fucking hurts. Despite the fact Varric was in the fade with us because I normally have him in the party as my rogue(I have two archers and Sera annoys me), so he was there when I made that decision. It doesn't help that we get back to Skyhold and he tells me a story about Hawke and some Assassins before saying he needs some time alone. Don't do this to me Varric. I've been trying to play the role of preserving as many lives as reasonably possible, making decisions to have the inquisition soldiers not take unnecessary risks and protect innocents, because the way I see the Inquisition is a force that works for the good of the many across Thedas. Then I have to sacrifice someone I either care a lot about personally or someone who can rebuild one of the most important groups in the world. I want to think I made the right choice by choosing the needs of the many over someone I personally really like and who had a pretty rough life(Hawke). I'm hoping I made the right choice.