I agree that its a great mission, but I found it just reflected all the weakness of the game. There's supposed to be this massive civil war that's just sorta happening in background, you know almost nothing about it, not what either side stand for or any ramification of what would happen if one side prevail. You don't even meet the various actor in it before you get to this mission. And yet you have to decide what happens right away, they present everyone to you quickly and then ask you to chose the winner. Oh and none of it matter. It felt more like a big side quest than a main quest.
I agree with most of that. It has been foreshadowed for a while that the Orlesian politics were gonna become important but at the same time you've barely heard anything about the Civil War unless maybe you've been reading the Codex really closely and suddenly you're thrust neck deep into it. And I do wish we'd gotten more background on the sides prior to this because I'm just meant to figure it all out on the fly. I do like the fact it does seem to give the impression of the cloak and dagger politics of the game and I'm willing to give some of this a pass due to the fact the Inquisition's job isn't supposed to be connected to the Orlesian civil war. At the same time, I'm really, really getting the feeling Bioware had very grand ambitions for this game and was trying desperately to make a game that reflected them, but at times it felt like we got the width of an ocean and the depth of a puddle of a lot of this stuff. Don't get me wrong, some bits are fairly invovlved but those are the particularly deep spots and there are only a handful of them.
Just off the top of my head, the stuff the game has tried to cover so far:
-The Mage/Templar War.
-The Machinations of Cory and his pet dragon and his personal cult
-Tevinter fucking around in the South
-The Wardens losing their shit and going all in on blood magic and demon summoning forcing the inqusition to kill quite a few of them in the process.
-The Red Lyrium showing up in big ass pockets near the surface
-The Seekers going AWOL
-The Chantry being effectively decapitated and being unable to moderate the other crazy shit going on
-Orlesian Politics and the Civil War
-The Breach and the demons coming through threatening the South in Particular and the world in general.
-The Rise of the Inquisition due to nobody being able to really deal with shit in any of the existing power structures(Orlais is too divided, Ferelden is still recovering from the blight and is a minor player in Thedas politics, Tevinter and the Qunari are at each other's throats most of the time, The Mages and Templars are also going at each other and the Chantry lost most of it's leadership when the temple exploded).
-Picking a New Divine, which gets brought up every so often but apparently everyone who had any real sway got blown up at the conclave
That's a lot of stuff and while some of it isn't that germaine to what's going on, it feels like they tried to cover way too much with the amount of content that's in it. And the fact a lot of that content is basically piddy MMO questing really doesn't help. There are some good quests in the game and some really good quests, but there's a lot of fluff as well and some of the content feels phoned in(the Qunari warship quest in particular).
Like the entire Mage/Templar War seems to end when you pick a side in that conflict and I guess the other one just got wiped out at Haven. I kind of assumed it was still going on in the background until I visited Redcliffe after picking the Templars and finding out the war was basically over via the background chatter.....I mean, Bioware, this is how you tell me that that conflict is over? Really? I mean, that was the entire setup for the conclave and you just kinda toss it aside after Haven?
There's a lot I like about this game but there's also a lot of missed potential as well. It kind of feels like ME3 in a way where they wanted to show something big and amazing and to some extent they succeeded but not nearly as much as they really wanted to. This almost feels like it might have made more sense as a Crusader Kings type game in a way, and I think the reason that springs to mind is that WEWH feels like something out of Crusader kings. I don't think that would be workable either but I don't know.