Chasm
Metroidvania with randomly generated dungeons, or rather randomly laid-out dungeons. I get the appeal in a roguelike but what's the point if the dungeon doesn't reset when you die? I would only appreciate the gimmick during a second playthrough, and I'm not convinced rearranging the five or six types of rooms in between checkpoints would make for much of a game changer.
Other than being able to seed different maps each game, everything else is more or less par for the course. It doesn't have much of a personality. The way the dungeons are layered and you keep uncovering new ways back to town reminds me of SteamWorld Dig but without the strong surface/underground feedback. In Dig you mine ore so you can sell it back in town to further expedite your mining (make your lamp last longer, bigger inventory, stronger/faster mining equipment, halve the cost of steampunk tech, etc). In Chasm there's rarely a reason to go back to town. You can heal underground just fine at statues and the RNG keeps feeding me better equipment without having to go to the shops, which are expensive AF anyway.
Metroidvania with randomly generated dungeons, or rather randomly laid-out dungeons. I get the appeal in a roguelike but what's the point if the dungeon doesn't reset when you die? I would only appreciate the gimmick during a second playthrough, and I'm not convinced rearranging the five or six types of rooms in between checkpoints would make for much of a game changer.
Other than being able to seed different maps each game, everything else is more or less par for the course. It doesn't have much of a personality. The way the dungeons are layered and you keep uncovering new ways back to town reminds me of SteamWorld Dig but without the strong surface/underground feedback. In Dig you mine ore so you can sell it back in town to further expedite your mining (make your lamp last longer, bigger inventory, stronger/faster mining equipment, halve the cost of steampunk tech, etc). In Chasm there's rarely a reason to go back to town. You can heal underground just fine at statues and the RNG keeps feeding me better equipment without having to go to the shops, which are expensive AF anyway.