Resident Evil 4 (REmake)

Johnny Novgorod

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Played a bit of it. Not really won over. It's just, you know, with the first three RE games I get why they felt a remake was in order. The old fashioned tank control, fixed camera angle survival horror design philosophy is kind of antiquated. So they had every reason to remake them in a way that's less clunky.

But honestly, with the RE4 Remake I feel like they took a game that still controls more intuitively than a lot of current releases and if anything, made it more clunky. I know this is a very debatable position, but I think the original Resi 4 still stands as a near perfect action game, near two decades later. If you want to change anything about it, you really need to be able to justify it.

And between change for the better, change for the worse and change for changes sake, the remake has a bit of the first, a bit of the second and a lot of the third, I feel. The more grounded tone feels kinda off to me. You get the more gothic environments and downplayed dialogue and Ashley's weird haircut and blazer that, honestly, look like they belong on old lady and it's just not quite doing it for me. Like I said, it feels like change for changes sake.

And then you have the gameplay. Making you able to move and shoot at the same time was obviously a no brainer, it's really the only design element of the original Resi 4 that seems outdated. But then you get rudimentary stealth and a knife parry and movement and gunplay that feels just slightly less fluid than it should and it makes me wonder if there's really any good reason to play the remake over the original. I mean, I like the Last of Us games but I never felt RE4 needed to play more like them. And then there's the knife durability which has got to be one of the most "Who even asked for this?"mechanics I've ever seen.

I guess RE4 is just a game where I'm hard to please. There aren't that many obvious ways to modernize or meaningfully improve on the original. And most of what I liked about the original is still intact, overall. But so far I haven't seen much that I'd call an improvement. The reason why it needed to be made isn't as self evident as with the previous two remakes, is what what I'm saying.
The reason is the RE2-3 remakes made money and RE4 has always been a popular game that it sells itself even if you just keep releasing it on different consoles. So a remake was long imminent.

Like you say moving and shooting was a no brainer, but I never felt the original suffered for it. Being overwhelmed was part of it. Fighting was like playing tower defense. You pick a choke point and whittle away until you're forced out of your comfort zone. As a compromise you're faster than most enemies (which is definitely NOT the case with the remake). But as soon as you find a strat that works for you the game starts throwing curve balls - especially once you get to the castle. Like the water hall, or the cage match with the Garrador, or the garden maze, of the mine cart ride.

The quality of life improvements are nice (weapon shortcuts, weapon storage, no cutscenes QTEs) but the gameplay additions feel either feel like novelty gags (the "sidequests") or bland everybody-else-is-doing-it compromises (basically crafting and all things stealth). They've also overcomplicated the economy of the game by adding a premium currency, making like twelve different multiplier tiers for treasure and relying on RNG charms from shooting galleries. I can't say any of this ruins the game, but most of it is just busywork leading to basically the same result you had with the original game.

I'll say I like Luis and Ashley (her character, not how she controls) more in this. Their relationships with Leon feel a bit more earned and well developed. Leon himself is generally dulled. He's the same, but less. Against Luis and Ashley he comes across as a spoilsport dad. Ada I never really liked in anything. She's always unflappable and full of herself.

I wish the enemies were a bit more developed against Leon. Mendez is fine but Leon barely interacts with anybody else. Not much of a rapport or buildup with Salazar. He hasn't even met Saddler yet.
 
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Casual Shinji

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Done with the castle and it was pretty terrific. Realy turned me around on the game. The monks are much more stable in their attack paterns, and the areas are more creatively designed than those in the village. Granted, most of them are lifted from the original game with minor alterations. There was still the occasional issue with the monks blending in with the dark environments, which wouldn't be a problem if we had control of our flashlight.

I like the inclusion of the red monks actually serving to buff the others (and stun you) by making their parasites pop. The crawly parasites hijacking monks to make 'm go berserk is neat, but not a lot is done with it. I prefer them bursting out of their heads and then crawling on the ground afterward - much more creepy.

The Boss fight against Salazar I would say is an improvement over the original, but then that was always the worst Boss fight in that game anyway. I like how Leon just instantly shoots the guy in the cutscene. I mean, why the hell not? Sure, we know that won't be the end of it, but RE characters are always so noble in their confrontation with baddies, that it's great to see a hero just go 'aah, shut the hell up' and pop them in the head.

I like how Krauser was introduced; him being the one how kills Luis caught me off guard, since the cutscene obviously telegraphs his demise with how upbeat he is. And I was just waiting for that stab, which happened, and then to see Sadler's dick tentacle burst through his chest, which it didn't. It makes more sense that Sadler would send his enforcer to do the job rather then go himself. It also neatly ties it together by having a dying Luis be the one who shoots the knife out of Krauser's hand as he's trying to kill Leon. Nice way of giving the guy some sympathy points before he croaks.

The knife fight against Krauser though I'm a bit torn on. It's obviously cool that what once was a QTE cutscene is now actual gameplay, and the knife parry totally fitting this fight, being in line with the original cutscene. But the fight area is too small, making the interaction feel far too constrained for my liking. Also, I barely caught a single line of exposition Krauser said, being too busy trying to parry his ass. Also, Krauser's voice isn't as good in the remake.
 

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The crawly parasites hijacking monks to make 'm go berserk is neat, but not a lot is done with it.
Sometimes that's all you need. I like the detail that even the Ganados don't like the third type parasite and either scream in horror, pain, or both.


The Boss fight against Salazar I would say is an improvement over the original, but then that was always the worst Boss fight in that game anyway. I like how Leon just instantly shoots the guy in the cutscene. I mean, why the hell not? Sure, we know that won't be the end of it, but RE characters are always so noble in their confrontation with baddies, that it's great to see a hero just go 'aah, shut the hell up' and pop them in the head.
I found him frustrating, cuz the frame rate kept going to crap on my PS4 with his boss fight. More so when trying to use a sniper on him. It's got entertaining dialogue though.

The knife fight against Krauser though I'm a bit torn on. It's obviously cool that what once was a QTE cutscene is now actual gameplay, and the knife parry totally fitting this fight, being in line with the original cutscene. But the fight area is too small, making the interaction feel far too constrained for my liking. Also, I barely caught a single line of exposition Krauser said, being too busy trying to parry his ass. Also, Krauser's voice isn't as good in the remake.
I prefer this over the QTE any day of the week. The fight is parry or die. Get your MGR boots on. Wait until you get to the second encounter. Krauser's voice I like. It's something different, and shows a soldier who's gone unhinged for specific reason. I like og Krauser's voice, but they're different takes on the character.
 
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Casual Shinji

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I found them frustrating, cuz the frame rate kept going to crap on my PS4 with his boss fight. More so when trying to use a sniper on him. It's got entertaining dialogue though.
I'm scared to ask how this thing even runs on the PS4? Even on the PS5 the framerate is a tad headache inducing. Not low, but it being unlocked can be a little squirrely. And that rain during the boating section in the village... yikes.
 

Johnny Novgorod

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I'm scared to ask how this thing even runs on the PS4? Even on the PS5 the framerate is a tad headache inducing. Not low, but it being unlocked can be a little squirrely. And that rain during the boating section in the village... yikes.
Runs perfectly fine. FPS dips a bit when scoped to the max. That's about it, as far as I noticed.
 
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I'm scared to ask how this thing even runs on the PS4? Even on the PS5 the framerate is a tad headache inducing. Not low, but it being unlocked can be a little squirrely. And that rain during the boating section in the village... yikes.
The game runs great on PS4. It's only issues are that if you have too many enemies and use the scope on some bosses (mainly Salazar; the others were fine from what I remember), the frame rate hiccups a bit.
 

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I already watched it on Twitch. This is why I hate Resident Evil games, now Echo Night is on hold until he's done this game and I was far more interested in Echo Night.
Not Capcom, nor RE4R's fault hoe someone spends their schedule or free time. He'll get back to Echo Night at some point.

 

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But honestly, with the RE4 Remake I feel like they took a game that still controls more intuitively than a lot of current releases and if anything, made it more clunky. I know this is a very debatable position, but I think the original Resi 4 still stands as a near perfect action game, near two decades later. If you want to change anything about it, you really need to be able to justify it.
The QTEs and the game stretching itself way further than it should. Leon going into siege tank mode every time he stops to aim. QTEs have pretty much have no patience for anymore. Outside a few exceptions.

You get the more gothic environments and downplayed dialogue and Ashley's weird haircut and blazer that, honestly, look like they belong on old lady and it's just not quite doing it for me. Like I said, it feels like change for changes sake.
That's her original beta outfit from OG RE4, BTW. Looks great on her. Makes more sense than her final design in the original.
d then you have the gameplay. Making you able to move and shoot at the same time was obviously a no brainer, it's really the only design element of the original Resi 4 that seems outdated. But then you get rudimentary stealth and a knife parry and movement and gunplay that feels just slightly less fluid than it should and it makes me wonder if there's really any good reason to play the remake over the original.
I'll defend the knife mechanics till death. The knife is powerful. If they didn't use the weapon degradation, it would make the game too easy. That is why you upgrade the knife to maximum efficiency! The game feels pretty fluid to me. Not to say it doesn't have jank. RE4 had its jank moments as well.

I mean, I like the Last of Us games but I never felt RE4 needed to play more like them. And then there's the knife durability which has got to be one of the most "Who even asked for this?"mechanics I've ever seen.
Resident Evil is not even trying to be TLOUS. The more grounded nature actually works. The game still knows how to have fun and poke at itself. This game has better characterization here than the original. That said, this game respects itself and its original incarnation to a high degree.

  1. I find both RE4 and RE4R more fun and better games than TLOUS duology will ever be.
  2. RE4R is taking more from Evil Within than anything. Ironic, because EW is the first spiritual successor (second if we're counting Shadows of the Damned) to RE4. Shinji Mikami even did contract on Shadows and RE: Revelations 2. So there's even more irony there.
I guess RE4 is just a game where I'm hard to please.
I am not.

But so far I haven't seen much that I'd call an improvement.
There are lots of improvements.

The reason why it needed to be made isn't as self evident as with the previous two remakes, is what what I'm saying.
And because people kept buying OG RE4, and kept asking, begging, and pleading to remake this game. Capcom didn't even want to do it originally. The only ones you can blame are the obsessed fans and consumers kept pushing. All they had to do was stop buying RE4, or not bother asking for remake. Funny how that would have worked out, if none of this happened.
 

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I hope to God Capcom releases a patch that improves the aiming/adds a deceleration option. Just got passed my first encounter with the Regenerators, and trying to nail these guys with a rifle is mindbreaking. I feel like I'm going insane not being able to fucking hit these targets. Same with the back parasite on el Gigante.

Seriously, if they just fix the aiming I'd be content - the enemy A.I. problems I'll tolerate.
 
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hanselthecaretaker

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Played a bit of it. Not really won over. It's just, you know, with the first three RE games I get why they felt a remake was in order. The old fashioned tank control, fixed camera angle survival horror design philosophy is kind of antiquated. So they had every reason to remake them in a way that's less clunky.

But honestly, with the RE4 Remake I feel like they took a game that still controls more intuitively than a lot of current releases and if anything, made it more clunky. I know this is a very debatable position, but I think the original Resi 4 still stands as a near perfect action game, near two decades later. If you want to change anything about it, you really need to be able to justify it.

And between change for the better, change for the worse and change for changes sake, the remake has a bit of the first, a bit of the second and a lot of the third, I feel. The more grounded tone feels kinda off to me. You get the more gothic environments and downplayed dialogue and Ashley's weird haircut and blazer that, honestly, look like they belong on old lady and it's just not quite doing it for me. Like I said, it feels like change for changes sake.

And then you have the gameplay. Making you able to move and shoot at the same time was obviously a no brainer, it's really the only design element of the original Resi 4 that seems outdated. But then you get rudimentary stealth and a knife parry and movement and gunplay that feels just slightly less fluid than it should and it makes me wonder if there's really any good reason to play the remake over the original. I mean, I like the Last of Us games but I never felt RE4 needed to play more like them. And then there's the knife durability which has got to be one of the most "Who even asked for this?"mechanics I've ever seen.

I guess RE4 is just a game where I'm hard to please. There aren't that many obvious ways to modernize or meaningfully improve on the original. And most of what I liked about the original is still intact, overall. But so far I haven't seen much that I'd call an improvement. The reason why it needed to be made isn't as self evident as with the previous two remakes, is what what I'm saying.
Although by any stretch, I wouldn’t label any game that disables movement while shooting an “action” game perse. It’s still survival horror, but in that case I’ve always been of the opinion that the first three (or four if you’re feeling adventurous) Silent Hill’s did it better overall.
 
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Casual Shinji

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Finished it and it did get me with some moments near the end. There's always something about finishing a Resident Evil game - that final explosion followed by the end credits - that makes me feel that warm coziness from my childhood.

And the reveal of Wesker seems to set up more for this current remake universe.
 
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Casual Shinji

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By the way, getting Krauser's knife after defeating him... stroke of genuis. That knife, even in the original game, always looked fucking cool. And they even made it bigger, like the metaphor wasn't apparent already.
 
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Finished it and it did get me with some moments near the end. There's always something about finishing a Resident Evil game - that final explosion followed by the end credits - that makes me feel that warm coziness from my childhood.
Because the nightmare is over (for now), and beautiful day begins.

And the reveal of Wesker seems to set up more for this current remake universe.
RE5 Remake, let's go!

I've been doing a New Game Plus run. I finally maxed out the upgrade on the semi auto sniper rifle, and the LG-5 (basically an MP5). Five times penetration is so useful! I just have to fully upgrade the Striker now.
 
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