Diablo IV - Beta Impressions

Elijin

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Guys, help me pick the next class!

Currently at lvl 43 as HOTA Barb, first playthrough on WT1. I am nearing the end of the campaign I believe, and as soon as I am done I plan to go straight to Cathedral of Light on WT2, so I can unlock WT3, skip campaign, and raise few new builds to play on the said WT3. Barb will then be forgotten in the back of the character slots. Current Barb is great and I love the damage output and all, but since he's a physical attacker and he needs to get up close, I also feel it can be really tricky sometimes. I have to tank so many hits just to build enough fury. Most of the time it's fine, but I feel there are bosses and elites where it's really not worth tanking all the attacks.

Hence, I want a build that will give me some ranged damage so I don't have to get cornered or surrounded again. Druid was seriously disappointing in the beta, so that's out of the question, meaning I'm down to either Necro, Rogue, or Sorc.

I heard Necro is great for solo, which already earns a plus for me. Raising an army of the dead or using corpse explosion sounds awesome. But I am not sure how reliable the AI of the undead army will be. Also I feel like corpses won't always be there for me to mess around with

Rogue is a class I definitely have a least experience in. I never got to play Diablo 1, In Diablo 2 I never got to play Amazon or Assassin, and in Diablo 3 I played demon hunter for the first 2-3 hours and then got bored of the game. From what I understand, it is your standard nimble attacker using bow, daggers, and leaving traps. It does sound awesome and it sounds like rogue has the highest dps of all five classes. But I am also really slow at pressing buttons and have terrible click accuracy. And given how those held me back over on League of Legends, I don't know if I can handle the quickness of the class

I liked sorc in D2, it was fun spamming all those spells, raining down blizzard or hellfire. Here, it looks like it's still the same class with flashy elemental spells. But while mana generates all the time, it looks like the class can become very dependant on it. It's also obviously not a close combat class, and being surrounded or cornered can spell death.

IDK, I feel I'm leaning towards either Necro or Sorc
World tiers are unlocked per character, I think
 

FakeSympathy

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So I just finished the main campaign. And oh man, what a ride that was! Don't really wanna go through it again (thank god for skip campaign option!), but I'm glad that I got to play it at least once.

But I also feel like the ending is setting up for an expansion, or at least the next Diablo game

Everything seems to be hinting the return of the prime evils, at the very least Mephisto. I was rather surprised we never got to fight Diablo himself. I mean I knew Lilith was gonna be the main baddie here, but I was expecting at the very least hidden boss fight. His name is the name of the franchise, ffs!

But they talk so much about how a great battle is coming, and we may be the savior of the sanctuary once again. Perhaps we'll run into Neyrelle again, where she's the vessel of the lord of hatred?

I also feel like Inarius isn't quite dead. The way he "died" and how Lilith said "You belong in hell!" makes me think he'll be a boss fight if the expansion were to happen. Something like Izual from D2, but much stronger and in corrupted state, his attacks now having a demonic theme going on.

Speaking of an angel, I wonder what's been happening with the Angiris Council? Inarius called out to heaven in his last moments and many times before the final battle. And while Tyrael apparently has gone missing because he was afraid of something (Lilith? Return of primal evils?), I am not sure what the rest of the council would think. Would they continue to not interfere with mortal business, even if the prime evils were to walk the Sanctuary?

Now time to go explore. Would love to see future contents!
 
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Hawki

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Disappointing, I was expecting at least a hundred by now.
Probably played less than 5.

Might be able to get an hour in tonight, so...

A Nephalem class, who can tap into both angelic and demonic heritage, wielding both the power of light and dark.
My guess is we'll get to play as one of the angels of heaven. Which would include the holy magic element without actually being just a Pally or whatever.
Addressing these in one go, I'm really not fond of the idea of an angel or nephalem class.

The problem with the angel is that a) it should be much more powerful than every other class, and b) it would really take away from the themes of the game. The Wanderer is a smuck that happens to be at the right/wrong place at the right/wrong time, and there's something to be said for a human challenging Lilith (and Inarius to an extent) in the context of D4 and the wider lore. Having an angel take down Lilith for instance really doesn't fit thematically.

A nephalem class would mitigate this somewhat, but it's still jarring. In D3, every class was a nephalem, so why is a nephalem its own class in D4? And if it is its own class, a nephalem should wipe the floor with every other class. I know Diablo's often had this ludonarrative disonance (that D3 actually fixes IMO, given that the deeds of the PC are justified), but that aside, there seems a reluctance from Blizzard to even use the word "nephalem" these days, instead using the term Firstborn/Ancients (which are just the first nephalem generation, I think, sort of, maybe, gah!)

Anyway, TL, DR, not fond of angels or nephalem being playable characters, at least in D4 specifically.

I was rather surprised we never got to fight Diablo himself. I mean I knew Lilith was gonna be the main baddie here, but I was expecting at the very least hidden boss fight. His name is the name of the franchise, ffs!
I'll be honest, I don't see the need for Diablo to be the big bad of every Diablo game, even if that's thus far occurred sans Immortal and D4 (and even then he'll probably be fought in both). I mean, "Diablo" simply translates as "devil," and there's no shortage of demons to slay in the series.

I also feel like Inarius isn't quite dead. The way he "died" and how Lilith said "You belong in hell!" makes me think he'll be a boss fight if the expansion were to happen. Something like Izual from D2, but much stronger and in corrupted state, his attacks now having a demonic theme going on.
My opinion could change, but I really don't see the need to kill Inarius. We've already fought and killed Izual twice, we've fought Malthael and the Reapers, we've fought Shaddox in Immortal, having a corrupted angel as a villain isn't new at this point. And given that Inarius is a narcicistic git, his ignomious end is quite fitting.
 

FakeSympathy

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My opinion could change, but I really don't see the need to kill Inarius. We've already fought and killed Izual twice, we've fought Malthael and the Reapers, we've fought Shaddox in Immortal, having a corrupted angel as a villain isn't new at this point. And given that Inarius is a narcicistic git, his ignomious end is quite fitting.
IDK, he might still make a cameo or something suffering in hell. And for whatever reason, we'll be rescuing him.
 

FakeSympathy

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So last night, I committed a pretty big fail;
  1. Imprinted a rare two-handed sword to legendary with aspect of berserk ripping. Great for my rend barb build.
  2. Added a socket using my one and only scattered prism that I have.
  3. Upgraded the sword to rank 3.
  4. Then I checked my stash, only to find a rare two-handed sword already with a socket. Better base stat than the one I just spend lots of resource upgrading.
I'm on WT2, so the said resources have been really hard to come by. Don't get me wrong, I love the damage of the current sword, but it's still a pain knowing there was a better option.

Oh well, I'm off to WT3 and here's hoping I get more of those resources!
 

FakeSympathy

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Why? I get that it's AB, but the fans shouldn't suffer for it.
Exactly. Diablo 4 has especially been known for being a game for "dads with no free time", and players in that situation is complaining that the weekend is the only time they get to play the game, and now they can't. I actually feel bad for them.

AB is worth $64B. Really goes to show where they prioritize their value
 
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CriticalGaming

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Exactly. Diablo 4 has especially been known for being a game for "dads with no free time", and players in that situation is complaining that the weekend is the only time they get to play the game, and now they can't. I actually feel bad for them.

AB is worth $64B. Really goes to show where they prioritize their value
it was an attack specifically directed at D4 too. There were no issues with any other blizzard game.
 
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CriticalGaming

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I've got a Barbarian to level 100 now and I can safely say that it wasn't worth it. Diablo in general is one of those games that, as Yahtzee says, is a couple of levels above something like cookie clicker. In that I mean ARPG's tend to thrive on incremental progression, every new bit of gear pushing your numbers up so you can tackle things with their bigger numbers. The problem is that everything scales to you until level 95 so you don't really feel the bigger number gains the way you did in Diablo 3, and it makes the grind feel really overly samey.

Typically the bigger gear milestones give you a noticable jump in power and you can rolf-stomp your current world of minions in favor of going to the next world where the monsters get harder and the loot gets better. D4 doesn't do this beyond level 70, so once you're kitted out in Ancestral gear everything from 70-100 is side grades or small optimizations that have less and less impact to how your character feels as you go on.

Of course this is the base game and Diablo is a game about seasonal resets so we will have to wait and see if they bring in something interesting in the first season of the game to help reduce the feeling of overly long repetition post level 70. If not, it'll certainly be hard to motivate people into coming back to the game, that's for sure.
 
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BrawlMan

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I've got a Barbarian to level 100 now and I can safely say that it wasn't worth it. Diablo in general is one of those games that, as Yahtzee says, is a couple of levels above something like cookie clicker. In that I mean ARPG's tend to thrive on incremental progression, every new bit of gear pushing your numbers up so you can tackle things with their bigger numbers. The problem is that everything scales to you until level 95 so you don't really feel the bigger number gains the way you did in Diablo 3, and it makes the grind feel really overly samey.

Typically the bigger gear milestones give you a noticable jump in power and you can rolf-stomp your current world of minions in favor of going to the next world where the monsters get harder and the loot gets better. D4 doesn't do this beyond level 70, so once you're kitted out in Ancestral gear everything from 70-100 is side grades or small optimizations that have less and less impact to how your character feels as you go on.

Of course this is the base game and Diablo is a game about seasonal resets so we will have to wait and see if they bring in something interesting in the first season of the game to help reduce the feeling of overly long repetition post level 70. If not, it'll certainly be hard to motivate people into coming back to the game, that's for sure.
I have not been excited for Diablo game since II. I kept saying I was going to play Diablo III at some point never got around to it. If I do get III, it'll be the Switch version. You can do local co-op, and not have to be always online. With the other console ports, you don't have to be always online either, but co-op is online only in the other console versions.

IV I don't see myself touching any time soon, nor at all.