Lies of P demo impressions

Jun 11, 2023
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Maybe…maybe I’ll check it out someday on a steep sale. It’s just that I’ve also heard/read some pretty big criticisms like the shitty parry, cheap one-shot deaths at the end of long drawn out bossfights, no poise system (at least not for the player), artificial difficulty, etc. I really hate it that the primary thing so many Soulslike devs seem to think about when making these games (most recently Lords of the Fallen) is just *DIFFICULLLLLTTT*.
 
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sXeth

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Maybe…maybe I’ll check it out someday on a steep sale. It’s just that I’ve also heard/read some pretty big criticisms like the shitty parry, cheap one-shot deaths at the end of long drawn out bossfights, no poise system (at least not for the player), artificial difficulty, etc. I really hate it that the primary thing so many Soulslike devs seem to think about when making these games (most recently Lords of the Fallen) is just *DIFFICULLLLLTTT*.
Main thing I"ve noticed watching a friend or two play it is the absolutely insane sponginess of bosses.

Like even if you do the 9 consecutive parries to stagger them or whatever and spam (whatever they're called) special/heavy attacks into them, the health bar will take like.... 10% tops. And not just on bosses, on anything beyond fodder mooks.

Beyond that, the fights have very little dynamics to them. Which is a FROM problem too. A bare smittering of them will have a single phase change but otherwise a lot of that sponginess is just dull repetitions of a limited moveset. And while I mock FROM's silly paper mache crunch impacts, at least the enemies have some kind of mild flinch or reponse in those. Lies of P only seems to do so if you get an absolute stagger/poise break. (Even your character parrying just kind of stands there and clinks)
 
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PsychedelicDiamond

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I played it up to the Romeo fight. It's a good game but I feel like I sort of hit my personal skill ceiling there. And I'm not ashamed to admit it. There's just a point when the time I need to get past an encounter isn't really proportional to the satisfaction I feel of doing so. What keeps me playing a game is to a large part wanting to see what's next, and being stuck in place for an eternity just takes away from that at a certain point.

Mind, this is purely on me, and not at all a point against the game. I'm sure people who are better or more patient than me will find it perfectly fine the way it is. But at this point I reckon I'll be better off just watching a playthrough.
 
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I’m glad Max liked it but even not having played it myself it’s tough to take his recommendation based off of all the flaws I’ve heard/read about. It’s just really frustrating and off-putting when the primary goal of Soulslikes is *DIFFICULLLLTYYYY* and even then they usually get it wrong. This becomes a huge problem with the attrition based boss fights where they are almost dead but can one shot you for any mistake, often attributed to the parry basically being a delayed QTE.



Comments like this are telling -

@poorlyproducedcontent2230
1 month ago
I play on xbox and defeating the Arch Bishop gave me a rare achievement. Only 7% of players beat him, which is a very bad thing. People are giving up fast. Ive been pushing through Lies of P because the story and world/art direction is really drawing me in. However I have been finding myself not enjoying it at all, when I defeat a boss i dont feel accomplished, I never feel like I figured the boss out, got the timing down, I only ever feel exhausted and like I got lucky. I've never played a game where every boss I fight I end up looking online to check if everyone else has the same complaints. I want to love this game, but it’s making it hard.
 
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FakeSympathy

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The link dodge being a default movement is great! And the director is so humble and sincerely thanking the players for the game's sucess. Can't wait to see more on the dlc
 
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