First of all, who cares, really? Secondly, a lot can change from scanning in a face, to actually creating an animation rig that they fit onto the actor's face. Example; the actor who plays Dina in TLoU2 has a smaller mouth than the face model for Dina, so they ended up changing the character's mouth so it would read better.What I don’t understand is the choice of face model -
Why bother using someone when the result isn’t even recognizable. This girl has Native American genes in her but Mary Jane is going to be the same red headed Karen looking wannabe as always.
I don’t, just think it’s odd and pointless to use someone who turns out looking completely different. They might as well have just gotten Kirsten Dunst.First of all, who cares, really? Secondly, a lot can change from scanning in a face, to actually creating an animation rig that they fit onto the actor's face. Example; the actor who plays Dina in TLoU2 has a smaller mouth than the face model for Dina, so they ended up changing the character's mouth so it would read better.
You might as well raise that complaint to Capcom. You know how many different face model Chris Redfield has had over two decades?I don’t, just think it’s odd and pointless to use someone who turns out looking completely different. They might as well have just gotten Kirsten Dunst.
Who knows. The face still looks similar - you match the hair and eye colour and skin tone and it's pretty undeniable. The eyes in the game model are a bit further apart. Might have something to do with Laura Bailey having a slightly larger face than the face model.Sure a lot can change and need tweaking, but there are plenty of games even from last gen that show it’s very possible to get pretty accurate in-game representations from facial scans. With Spider-Man 2’s portrayal of MJ this clearly wasn’t a goal. Stephanie must’ve thought “…? Oh well at least it was a paycheck.”
Yes it's almost as if focusing on HER over the other characters is about more than just the game's overall visuals. Like, for some reason, even though all the faces are similar changes from previous game, the primary focus on the one woman character, who is not even one of the main playable characters. Gee I wonder what that can be.In either case, her face looks no less wonky than any other character's face in this game, and trying to attribute any uncanny features to deliberate sabotage by the developers is paranoid.
It wasn’t just limited to HER though -Yes it's almost as if focusing on HER over the other characters is about more than just the game's overall visuals. Like, for some reason, even though all the faces are similar changes from previous game, the primary focus on the one woman character, who is not even one of the main playable characters. Gee I wonder what that can be.
But, no, no, there's no sexism in gaming culture, don't you dare suggest that.
Oh, edit to add: I'm almost done I think and holy shit am I having fun with this game. The Miles vs Peter thing came to a head and it was amazing. So that's what I'm doing with Spidey 2. It's the best action game AND the best Marvel movie I've enjoyed in years.
Not that hot really. I'd put them a notch above NetherRealm. Though with Insomniac I'd say their biggest issue is just character design. Their go-to for hero and villain design is armor plating or body armor. And Peter, M.J., and Harry would look fine if they just added a pinch of flair to their look, but instead they look about as interesting as a 90's sitcom protagonist.My hot take in all this is that Insomniac is *still* kinda shit at character modeling (specifically faces).
Because "RPG elements" in games went from the new standard to just the standard. There are still plenty of single player games I play that don't have leveling nor XP. Leveling up in non-RPGs isn't new, but was either groundbreaking or experimental at the time of the 8-bit,16-bit days, and 32-bit. It wasn't really until the mid PS2 days and early 7th generation, where RPG elements in games became more common place. The only reason so many do them is because others had done to them varying degrees of success. It's only there to make the player feel like they're accomplishing something, dopamine effect, or just padding.Maybe here is hot take: why do I need "leveling" in a single player game? I mean... to be the level of non-human things? Just make the things good things to fight, or whatever. Or if not fighting, wtf I need numbers and stars for? At least for the type of games I play.
I'm loving Spiderman 2 but when it tells me I reached level 40 I'm like... so? Level 40 compared to what, I'm the only person playing this game.