Your video game hot take(s) thread

BrawlMan

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I am almost always resistant towards attacks on creators and artists being called overrated, pretentious, etc, because so much of art/entertainment I like gets called that. But in this case, that's just how I feel about the whole Kojima- it's really become insufferable. The man comes out to feed us literally just a bunch of marketing bullshit ("a new kind of entertainment" lol gtfo) and everyone's like hahaha, wacky ol' Kojima, isn't it delightful? No, no, it's not delightful, it's annoying.
I lost my patience for Kojima when he kept hyping up Death Stranding. The "first strand type game". It's nothing more than another glorified survival game where you're out in a big open field. It is not the worst, but it is overly long and just drags. Never touching that game. I'll always respect them for what he did on the metal gear franchise and how he predicted what would happen to the internet and social media, but he can fuck off now, people need to stop throwing him easy points and sympathizing. The dude is fine and he's no longer with Konami. Kojima took whoever else was on his team with them and they'll live fulfilling lies and are sick. Stop treating him as special, or as if he or his team can do no wrong.
 

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I'm done with Dunkey now. It's mainly because of Sonic Frontiers review. It's not that he hated the game. That's not the issue. It's what he did at the end of the video and was comparing Sonic frontiers user scores to other games and how it had a higher user score than a lot of them at the time. Dunkey was more or less, indirectly, asking for his fandom to review bomb Frontiers metacritic page. I don't play that crap. It's one thing to dislike a game, but it's another thing to get petty because it has higher user scores then the games you actually like or enjoy. It's even more pointless and meaningless as the game performed more than great and helped fund, along with the Yakuza franchise, Sega's other non-Sonic/Yakuza projects. I knew he wouldn't like the game from the start but I never watched his video from last year. The only reason why I know now is because somebody on Space Battles forum told me, then I checked the video out for myself. So in reality, they should be grateful that the game did well so say they could do other stuff now. I did try to like the game, but it didn't work for me. I still would never rain on people's parade for enjoying a game I didn't like. The same applies vice versa.

Dunkey, I know you are married and have a son now, but if you want him to be a proper gentleman and adult, you can't teach your son crap like this. You still have some growing up to do, if that's what you're going to keep doing to a game or franchise you don't like. I don't want to hear this whole "he's just joking/it's satire" justification either. It's why I dropped Cinema Sins, Honest Trailers, and stayed away from Red Letter Media early on. Dunkey, until you apologize or admit wrong doing about this, then I'm never watching your stuff again. Your video for that crappies zombie game is the last one. I already unsubscribed a few days ago. I'm only saying this now so it won't come as a shock to anybody else later.

 
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I'm done with Dunkey now. It's mainly because of Sonic Frontiers review. It's not that he hated the game. That's not the issue. It's what he did at the end of the video and was comparing Sonic frontiers user scores to other games and how it had a higher user score than a lot of them at the time. Dunkey was more or less, indirectly, asking for his fandom to review bomb Frontiers metacritic page. I don't play that crap. It's one thing to dislike a game, but it's another thing to get petty because it has higher user scores then the games you actually like or enjoy. It's even more pointless and meaningless as the game performed more than great and helped fund, along with the Yakuza franchise, Sega's other non-Sonic/Yakuza projects. I knew he wouldn't like the game from the start but I never watched his video from last year. The only reason why I know now is because somebody on Space Battles forum told me, then I checked the video out for myself. So in reality, they should be grateful that the game did well so say they could do other stuff now. I did try to like the game, but it didn't work for me. I still would never rain on people's parade for enjoying a game I didn't like. The same applies vice versa.

Dunkey, I know you are married and have a son now, but if you want him to be a proper gentleman and adult, you can't teach your crap like this. You still have some growing up to do if that's what you're going to keep doing to a game or franchise you don't like. I don't want to hear this whole "he's just joking/it's satire" justification either. It's why I dropped Cinema Sins, Honest Trailers, and stayed away from Red Letter Media early on. Dunkey, until you apologize or admit wrong doing about this, then I'm never watching your stuff again. Your video for that crappies zombie game is the last one. I already unsubscribed a few days ago. I'm only saying this now so it won't come as a shock to anybody else later.


Speaking of herd mentality, I like Dunkey but gutdamn I gotta wonder sometimes how he got so popular just making joke video reviews and such. Is it his funny sounding voice, his content, style, idk. Even his new videos like the Super Mario RPG review that hasn’t been out a full day has over a million views and 73k likes. I’ll admit I’m guilty of contributing to more than a few of those for other videos that I often don’t even finish watching, or like outright based on the topic, but I don’t actively seek out everything he posts either.

As an aside, did you also post the above in the comments?
 
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XsjadoBlayde

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The demo for Gunhead is fun enough to want to buy the full game. Only problem is being so shit am yet to complete even the first proper level, let alone the whole demo! But mark these words, Gunhead...you're gonna have to sleep sometime, just you wait.
 

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Why do I refuse to play the game? It's play Russia or else.
 

Drathnoxis

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Remember how back in the day a game might be a completely different game depending on what console you play it on? Like you might get a game on the SNES and your friend might get it for the Genesis and the games were actually made by a completely different development team despite sharing the same name. That was wild. I'm watching SGF play Alone in the Dark for the Wii, and it's amazing how different it is. Like the PS3 version was bad, but it's amazing how bad the Wii version is and in entirely new ways.
 
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BrawlMan

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I'm watching SGF play Alone in the Dark for the Wii, and it's amazing how different it is. Like the PS3 version was bad, but it's amazing how bad the Wii version is and in entirely new ways.
The PS3/Inferno version of AitD (2008) is actually the best and most polished version of the game. The 360 version is broken. The PS2 version is even more broke. The Wii.... Why did they even bother?

Remember how back in the day a game might be a completely different game depending on what console you play it on? Like you might get a game on the SNES and your friend might get it for the Genesis and the games were actually made by a completely different development team despite sharing the same name. That was wild.
I remember those times, but the quality of those games fluctuated wildly, and I don't exactly miss them. I will say my variations are the Aladdin games on SNES and Genesis. The Genesis version by Virgin Interactive is my favorite of the two, but the Capcom version ain't bad either. The GBA version of TMNT (2007) puts all of the other console versions to shame.
 
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XsjadoBlayde

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Prodeus, a great lil 90s throwback shooter with modernised decorations and have to say am really vibing with the whole level select overworld like those snes mario games being brought back in contemporary titles, hot wheels unleashed 1 & 2 included cause anyone can get involved, come on in! It's a stylish n gratifying approach for reasons I just can't be arsed to elaborate on right now, cause this ain't that thread.

No this is the thread for pedantic kuntiness, and lord I shall unburden thee yearning emptiness within!! So, prodeus, Stairs. what's up with your stairs? Why are you the only game getting freaky when simply going up any stairs? Visually it's a frame jump each step instead of a smooth image transitions. Not even the old games did th...wait, did the old games do this? Either way is a jarring caustic feel in an otherwise highly polished and fun game.

Though playing Dusk beforehand does make it feel a bit of a clunky clumsy downgrade in comparison after the exhilarating rush of sliding around horror levels at 1000mph wildly flailing disembodied double scythes as you go. But is not fair to count that as part of the official pendantic kuntistry records: we gotta maintain some standards here!


Megaman, almost feels like we could get along with number 11 having an appealing art style and gameplay angle. Yet not being able to shoot main gun upwards, downwards or at my own insufferable face is doing unexpectedly high psychic damage, it feels so wrong!
 
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NerfedFalcon

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Megaman, almost feels like we could get along with number 11 having an appealing art style and gameplay angle. Yet not being able to shoot main gun upwards, downwards or at my own insufferable face is doing unexpectedly high psychic damage, it feels so wrong!
Like a lot of Capcom's games, Mega Man 11 is deliberately built around its controls, and the things that it both allows you to do and prevents you from doing. You can't shoot in multiple directions with the Mega Buster because that's what the special weapons are for. Knowing when you need to use them, and when you could use them to make things easier or just work with the Buster, is a key part of the game's mechanical depth.
 

Specter Von Baren

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Rogue purists need to get over and move on from trying to make the Roguelike label mean something it doesn't anymore. They need to come up with and use a different term to express the kind of gameplay they like. I personally call the game genre they like, Mystery Dungeon, but anything would be better than clutching their pearls over the genre title being "stolen". Metroidvania is also a weird genre title but it's the nomenclature we have and the thing that's actually important is that someone knows what you're talking about when you use a term.
 
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Rogue purists need to get over and move on from trying to make the Roguelike label mean something it doesn't anymore. They need to come up with and use a different term to express the kind of gameplay they like. I personally call the game genre they like, Mystery Dungeon, but anything would be better than clutching their pearls over the genre title being "stolen". Metroidvania is also a weird genre title but it's the nomenclature we have and the thing that's actually important is that someone knows what you're talking about when you use a term.
Ironically enough, what if one dislikes a roguelike, soulslike, etc.? Let’s leave that as rhetorical for sanity’s sake.
 
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Old_Hunter_77

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Rogue purists need to get over and move on from trying to make the Roguelike label mean something it doesn't anymore. They need to come up with and use a different term to express the kind of gameplay they like. I personally call the game genre they like, Mystery Dungeon, but anything would be better than clutching their pearls over the genre title being "stolen". Metroidvania is also a weird genre title but it's the nomenclature we have and the thing that's actually important is that someone knows what you're talking about when you use a term.
This is a thing? Can you provide examples- like what games you're talking about?
 

BrawlMan

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Rogue purists need to get over and move on from trying to make the Roguelike label mean something it doesn't anymore. They need to come up with and use a different term to express the kind of gameplay they like. I personally call the game genre they like, Mystery Dungeon, but anything would be better than clutching their pearls over the genre title being "stolen". Metroidvania is also a weird genre title but it's the nomenclature we have and the thing that's actually important is that someone knows what you're talking about when you use a term.
Ironically enough, what if one dislikes a roguelike, soulslike, etc.? Let’s leave that as rhetorical for sanity’s sake.
I know I said this before, but I'm glad the term spectacle fighter died off around the mid to late 2010s. That's stuck around far longer than it should have.

Here's a weird hot take but it's not mine. I talked to a GameStop employee the other day and he says Final Fantasy 15 has a better story than DMC 5, because it's slower paced...

I did mention to him the problem with 15's story was that too much of it was cut into additional content you had to buy materialthat took place outside of playing the game. He did relent a little bit, but he says that Kings movie or whatever should have been DLC. I didn't have enough time to argue with him about it because I was on my break at the time and I was shopping for my older brother's gift. That said, hard disagree and I'll take DMC 5 story over whatever the hell is going on in FF15. DMC 5 did have some outside of playing the game story material, but it is mostly background information and not the disaster that FF15 was when handling its story and characters.
 
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Drathnoxis

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Rogue purists need to get over and move on from trying to make the Roguelike label mean something it doesn't anymore. They need to come up with and use a different term to express the kind of gameplay they like. I personally call the game genre they like, Mystery Dungeon, but anything would be better than clutching their pearls over the genre title being "stolen". Metroidvania is also a weird genre title but it's the nomenclature we have and the thing that's actually important is that someone knows what you're talking about when you use a term.
What?? So we need to start calling Roguelikes that are actually like Rogue something else so that people can call games that aren't anything like Rogue Roguelikes. Have you lost your mind or am I just misinterpreting what you are saying?
 

NerfedFalcon

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What?? So we need to start calling Roguelikes that are actually like Rogue something else so that people can call games that aren't anything like Rogue Roguelikes. Have you lost your mind or am I just misinterpreting what you are saying?
Language is descriptive, not prescriptive. Like it or not, the way a word is used means more than what it was intended to mean originally by the person who coined it. Consider all those medical terms for an unintelligent person that you can't say on TV anymore because these days they're used as slurs rather than as medical descriptions.
 

Drathnoxis

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Language is descriptive, not prescriptive. Like it or not, the way a word is used means more than what it was intended to mean originally by the person who coined it. Consider all those medical terms for an unintelligent person that you can't say on TV anymore because these days they're used as slurs rather than as medical descriptions.
Ok, what even is a roguelike if it doesn't have anything to do with Rogue? The term is meaningless.
 

NerfedFalcon

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Ok, what even is a roguelike if it doesn't have anything to do with Rogue? The term is meaningless.
That's your linguistic prescriptivism talking again.

The meaning as the majority use it today is that it has you start each new game with a largely-similar character, but through the randomly chosen challenges and upgrades you're offered, the way said character ends up is different each time. Then, whether you reach the end or not, those upgrades are removed and you begin again with a totally new setup. Rogue is like this, and so is The Binding of Isaac, and Slay the Spire, and Spelunky, and Nethack, and Hades.