Testing waters of curiously unreviewed Indie metroidvania-ish darksouls-lite atmospheric cyberpunk 2D action platformer Darklight before Yakuza consumes rest of life.
There are salient infallible unavoidable truths weaved into the fabric of this world: death, taxes, endless injust suffering and 'having no democratic influence on foreign policy whatsoever' are familiar examples so far. Yet "Videogame titles will always be dumb" remains unspoken. Perhaps cause "videogame VR titles are even worse, wtf's going on there??" is still going through certification procedure.
Artstyle feels distinct from other cyberpunk worlds, can't quite pin it down, is more mystical, ominous, crumbly dreading...for some reason am more reminded of the top-down horror Darkwood than any sci-fi game's visual design. There's even dragons it tells me! DIsplay options got a pixel slider to make it look, well, pixelier. The menu screens just got out of bed, begrudgingly performing their job to a 'minimum viable product' level.of standard. With rpg stat upgrade screen eerily similar to the soulsborns. But combat and killing options feels satisfying, looks great. Jump and midair shenanigans still suffers from a vague sense of floatiness prominent in such genres, though not terrible, and the ground pound ability at least claws back a crumb of weightiness. It's doing something right anyhow cause am intrigued to explore further.
Am baffled as to why it's unreviewed on metacritic though, cause according to the PC version it's been out since 2020. Not one review aggregated popped up in search engine results.
However.
Our boys at the esc...uhh, now Second Wind community got a vid of their greasy mitts fiddling with the game, standing up where no-one else could!