Today's demos
500 Caliber Contractz
A 3D platformer where you're some kind of assassin with a sniper rifle where you get dropped into an open sort of N64 style sandbox level and have to find and eliminate your target. The gimmick here is that while your regular jump sucks, you're a little guy with a bigass gun, so you use the recoil to launch yourself in various directions, tho you need to touch the ground to reload and fire/launch again. Reminds me a little bit of Pseudoregalia, in that it promotes experimenting with the move set, both to progress and to discover hidden movement tech. Seems promising, even if it feels still very early in development, and lacks a lot of polish. Also kinda ugly looking, with a lot of drab grimy unfiltered textures, tho I suspect that like Cruelty Squad, this is intentional, albeit not as abrasive.
Conscript
Game where you're a French soldier trying to survive in the trenches of the Great War. Plays like a classic survival horror game, so you've got your limited supplies, limited inventory space, save rooms complete with ink ribbons, puzzles to solve, and of course purposefully slow and clunky combat. Except it uses a top down perspective like Signalis, but with the 3D models filtered to look like sprites, like Dead Cells. It also seems to completely eschew any supernatural or anachronistic elements. Everything is period appropriate, your enemies are all too human but by no means less monstrous, and the horror comes entirely from the oppressive bleakness of war.