Oh, we're b*tching about lock-on mechanics? My only complaint is when the lock-on dictates my character's physical positioning. I've had a few instances where my being locked-on to an enemy who's precariously close to a ledge and goes over, and my locked-on status caused me to swing around to keep the enemy screen-centered, but also threw me over the ledge. I've died a lot in Souls games, but those kinds of deaths are the most frustrating because it's not a mistake I made [using the game's mechanics,] rather a fault of a fundamental system within the game that I can't control outside of toggling it on or off, and in some instances, the reflexes required to acknowledge and effectively execute a change is nigh unreasonable. I'd say it's not a fault of being locked-on, but a fault of the system allowing the lock-on to change the position of my character and not just the camera.