It's going to be a long wait. They wrote themselves into a corner. Hence why they're doing a prequel.I am curious to see if we are ever going to see a resolution to this plotline.
It's going to be a long wait. They wrote themselves into a corner. Hence why they're doing a prequel.I am curious to see if we are ever going to see a resolution to this plotline.
How so? I can't think of any glaring issues.It's going to be a long wait. They wrote themselves into a corner.
The whole choose one and the other dies bit. It's either JD or Del and will Gears 6 will have to account for the player's choice at some point. The fact they chose a prequel, instead of tackling the plotline kinda proves that. We call, we wrote ourselves into a corner, so here's a prequel where we dip back into the well or have an origin episode. See Devil May Cry 3 and Metal Gear Solid 3. Those are actually great games though. E-Day might be fine, but it's funny they're banking on nostalgia while earlier and going on about how they should move beyond the original trilogy.How so? I can't think of any glaring issues.
@217adaptiveperspective
Apparently it's a different Team making E-Day, and they didn't feel like tackling the story and cliffhanger the old TC Devs left for them. So they're doing E-Day to figure things out first. Also canonically Lancers with chainsaws don't start getting mass produced until around a year after E-Day, with Tai being the one to lead to it's creation.
]I wouldn't necessarily say that they wrote themselves into a corner over this. Sure, its a wrinkle that they will have to deal with, but there is definitely precedent for sequels having to deal with player-determinant deaths or choices in previous games,The whole choose one and the other dies bit. It's either JD or Del and will Gears 6 will have to account for the player's choice at some point. The fact they chose a prequel, instead of tackling the plotline kinda proves that.
That's because those devs knew what they were doing and did immediate sequels and took the into account. The Gears devs clearly didn't have a plan in mind after this.Off the top of my head, Wolfenstein (2014) forces you to pick between Fergus or Wyatt at the beginning of the game, which caries into the sequel, where you are immediately prompted to select which one survived. And a number of companions can die during the Mass Effect games, that the sequels had to account for.
That more or less proves my point. Ends on a cliffhanger, has enemy faction most people don't like, and the next game has to account for either character death choice. Hence why they're hitting the prequel button, because no one wants to deal with that hot mess nor how to handle it. They pretty much set up themselves or whoever is in the next dev chair for failure.I think the real reason why Gears doing a prequel, instead of doing Gears 6, is due to the general lack of enthusiasm over the Swarm, and the new characters in general. I can't really blame them: sequels after the original story was concluded are generally never as satisfying, and they normally feel like a continuation for the sake of continuation. I'm constantly wishing that Halo would go back to the Human-Covenant war, even if a consequence of that is that the overall story ends up forever treading water.
I don't think a lot of people pick up metroid for the story, so not knowing it won't be a deal breaker for many.Metroid Dread: Made it to the point where I finally found out why the plot is happening. Turns out that Samus's Metroid DNA that she was implanted with 20 years ago in Fusion made her a target for this game's villain, Raven Beak, who wants to create a Metroid army to take over the universe. Since Samus already genocided the Metroids back in the second game, Raven Beak stole the EMMIs from the Federation to extract Samus's DNA.
And he built an entire extra robot army to try and stop her from leaving, because just destroying the elevators to the surface seemingly didn't occur to him.
I like the game a lot so far, but the requirement to know about the Metroid series lore may turn off a lot of people; then again, I feel like the devs probably didn't expect anyone who didn't know about the Metroid series lore already to be interested in buying the game, and at least this way the lore dumps get (mostly) extricated. And the lore dump that just happened was actually pretty good, so.
Glad you are enjoying it. I have not touched the game since 2015, so I might give it a go again later. I did beat it and see both endings.Bastion
The first Super Giant game and the only one I hadn't played.
It's great! For some reason I had it in my head that it was like some pixel RPG thing- just some poor memory of old screen shots or something, I dunno. But no it's just a fun straightforward action game, kind of hack 'n' slashy. In fact it feels a lot like Hades- you go from room to room, fight stuff, have an arsenal of weapons that are just really stylish variations of your standard weapon set- sword, hammer, bow, gun, etc. It feels like Hades without the parts of Hades I don't like- the "roguelite." No procedural generation, just short missions in a linear story.
Cool. Which ending did you choose?Finished Bastion. Pretty good time.