So I have been following some discussion forums and boards regarding combat, and Im starting to see one particular issue that is being debated; There is no animation canceling via dodge button.
Specifically, during light attack combos, you can dodge before third hit or finisher; after that you are committed to that last hit or being risked to being hit. There is a skill that let’s you dodge while pulling off combo, but it’s not a full-fledged animation canceling.
Considering this is a soulslike, where dodge timing is crucial, this is a head scratcher for me. On one hand, I kinda have to agree with defenders on how players need to adapt to this mechanic (aka “skill issues”, “gut gud”). But on the other hand, for those who played soulslike games or action combat games it goes against the instincts that they built over the years.
It’s probably one of the few things that makes combat feel so weird
So to clarify this, there's two distinct moves that transpire by mashing the light attack button, there's the light attack combo, and then there's the light finisher, you have things modifying either of those and giving them unique properties, so thinking of them as distinct is very useful.
The light attack combo in particular lets you cancel into dodges and focus-meter moves, and in the balanced stance your focus move has invuln frames like rolls do, and if procced then the entire focus attack and its followups become fully invuln.
The light finisher is a thing you do when you lack sufficient focus to do a focus move, and typically most things will smack you out of your combo before you even GET to it. But like in Souls games, you often want to just do a few hits and roll, instead of doing your weapons full 4-5 hit string to completion, know what I mean?
The difference is that the light attack combo contains multiple multihit attacks that are cancellable, so the effective approach here is to tap an attack, wait to react with a roll/focus hit while the animation plays, and then tap the next light attack. It's intentional single presses, not mashing. So you just avoid having to worry about the light attack finisher having no cancellable frames by simply not using the light attack finisher in the first place. It's not like you need to use it for any particular reason, since the focus moves do the highest damage, and the light attack combo gives you tons of focus on top of the one you get from rolling and what have you.
And the game generally doesn't feel like souls at all outside of bloodborne cause there's just no bocking at all at any point. Closest thing is the bo twirl that deflects only projectiles and drains your stamina very fast. And you have way way way more tools at your disposal. You can legit freeze enemies in place and wail on them, even bosses. And I just unlocked an upgrade to this skill that lets you parry freeze (your freeze spell has invuln frames during its very fast startup) which freezes enemies for way longer than usual and lowers their defense too.
And I'm only in the middle of chapter 2.
So is it better than the korean ass game whose name I've already forgotten? (No seriously, I don't remember the name of the game at all. I remember the main character is named Eve but that's all I've got, it's literally gone from my mind, this isn't a joke or a jab at the game.)
Do you like mythical folklore and a super deep dive in chinese fantasy more than you do a scifi setting and futuristic dystopian cyberpunk? Honestly, both games are excellent. Stellar blade is a bit more open world and has more architecture and navigation and things like climbing and swimming, it has more verticality. While Wukong has a more complex and intricate combat system at the cost of being significantly more linear.
I think Wukong is a little less penetrable, cause it has this poetic air that permeates it, and if you're not familiar with the setting you will be very lost. (you have monkeys turning into cicadas and rat kings and a bear that is also the wind and all sorts of stuff like that) whereas stellar blade is pretty straightforward in what the actual plot is, but that's about it. Play em both.