It wont sadly.A shame for the devs but kinda well deserved. Executives had no business pushing through yet ANOTHER live service almost a decade after the genre became outdated and discredited. If Avengers, the biggest IP in the world right now can't carry one. then why would this one work?
I hope the extreme humiliation might shake the executives awake
8 years and $100 M (estimated). I am really not sure why anyone would put that much investment in time and money, but you would think someone would stop and think "Hmm, maybe this project isn't going to be profitable?"2 weeks, absolutely impressive speedrun tech.
Seems like some people are learning that life service is not an easy recipie to pprint money steadily.Can reasonably surmise that Jim Ryan had his $weaty mitts on this in the thick of development like the other 11 live service games Sony has in the pipeline before he left.
I heard that between development and marketing the game ended up costing something like $200,000 per user, which is insane.8 years and $100 M (estimated). I am really not sure why anyone would put that much investment in time and money, but you would think someone would stop and think "Hmm, maybe this project isn't going to be profitable?"
I'm trying to think how I would think as an investor. And what it comes down to is that multiplayer games, when successful, are REALLY successful. So it's easier to justify such sums because "once it's released we'll be swimming in money!".8 years and $100 M (estimated). I am really not sure why anyone would put that much investment in time and money, but you would think someone would stop and think "Hmm, maybe this project isn't going to be profitable?"
Good ? Reviews i have read mostly state that the gameplay is working but is in no way whatsoever innovative or an improvement over the competitors. Which already have an established playerbase and and (being longer around as life service) also more bells and whistles.But I would love to see the Venn diagram of gamers who claim "gameplay is all that matters" while gleefully hating on this game that got good reviews for gameplay.
I know everyone says "They put so much work into Hyenas; why didn't they just release it?" but I think this shows why. Sony could've saved everyone so much time and money by just flushing this piece of shit down the toilet without ever letting it see the light of day.Concord Is Suddenly Getting Pulled Offline With Sony Promising Full Refunds - IGN
Sony has announced that its PlayStation hero shooter Concord will be taken offline on September 6, 2024 and all players will receive a full refund.www.ign.com
Holy shit that was fast!
Sometimes even if the gameplay is fun, if you package it in a horrible enough aesthetic, it can actually ruin the experience for a lot of people. Take Marvel vs Capcom Infinite for example, there's a lot of cool things it does for the genre but because they abandoned the cel shaded look for a more realistic (ugly) look so it'll look more like the live action marvel films, the game totally failed and people still play marvel 3 which game out like 14 years ago by this point.I was listening to Easy Allies talking about how good the combat, mechanics, and gameplay of Concord are. I've also seen other reviews praising those aspects of the game.
Even I'm shocked at how quickly they're pulling this game even though we all knew this was going to fail by the marketing and initial reception. It is a shame that so much effort and skill went into this thing that was killed by truly some of the egregious marketing/business decisions I've ever seen.
$40 for what feels to be a f2p game is a baffling move in and of itself. Just cheap enough to remind you that it's not a "real" game but too expensive to just let people try it out, get into it, and build the player base it needs.
But I would love to see the Venn diagram of gamers who claim "gameplay is all that matters" while gleefully hating on this game that got good reviews for gameplay.
Speaking of which:Sometimes even if the gameplay is fun, if you package it in a horrible enough aesthetic, it can actually ruin the experience for a lot of people. Take Marvel vs Capcom Infinite for example, there's a lot of cool things it does for the genre but because they abandoned the cel shaded look for a more realistic (ugly) look so it'll look more like the live action marvel films, the game totally failed and people still play marvel 3 which game out like 14 years ago by this point.
Oh man that's actually awesome. Will definitely give it a shot.Speaking of which:
Yeah that's all fair- and believe me I'm the last person to say anybody should play/watch/read/listen to anything because reasons.Sometimes even if the gameplay is fun, if you package it in a horrible enough aesthetic, it can actually ruin the experience for a lot of people. Take Marvel vs Capcom Infinite for example, there's a lot of cool things it does for the genre but because they abandoned the cel shaded look for a more realistic (ugly) look so it'll look more like the live action marvel films, the game totally failed and people still play marvel 3 which game out like 14 years ago by this point.
And that's with high level capcom devs in the process. Here we have a new untested studio that took 8 years to ape overwatch, so the gameplay isn't nowhere near that level of quality or refinement according to most reviews. And the aesthetic is actively more bad than infinite was too (mainly the capcom chars looked terrible, the marvel chars were passable).
It just wasn't meant to be, that's why only a few dozen people were playing the game when they announced it getting shut down.