Grasshopper Studios have some of the most unique and best looking UI/HUDs in their games. Say what you will about all their titles' qualities, but GS own their looks and never followed heavy trends of the status quo when it came to their menu designs.
Shadows of the Damned is one of the better looking Unreal Engine 3 games. Not the best looking, but it would go into my top 5 for its use of color theory. There's lots of greens, reds, and blues. The way hell is lit up reminds me of Doom (PSX/PS1) and Doom 64 with the way the latter two uses their color, and beautifully dark atmosphere.
The soundtrack hits hard, is the best kind of vibes you're not expecting, and is criminally underrated. Lots of atmospheric music/noises, blues, jazz, blue grass, and even some lo-fi hip hop rhythm going on in certain sections. Akira Yamaoka is talented as fuck, and I wish more people talked about the soundtrack to Shadows of Damned. Because the OST is right up there with the Team Silent Silent Hill games. About as great as Silent Hill 2/Silent Hill 2 Remake.
Shadows of the Damned is one of the better looking Unreal Engine 3 games. Not the best looking, but it would go into my top 5 for its use of color theory. There's lots of greens, reds, and blues. The way hell is lit up reminds me of Doom (PSX/PS1) and Doom 64 with the way the latter two uses their color, and beautifully dark atmosphere.
The soundtrack hits hard, is the best kind of vibes you're not expecting, and is criminally underrated. Lots of atmospheric music/noises, blues, jazz, blue grass, and even some lo-fi hip hop rhythm going on in certain sections. Akira Yamaoka is talented as fuck, and I wish more people talked about the soundtrack to Shadows of Damned. Because the OST is right up there with the Team Silent Silent Hill games. About as great as Silent Hill 2/Silent Hill 2 Remake.
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