Your video game hot take(s) thread

BrawlMan

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Grasshopper Studios have some of the most unique and best looking UI/HUDs in their games. Say what you will about various qualities, but they own their looks and never followed heavy trends of the status quo when it came to their menu designs.

Shadows of the Damned is one of the better looking Unreal Engine 3 games. Not the best looking, but it would go into my top 5 for its use of color theory. There's lots of greens, reds, and blues. The way hell is lit up reminds me of Doom (PSX/PS1) and Doom 64 with the way the latter two uses their color, and beautifully dark atmosphere.

The soundtrack hits hard, is the best kind of vibes you're not expecting, and is criminally underrated. Lots of atmospheric music/noises, blues, jazz, blue grass, and even some lo-fi hip hop rhythm going on in certain sections. Akira Yamaoka is talented as fuck, and I wish more people talked about the soundtrack to Shadows of Damned. Because the OST is right up there with the Team Silent Silent Hill games. About as great as Silent Hill 2/Silent Hill 2 Remake.
 

Drathnoxis

I love the smell of card games in the morning
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  • Lords of Shadow 2
  • Darksiders I-III
  • Suicide Squad
  • Avengers
  • Godfall
  • Sonic Froniters - Due to the mini games and side quests being required to do to advance the story.
  • Breath of the Wild & ToK.
  • Symphony of the Night when it gets to the inverted castle.
  • Dino Crisis
  • Resident Evil 6
  • Spider-Man 2 (2022)
  • Doom Eternal Whenever the shitty platforming is involved. It's why I never finished it.
  • TLOUS2
  • Alien Isolation
  • Callisto Protocol
What the heck was wrong with the pacing of BotW? There's like a 20 second cutscene and then you're straight into gameplay and after an hour of freeform tutorial the pacing is entirely at your own discretion.
 

Worgen

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Whatever, just wash your hands.
What the heck was wrong with the pacing of BotW? There's like a 20 second cutscene and then you're straight into gameplay and after an hour of freeform tutorial the pacing is entirely at your own discretion.
A better question is whats wrong with the pacing of the Darksiders games.
 

BrawlMan

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What the heck was wrong with the pacing of BotW? There's like a 20 second cutscene and then you're straight into gameplay and after an hour of freeform tutorial the pacing is entirely at your own discretion.
They're not that bad, but it just didn't gel with me.

A better question is whats wrong with the pacing of the Darksiders games.
The pacing in these games are horrible. Especially in Darksiders II. They suffer huge padding issues just to stretch out the game to justify the price of $60. I can't remember everything, but it's around 1/2 way mark is where lose my interests. Darksiders II just fucking drags the worse. 3 bad bosses and one of them is a reskinned bosses in one of later dungeons, traveling between specific dungeons are just empty space and have no interesting environments, and they some of those later dungeons have really shitty puzzles. Whitelight sums it up in this time stamp:


Darksiders III is better about this from what I hear, but it depends on which version of the game you're playing. The original where it plays more like Dark Souls, or the optional update where it's more in line of the first two games. From what I remember, most fans prefer the updated version.