Portal 2 was trash. It tries really hard to be as funny as the first game and doesn't even come close.Well, what did you think?? And before you answer, know that I love that game, and I do not take criticism of it... lightly.
Portal 2 was trash. It tries really hard to be as funny as the first game and doesn't even come close.Well, what did you think?? And before you answer, know that I love that game, and I do not take criticism of it... lightly.
LOL, it was fantastic.Well, what did you think?? And before you answer, know that I love that game, and I do not take criticism of it... lightly.
Everyone's entitles to their opinion... except this one. I choose violence. Meet outside in 30 minutes.Portal 2 was trash. It tries really hard to be as funny as the first game and doesn't even come close.
I trust the promise of physical harm didn't influence your spot-on review?LOL, it was fantastic.
Right after the win, I started replaying Portal and I'm amazed at what a fun little game that was, but Portal 2 turns the volume up to 11.
The graphics, given they both came out during gen 7 consoles, are super polished: a huge upgrade from P1. They look great to this day. They look like they belong in a movie with a $300 million budget.
The gameplay, puzzles and new features are just terrific.
The voice acting and story telling are a cut above the OG as well.
Rather than a fun little curiosity, Portal 2 is a fully fleshed out and sensational game. 10/10.
One thing P1 still does better? The credits. This never gets old.
Yeah with the caveat of a clunky slow tutorial start and budget limitations it's an alright curiosity so far, - if the footage hasn't done anything to turn you off it yet then odds are on the side of good. Though my progress has been distracted early with other mysteries whose names remain unnamed taken to the grave of nameless games.Anybody playing Slitterhead? I'm watching SGF play it and it seems pretty cool. It's a new horror game from the creator of Silent Hill, Siren, and Gravity Rush. You are some sort of ghost, body hopping between random people to fight giant body snatching insect monsters.
Anybody playing Slitterhead? I'm watching SGF play it and it seems pretty cool. It's a new horror game from the creator of Silent Hill, Siren, and Gravity Rush. You are some sort of ghost, body hopping between random people to fight giant body snatching insect monsters.
I have no interest until all the bug breaking jank is really patched out. Civt Has a review archaic man watching. He loves the game but he knows, it's not a game for everyone.Yeah with the caveat of a clunky slow tutorial start and budget limitations it's an alright curiosity so far, - if the footage hasn't done anything to turn you off it yet then odds are on the side of good. Though my progress has been distracted early with other mysteries whose names remain unnamed taken to the grave of nameless games.
Forgot to add but missed the edit window: this game started with a "we smol bean indie Dev plz understand" notice screen. Not a problem. Is just the having to sign a EULA agreement before access to game is permitted didn't quite feel like scrappy indie freedom fuzzies, especially when it says it's for EA too! They tricked me! Quantic Dream did the same with Dustborn. Both distinct indie aesthetics while the usual loud publisher logos hide uncharacteristically in the closet waiting to jump out through the startup screen only after they got the money. The meta has evolved.Towers of Asgahba.
Well, I've come around on Watchdogs 2. I've played it for a few more hours, gotten used to the [still] cludgy interfaces and menus, and found myself thoroughly enjoying it. The world is BIG; I had no idea! Haven't had this much fun in a non-Elden Ring open world since... well, since GTA V when it first released in 1924 or however godawfully long ago that was.Picked up Watchdogs 2 again after my brief 30 minute stint with it about a month or so ago, and I'm completely lost. It's one thing to come back to a game after a significant span of time and have to relearn the controls, but this Ubisoft shit... fuck's sake, every button brings up a submenu or item wheel each with their own 4-5 smaller icons; I have no idea what does what. And then I proceed to my first non-tutorial objective hoping I could intuit the game if I just moved along, and they throw like 3-4 MORE mechanics at me, each with their own menus and submenus! It's overwhelming in a VERY bad way.
It's one thing to have a game that offers a lot over time, but another to have a game that just dumps everything on you basically all at once. This makes me want to just play Watchdogs 1 again; I don't recall ever feeling like I was juggling cats executing the game's basic premise. I really enjoyed my time with it and was hoping for more of the same with this sequel, but so far, it just feels like Ubisoft: The Game, "now with 40% more ICOOOOOONZZZZ!"
I would but I have 20 puzzles consisting of searching a giant room for the 2 portalable surfaces to do first so I might be late. And you'll probably only throw a potato at me or something anyway.Everyone's entitles to their opinion... except this one. I choose violence. Meet outside in 30 minutes.
Might come back to the franchise then, later title definitely lost me.Tried the demo for Dynasty Warriors: Origins. Its pretty damn good. Gets rid of a lot of the bloat that the series had built up over the years. It really puts me in mind of Dynasty Warriors 2, at least from the battle you fight, it still has some world map stuff and extra stuff. Its a bit weird how you play what seems like a non-voiced character just called the wanderer, but you don't seem to get any character creation, outside of choosing weapons and customizing your squad and such. But it plays well and looks good and is fun, so yay, Dynasty Warriors seems back.
Its pretty cool, like you do have way more moves then in DW2, but they tend to make sense, like you have a few moves that use your squad to either do a ranged volley, charge, or even encircle an enemy.Might come back to the franchise then, later title definitely lost me.