Not every platform fighter needs to play like Super Smash Bros Melee, and I'm tired of seemingly everyone developing one lately deliberately trying to just be Melee with different characters.
-Melee fans already have Melee, and even 20XX isn't going to get them to find a new game; you aren't that guy.
-People who don't care for Melee aren't going to be attracted to a game that's Melee but with furries/Batman/whatever else.
-People who don't know about Melee aren't going to care that it plays exactly like Melee.
So why would you try to remake Melee wholesale instead of developing your own game with its own mechanical identity? Somehow, Nintendo in Melee's own sequels are better at this than the imitators!
To be fair,
Nick All Stars Brawl did well with both games, and the developers focused on making a fun game first, even though they too were inspired by
Smash Bros. Though that just makes the
All Stars games the exception and not the rule.
MultiVersus failed, because of WB's corporate executive shenanigans than trying to be similar to
Melee.
GTA in general you couldn't get me to play again even if you tried paying me. A lot of open world sandbox games aren't what they're cracked up to be, or only have nostalgia factor going for them.
How much of this is a hot take anymore is up to debate, but I never hated
Max Payne 3. The game has its issues, but a few critics (most gaming critics liked the game fine enough) from back in the day or at ground zero tried to make it sound worse than it actually was or is. Especially a lot of critics from The Escapists. The most vocal be Yahtzee and Extra Credits at the time. They tried to make it seem like you should be ashamed for enjoying the game, it's story or how Max develops as a character. It's fine if you don't like something, but don't shame anybody else for enjoying a game you don't. The people enjoying the game aren't the problem.
I am glad
Dynasty Warriors Origin is doing great, but I am not paying $70 for the game, and I rather just pick up
Warriors Abyss.