There's more than enough good parts to Resident Evil 5 that a remake focused on highlighting those while removing some of the worse aspects could absolutely be a game-changer. Though TBH I'll probably just end up playing co-op Mercenaries for longer than the actual game anyway.
Thanks for the input. What inspired this was after seeing Monty Zander's recent video on
RE5. Short version: He liked the game at the time but likes it less and less because of "what could have been". I get it, but at the same time, that's mark against the game for me. Monty has his points certain sections, but most others are extreme YMMV, or plain nitpicking for the sake of it, and "not being scary enough". He goes a little too hard on the RE4 glazing, despite admitting their are parts of the game he doesn't like.
Speaking of Mercenaries: RE5 has the best Mercenaries in the series, and what's interesting is that everything wrong with the main game actually fits Mercenaries perfectly. Co-op creates a lot of issues to the campaign, from waiting at loading triggers for your partner to wrangling the AI, but having a second person to watch your back and cover more of the area makes clearing maps so much easier, and coordinating with your friend is a lot of fun. Not pausing the game to open your inventory, as well as the limited space, means you can't carry a full arsenal yourself and have to rely on your partner while being less able to heal or switch weapons in a tight spot, but it avoids breaking up the flow of the arcade-style mode the way that a full pause every time in RE4 did, plus the aforementioned partner helping cover you while you grab a healing item. And of course, if you hated the story of the main game, good news: Mercenaries doesn't have one, you can just grab out Chris and Wesker and go to town on the villagers.
Co-op has its issues, but the game is at its best when your with an actual partner. Once you know what you're supposed to do and how you do it, you get a consistent flow. On Professional, it's a pain the ass no matter if you have a human partner or not. Though the game assumes you know what to expect either way.
I have the 8th gen version of
RE5 (PS4) I got used and they seemed to rework Sheva's AI there. The AI still has its problems no matter who is player one, but Sheva or Chris (you can have him be an AI partner after your first playthrough) they seemed improved by a lot. They don't waste ammo as much, and I learned just to give them the one weapon I don't care for, or upgrade said weapon, so they can have something powerful. I actually go through Normal and Hard Mode with not too many deaths. I did simplify the QTEs though, but I am not crying over that. What's even cooler about the 8th gen versions, is that
Mercenaries is unlocked from the start with all of the characters available. You can even do
Solo Mercenaries, which is what I usual pick, when I want to unwind. This makes the 7th gen versions, even more pointless to play now, unless you got the
Gold Edition beforehand. Which the 8th gen versions are based off of anyway. All DLC is included as unlockables when either getting certain chapters, or by beating the game.
RE5 Mercenaries does have the best variety of characters, costumes, and levels. I still give it to
RE4R Mercenaries on the gameplay and unique character kits. What
RE5M does lord over the rest of the M bonus modes, is an extra mode where the game spawns in a bunch more enemies, and the game becomes an over-the-shoulder equivalent of
Serious Sam crossed with
Devil May Cry 4 & 5's Legendary Dark Knight Mode. This unique mode is only available in the 8th gen versions, and the score requirements and time are re-balanced, so you can't get S-Ranks that easy. Capcom literally thought of everything there!