Finally finished Divinity Original Sin 2, after somewhere around 150 hours.
I feel like it has kind of set the bar for RPGs for me - at least in terms of gameplay. It is just how interactive your items and abilities are, with the rest of the world. The teleport ability and teleportation pyramids are absolute standouts, and their usability both in and out of combat is just commendable.
Honestly, it was so much fun, that I just want to run through it again.
In terms of the story, it was suitably fun. I enjoyed the characters and the world, even if I did find the last "level" to be comparatively weak compared to the rest of the game - and the epilogue slideshow thing was pretty poor.
But yeah, Divinity Original Sin 2 was probably one of the best games I have played in a while, and im super excited to play Larian's Baldur's Gate 3.
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Other than that, I have decided to play Killzone Shadow Fall, and whilst Divinity 2 ended up being one of the best games that I have played in a while, Killzone has just proven to be one of the worst.
There is just so much wrong with it.
The most aggregious is the framerate. By default, it is set at an unlocked FPS. There is an option to lock it to 30FPS, not that there is much point though, as the game can barely even reach that target. Doing literally *anything* other than staring into a corner, and you are getting sub 30FPS, and it just feels DREADFUL. And this is on a PS4 Pro.
The game's levels have a lot of verticality, but you cannot look directly down. This makes you feel less like you are controlling a person, and more like you are controlling some kind of tank.
Like Star Wars Republic Commando, you will always carry this special assault rifle that can change modes, as one of your two weapons. Unlike Republic Commando, this gun is terrible. You can fire 24 "bullets", or 2 shots from the railgun before reloading, and when you flip up the railgun scope, the magnification doesnt change - it just has a really obtuse surrounding, which makes it harder to aim. The ADS reticle on this gun is also light blue, so when you are looking at any bright surface, you cant see what you are aiming at.
The game use's the PS4's touchpad like a secondary DPAD, which is used to control your drone's ability. This is nice in concept, but in reality, because I have big hands, whenever I am pushing the analogue sticks up (ie, most of the time), I end up thumbing the touch pad, and swapping my drone's abilities ALL THE TIME. I cant quite tell if this is the fault of the PS4's controller, or the game for using it this way. Maybe both. Probably both.
When using a zipwire (this happens a lot), your weapon will change to your rifle/railgun thingy, for no apparent reason
The sound mixing is all off. Gunfire, ambient noise, and voice, all appear to play at the same volume, so important story beats are just being drowned out by... well, everything else. I have no idea what is going on in the story, though from what I understand of the game's premise, it doesnt seem like im missing much.
In the end, I spent £3 on this game. This shitty, shitty game. At least I have something to play when im drunk.