I rarely ever touch open world games anymore,.......Dude I played a lot of open world games too.
Bruh, you either play a lot or you don't my dude.
Either way, you wanna say you haven't touched them "recently" that's fine. So I'll go with that idea and point out that Ghosts is a good open world game if you ignore advancements that other other world games have made in recent years. Ghosts has no dynamic encounters while exploring. You'll never encounter a side quest by accident, or see the effects of your actions in the main story reflect the world around you.
Look at something like The Witcher 3, in which you can trigger side quests not only accidentally but also skip steps in the side quest itself based on what you stumble across. For example say a side quest would plead for you to deal with bandits who've kidnapped a shopkeep. Normally you would then go deal with the bandits and recuse the shopkeep and come back for a reward. But in that game it is entirely possible to simply stumble into that bandit camp, save the shopkeep and earn a reward without ever accepting the quest just because you ran into the objective and completed it without knowing about it. Not to mention that the after effects of your adventures can be found in crazy places sometimes. Like soldiers from the Baron's militia defecting and becoming bandits later depending on how you handled the main quest.
Keep in mind the Witcher 3 is over 5 year old at this point.
But even lesser games like Rage 2 have a better open world because of the sheer amount of stumble-uponable stuff you can find while roaming.
In my mind it makes the island of Tsushima dead. It is very pretty, but it feels dead. Things only happen at the markers, and nothing inbetween. And that for me gets boring very quickly. When an open world game makes me want to Fast Travel as much as possible and not roam around, then that open world has failed in my mind.