Just finished Ghostrunner. Man that last level basically just ramps up the Fuck You Figure It Out to 11. Soooo many deaths. Very fun game, sadly there is no New Game + mode, where I can redo it with all the upgrades and stuff.
I find the collectibles to be fairly bland. Like, the physical objects are just random every day items from the "before times" which while cute, weren't really all that compelling. Yes...it's a credit card...I get that those wouldn't be very compelling in a post apocalypse...so...why am I collecting it?
The sword skins are nice, but ultimately just flavor. While it is the single thing you will see throughout the game, as it's always on screen, when you are fighting, you're not really paying attention to your sword. You're watching the enemies.
Music is just sick. Some tracks were just ok, and just faded into the background, but the rest, just kept making me bob my head to the techno beats of deliciousness. I found myself dashing in time to the beats just for fun, and this oddly helped out during one of the final level's parkour puzzles. Not sure if it was designed to almost become a beat matching game with your jump timing, but it worked out that way for that one sequence at least. It was pretty fun to do
Not a lot of variation on approach to the maps, it's very linear. You've got to get from A to F, and there is only one real way to get there. The closest I came to breaking the pathing, was mostly by accident. Certain walls are electrified, so you have to time jumping off of them to avoid being zotted. Well, it's fairly easy on most of those, to dash on top of them, where you can safely just run along to the next wall run segment. I also ended up bypassing an entire jump/wallrun puzzle by sheer accident, of missing a jump, and falling down to a lower section of the exterior puzzle wall. This wall just happened to be pretty flat and straight, all the way to the corner which was also flat and straight...and just happened to empty out over the exit door to the next segment. Pretty sure this wasn't meant as a bypass? But, well it worked.
Story is fairly simple, and pretty damn obvious once you start going through it. No real surprises, or at least, none that aren't clearly telegraphed very early on. That doesn't bother me too much, as I wasn't really expecting a heavy story from a game like this.
I'll probably play it again once I'm done with Miles Morales. Now that I'm not terribly concerned with collectibles, I can avoid using that one upgrade that shows them on your map, and free up more space for my special abilities. Next play should be much faster and efficient, as I'll be using my special Blitz attack like crazy, and building to have it recharge ASAP.
But yeah, very fun game if you like 3D platforming, wallrunning stuff. Be ready to die, a LOT, but it's a fun ass game if you like cyberpunk parkour settings.