Imo he was the first challenging boss as in, Bloody Hell this SoB ain’t messin around. I never used summons in this one, but I think difficulty scales with them so it might be a wash. He pretty much sets the tone for most that follow, save a couple.
The dungeon kinda had a Latria vibe from Demons Souls too. But there’s also some DkS1 influence there. One of my favorite locations in the game follows it.
Oh, and keep some prism stones handy for AL, but you probably already noticed something peculiar in a seemingly unreachable tower.
I tend to perfer using summons, because if nothing else, they give the boss someone other than me to focus on, even if only for a moment and having a small window to heal is always nice. There's also the fact that if the boss is tracking one of us, the other one can be running up behind him to get in some hits. And in gank fights, it means having some means of effective crowd control(which for me is always a big deal, because trying track two dangerous targets in these games is rough for me and three targets is downright infuriating).
I haven't played much of DeS but I've heard the Tower is dark and moody and boy, does the dungeon fit that. I mean, ye gads does that place seems creepy as fuck.
Now I'm curious what I'd need prism stones for......I have some, but haven't really needed to use them.
Never played BB (lacking in the PS4 department.) How does it rank insofar as difficulty for a blind playthrough?
BB has certain things that are tricky to pick up on a Blind playthrough. A couple character questlines, for example. There's also an ending you can only get if you do a certain thing that may seem weirdly counterintuitive and requires you to search off the beaten path.
You have to locate 3 "1/3 of an umbilical cord" and eat them and if you're wondering why you would think to do that, Welcome to Bloodborne, where doing gross dangerous things is the norm(Can't imagine why there's a horrible plague turning people into monsters running amok).
As far as gameplay, I found it a bit easier then some of the other souls games, particularly DS2 but I didn't particularly like DS2 and it has better quality of life then DS1 or DeS. The big downside is that instead of Estus, you have blood vials that are a consumable item and you might need to farm them if you find yourself running low(because when you respawn, they're pulled from your storage, not renewed ad infinitum like Estus). I think the fact the hollow/human thing isn't a thing in BB and the combat is much more agile. There's like 2 shields in the entire game: One is a joke(literally a piece of wood with a note about shields encouraging cowardice) and the other is a proper shield but gated behind an optional hard boss.
Don't get me wrong though, some of the bosses are very difficult(Most if not all of the DLC bosses, for example) and some areas are rough. There's at least one boss who sucks because you have to chase him down through a maze (twice) during his fight, all while he's rambling at you.
Dark Souls 3 might be worse for a blind playthrough. There's one ending in particular I'd imagine it's quite tricky to get without knowing what you're supposed to be doing, or even ths it exists. Like BB, it requires you to do things that seem like a bad idea to start with, and it right be appropriate, depending on how you interpret that ending(it's either the best or worst ending, depending on your POV).