So, having just gotten to the point where the game really opens up (i.e. after the hotel heist and its immediate consequences) here are my impressions so far:
It's so far mostly really good. There are a few blemishes here and there but there is a lot to praise. It's the greatest leap when it comes to depicting a dense urban environment since GTA 4. Night City is an incredibly immersive setting, everything about the architecture, the ambient NPCs and the smallest props convey a place that is beautiful, vibrant and would absolutely suck to live in. The writing is, at it's worst, way above average for this kind of game and its best genuinely witty and emotional. I haven't met a single character so far that I didn't find memorable. Same goes for quest design, I feel like the game is at its best when it's doing its Deus Ex impression, the quests based on infiltrating a building in a reasonably open ended way. It usually does give you a decent array of options, sprinkles around pieces of flavortext, environmental storytelling and ambient dialogue to give narrative context, even the less narratively significant content makes its best effort to not feel like filler.
Tonally the game sits around midway on the Blade Runner to Idiocracy scale. It's a loud, colourful, Californian approach to the setting, much more Paul Verhoeven and Quentin Tarantino than Ridley Scott and Denis Villeneuve. So far it very rarely delved into the more cerebral side of the genre. I've been playing Deus Ex Human Revolution lately, a very straight laced and, excuse that expression, pretty damn kino futuristic spy thriller that does take a serious approach to the setting and feels much closer to the tone of the Blade Runner or Ghost in the Shell series. Tonally, Cyberpunk does resemble GTA quite a bit, actually, though closer to GTA 4 than to San Andreas or 5. A broadly satirical depiction of coastal urban America from the lense of a predominantly European studio mainly familiar with it through film and television that nevertheless treats its characters and themes with due respect.
Mixed feelings about the gameplay. Gunplay feels about like you'd expect from an RPG with first person shooting. If you've played any of the newer Fallout games, Outer Worlds or Borderlands you should have a general idea of what to expect. Melee feels slightly better than in a Bethesda game but that's setting the bar low. Hacking does actually offer a few neat options in various places, even playing a character that didn't put a lot of skillpoints into it. By which I mean, practically none.
Time for some actual criticisms: stealth is kinda rubbish. You see, the game has that thing where you have to grab enemies from behind before you can take them out (either lethally or non lethally but so far it has never made a difference). There are no immediate takedowns like, say, in the new Deus Exes and that annoys me to no end. I still don't exactly grasp the point of silencers, considering enemies, even if you shoot them in the head, take multiple shots to drop and I've never managed to kill a single one with a silenced gun without him alerting his mates anyway before he's dead. Maybe you have to specifically skill for that, but come on. Only thing I ever found silencers useful for is shooting out security cameras.
Also, I want it on record that while the character creation is overall pretty decent, I fundamentally disagree with the games definition of "big" breasts. Seems like the only kind of implants you can't get in Night City are breast implants.
Don't have any performance issues, can play it at a good framerate at maxed out settings but I do have a pretty beefy PC so take that with a grain of salt. I feel like a lot of complaints about bugs are somewhat exaggerated. They are there and you will notice them but so far there was nothing that genuinely soured my experience. A few occasions of enemy AI getting the hiccups, one occasion where pants didn't show up on my character until unequipping and equipping them again. Worst thing that happened to me once was an NPC dissapearing that I was supposed to follow in a mainquest, but reloading my last save was all I needed to sort that out. The game is still very playable. For context, I recently played Watch Dogs Legion and that game gave me way more issues, despite being way less sophisticated. Unlike WDL, Cyberpunk at least hasn't crashed on me so far.
The direction of the game is very good, especially considering it never breaks first person mode, but it has a habit of getting a bit overbearing. During some of the story setpieces I felt a bit like I was playing a David Cage game. Actually, sequence at the end of the first act resembles one from Detroit: Become Human quite a bit.
Also, what the hell is it with dystopian RPGs where the protagonist survives a shot to the head? This one, New Vegas, Deus Ex: Human Revolution...
So far I consider it along the same lines as New Vegas, Morrowind and Witcher 3 when it comes to open world ARPGs. Yes, they have some glaring flaws, but also, you're hard pressed to find anything better in the genre.
It's so far mostly really good. There are a few blemishes here and there but there is a lot to praise. It's the greatest leap when it comes to depicting a dense urban environment since GTA 4. Night City is an incredibly immersive setting, everything about the architecture, the ambient NPCs and the smallest props convey a place that is beautiful, vibrant and would absolutely suck to live in. The writing is, at it's worst, way above average for this kind of game and its best genuinely witty and emotional. I haven't met a single character so far that I didn't find memorable. Same goes for quest design, I feel like the game is at its best when it's doing its Deus Ex impression, the quests based on infiltrating a building in a reasonably open ended way. It usually does give you a decent array of options, sprinkles around pieces of flavortext, environmental storytelling and ambient dialogue to give narrative context, even the less narratively significant content makes its best effort to not feel like filler.
Tonally the game sits around midway on the Blade Runner to Idiocracy scale. It's a loud, colourful, Californian approach to the setting, much more Paul Verhoeven and Quentin Tarantino than Ridley Scott and Denis Villeneuve. So far it very rarely delved into the more cerebral side of the genre. I've been playing Deus Ex Human Revolution lately, a very straight laced and, excuse that expression, pretty damn kino futuristic spy thriller that does take a serious approach to the setting and feels much closer to the tone of the Blade Runner or Ghost in the Shell series. Tonally, Cyberpunk does resemble GTA quite a bit, actually, though closer to GTA 4 than to San Andreas or 5. A broadly satirical depiction of coastal urban America from the lense of a predominantly European studio mainly familiar with it through film and television that nevertheless treats its characters and themes with due respect.
Mixed feelings about the gameplay. Gunplay feels about like you'd expect from an RPG with first person shooting. If you've played any of the newer Fallout games, Outer Worlds or Borderlands you should have a general idea of what to expect. Melee feels slightly better than in a Bethesda game but that's setting the bar low. Hacking does actually offer a few neat options in various places, even playing a character that didn't put a lot of skillpoints into it. By which I mean, practically none.
Time for some actual criticisms: stealth is kinda rubbish. You see, the game has that thing where you have to grab enemies from behind before you can take them out (either lethally or non lethally but so far it has never made a difference). There are no immediate takedowns like, say, in the new Deus Exes and that annoys me to no end. I still don't exactly grasp the point of silencers, considering enemies, even if you shoot them in the head, take multiple shots to drop and I've never managed to kill a single one with a silenced gun without him alerting his mates anyway before he's dead. Maybe you have to specifically skill for that, but come on. Only thing I ever found silencers useful for is shooting out security cameras.
Also, I want it on record that while the character creation is overall pretty decent, I fundamentally disagree with the games definition of "big" breasts. Seems like the only kind of implants you can't get in Night City are breast implants.
Don't have any performance issues, can play it at a good framerate at maxed out settings but I do have a pretty beefy PC so take that with a grain of salt. I feel like a lot of complaints about bugs are somewhat exaggerated. They are there and you will notice them but so far there was nothing that genuinely soured my experience. A few occasions of enemy AI getting the hiccups, one occasion where pants didn't show up on my character until unequipping and equipping them again. Worst thing that happened to me once was an NPC dissapearing that I was supposed to follow in a mainquest, but reloading my last save was all I needed to sort that out. The game is still very playable. For context, I recently played Watch Dogs Legion and that game gave me way more issues, despite being way less sophisticated. Unlike WDL, Cyberpunk at least hasn't crashed on me so far.
The direction of the game is very good, especially considering it never breaks first person mode, but it has a habit of getting a bit overbearing. During some of the story setpieces I felt a bit like I was playing a David Cage game. Actually, sequence at the end of the first act resembles one from Detroit: Become Human quite a bit.
Also, what the hell is it with dystopian RPGs where the protagonist survives a shot to the head? This one, New Vegas, Deus Ex: Human Revolution...
So far I consider it along the same lines as New Vegas, Morrowind and Witcher 3 when it comes to open world ARPGs. Yes, they have some glaring flaws, but also, you're hard pressed to find anything better in the genre.
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