I never understood critics who said RE2Remake has limited or no enemy variety, yet highly praise RE7 despite it having the worst enemy variety. RE2R only lost the birds, spiders, and the giant moth. The third monster you had to go out of your way to find in a specific room, and others rarely spawned or were tied only to specific rooms. RE2R gave you zombies (with multiple varieties of them; especially in the bonus modes), zombie dogs, Lickers, Ivys' (revamped from how they originally played or appeared), and G babies (original a mini boss, but got turned in to an elite mook). Plus, you got Mr. X on your ass for about half of the game. RE3R definitely has more enemy variety than 2, but the same applied to the originals back to back. Even in RE3R, one monster did not make it back. The Brain Sucker, a slightly tougher version of the Drain Deimos. There is also the giant worm, but that is more of a boss example. Never liked it anyway and was only there to pad the game.