Recent content by brenatevi

  1. B

    Go Back To WoW

    Didn't read all of the responses (got to page 2) before I realized that "Go back 2 WoW" is like a heroin addict telling someone to go back to cocaine. (Yes, I play MMOs... Lifetime Member for STO, and I don't regret it.)
  2. B

    Worst pain you've ever been through

    Mentioned before: kidney stone. While not as traumatic (man, I really feel for you people that have had serious physical damage) it's more than enough for me. They had to pull out my last one; there isn't anything quite like peeing blood clots for a couple days. It was then that I started...
  3. B

    244: Crying Out For More

    I wonder... What if you created a game that did require going back and forth from the real world? If you set up the walk through correctly, it might lend an added tinge of surrealism (like adding in details that aren't even in the game... or start misspelling words subtly until the document...
  4. B

    Poll: (A)ndrew (R)yan = (A)yn (R)and

    But I've got to go to the bathroom!
  5. B

    U.S. Isolation: Good or Bad?

    That's an interesting post. I'm not going to reply to the entirety, because I don't quite disagree with you, but I want to point out the real problem with corruption and dictatorships that you seemed to have missed. OK, politicians are corrupt; that has been known since the first caveman...
  6. B

    U.S. Isolation: Good or Bad?

    *eye twitches* Hitler had a FEW bad habits?! That's like saying Charles Manson was only a few fries short of a happy meal. Dear gods man, he wanted to de-populate Poland and Russia and fill it with a mythical creature known as the Aryan race! (OK, the Aryans existed, but not the race Hitler...
  7. B

    U.S. Isolation: Good or Bad?

    Oops, my bad. Yeah, invading Afghanistan is like invading Russia: it's not going to end well for you.
  8. B

    U.S. Isolation: Good or Bad?

    Oh? http://www.eia.doe.gov/cabs/Indonesia/Oil.html It's not as much as it used to be, but Indonesia is still pumping out oil. China is also pumping out oil, although I will agree that our problems with China is a different beast altogether.
  9. B

    U.S. Isolation: Good or Bad?

    Sorry for the double post, but the US forgot its medicine for the last 50 years. :P On the serious side, Middle East and Asia... Huh, could it have to do with oil? Oil means money, and I'm the first to admit that Americans get funky in the head when lots and lots of money is involved.
  10. B

    U.S. Isolation: Good or Bad?

    For one, you misremember the Slobodan Milosevic events. That wasn't the UN, but NATO that dismantled Serbia. For two, in answer to both of you, the situation is where you have one nation being effectively the police of the world is not ideal, so I agree with you. In an ideal world, the...
  11. B

    U.S. Isolation: Good or Bad?

    The interesting side effect of letting "countries deal with their own crap" is that people get angry when the United States does NOT do anything. Remember Darfur? People complained to no end about how the US didn't do a damned thing. So, are we supposed to stop genocide or not? And then...
  12. B

    U.S. Isolation: Good or Bad?

    Yet at the same time, this sort of thinking is what lead to our involvement in Iraq and Afghanistan in the first place, IMO. I know what everyone else says, but you'll have to excuse me for not buying it. And I'm also going to say that I don't think our involvement there is what lead to the...
  13. B

    213: Roleplaying: Evolved

    Valid points, but you just can't overthrow human expectations overnight. It takes a lot of time and effort (which in a lot of cases equals a lot of money) to get players to think differently, and often there is great risks in trying something differently. Yet, with the Internet and browser...
  14. B

    213: Roleplaying: Evolved

    I stand corrected. :) But still my point stands that the reason game designers don't "throw out" the D&D style systems is because we the player expect them.
  15. B

    213: Roleplaying: Evolved

    Ah, the beauties of the English language, and the human mind's need for labels. Honestly, I think what Alex is suggesting (taking out the "numbers" [levels and stats and such]) would fail miserably if it was labeled as an RPG. Consider In his own words, an RPG that tried something...