Yeah and native Americans belong on their goddamn reservations!Bindal said:Honestly, if THAT is the "highest award possible", then I as developer would feel a bit insulted, actually. Because unless your name is "Halo" or "Metroid", a FPS belongs to PC and not on a console, god dangit!
Welcome to the Escapist, you'll soon find out that consoles are still viewed that way here.Elois said:People used to regard consoles the same way, just saying.
With good reason, I believe.Yopaz said:Welcome to the Escapist, you'll soon find out that consoles are still viewed that way here.Elois said:People used to regard consoles the same way, just saying.
If I wanted to be a troll here and I really wanted to annoy you, I still couldn't bring myself to say that console controllers EVER could live up to mouse and keyboard. I tried playing Halo Reach and while it could possibly be a good game the controls just don't do it for me. It's a shame that some games with shooter mechanics are console exclusives because even if they're great I wont be able to fully enjoy it without a mouse and keyboard. Both accuracy and speed is off, auto aim only makes me annoyed. I haven't tried any touch screen fps games, but I'd rather keep it that way too.Mokuren said:With good reason, I believe.Yopaz said:Welcome to the Escapist, you'll soon find out that consoles are still viewed that way here.Elois said:People used to regard consoles the same way, just saying.
I'm no FPS professional and nowhere near the "good" mark, even, but playing a game of that kind on a console has always alienated me.
I can't even begin to fathom how anyone could make a FPS on a mobile device without forcibly dumbing everything down to the point it becomes a rail shooter with frills.
Even Halo and Metroid are games I would've loved to purchase on PC because it's essentially where first person shooters belong, similar to how arcade fighters do best with d-pads/analog sticks. It would be nothing short of SCARY to see what a professional Halo player could do armed with a mouse and aim-assist disabled.Bindal said:Honestly, if THAT is the "highest award possible", then I as developer would feel a bit insulted, actually. Because unless your name is "Halo" or "Metroid", a FPS belongs to PC and not on a console, god dangit!
Limitations aside, it still raises questions as to why things are exclusive to platforms where they don't belong. Imagine if an arcade fighter (say...Street Fighter XI) was PC exclusive. "It's still enjoyable!" people would claim, but would you not ask a whole bunch of questions as to why such a thing was done?BroJing said:I really don't understand why people get so wound up about PC vs Console FPS', yes the PC controls are definately more responsive but that doesn't stop Console games being enjoyable. They are usually designed around this exact limitation.
I disagree 100% with Metroid, mainly on the basis that it's not really a first person shooter. A game like that with locking on would not work well at all. They'd have to change up the entire control scheme and basically just turn it into an regular fps if they wanted it on the PCAaron Sylvester said:Even Halo and Metroid are games I would've loved to purchase on PC because it's essentially where first person shooters belong, similar to how arcade fighters do best with d-pads/analog sticks. It would be nothing short of SCARY to see what a professional Halo player could do armed with a mouse and aim-assist disabled.