I can see what they were trying to do, but all I took away from The Path was the impression of condescension and self-importance. Sure, doing things without a stated or given goal is certainly not wrong, there's also no motivation to do so.
There's not much to see or do at all that would make you actually want to bother straying from the path, yet having it display proudly that you've "failed"? That's hardly goalless, especially since the product (I'm reluctant to call it a game) fails to give you any motivation to engage it.
Sure, saying I've failed for deciding not to resist "The Man" (presumably whatever stated that I shouldn't stray from the path) is part of the idea that you shouldn't simply do what you were told, but they've given me nothing in exchange. All I got was a boring (but pretty) forest to walk around in at a snail's pace. If I'm not supposed to do what I'm told, why am I following the Girl in White, and why does said girl force me back to the path if I decide to just stand around? Wasn't I supposed to be doing what I wanted?
The product contradicts itself repeatedly. It wants me to explore on my own, and yet sends an agent to point me towards whatever it thinks is important. It keeps telling me to do what I want, and yet claims I've failed if I do (in case I actually wanted to stick to the path). It all just strikes me as terribly one-sided. It tells me to use my "active imagination" and yet gives me little that piques my imagination beyond the pretty visuals (though I suppose that might be enough in some situations). It's like an artist that reacts badly when you tell him that you can't appreciate his latest piece, looking down his nose at you and saying "Well, I never expected you too, because it's not FOR you. Now get out of my gallery, you've failed."
Don't get me wrong, I like experimental games. The fact alone that The Path exist and that there are people willing to pay for it is a positive thing, but I just don't think it's very good. In a way, The Path couldn't manage to follow its own path.