Yep, that is exactly the point of it.vivaldiscool said:I guess It says something about my mind that as soon as Susan said "not all wolves have fur and claws" And I saw the girl sitting down next to that dude, I just kinda stared at the screen for a moment wide eyed and said "Oh FFFFFFFFFFFFuuuuu..."
But then, I guess that's the whole point of the game.
The original Red Riding Hood is far worse.Doug said:Then I'm afraid I won't be playing this game as that is something so repulsive to me that it would drive me off fullstop. Even if there is a UK retailer.
Being an "art game" hardly is an excuse. Rather, it should pose a different standard of critique. Elements like controls and map (first thing you do, when you embark on a journey without aim, you burn the map, right) seem to be more like a necessary evil in an art game than a core part of the gameplay, thus developers tend to disregard them, or at least give them very little attention.Doug said:Hmm...not sure what to make of this game. Personally, I think the game is getting off a poor control set and the lack of a map because its an art game. Ok, it has a map that pops up every hundred metres or so. But its barely up for a second before it vanishes again. I found an area I was looking for, noticed a collectable out of the area a few metres, before trying to return. The return took me an hour before I found it again.
True, but I work from the point of view that if a game is sacrificing fun for artistic merits, something is wrong with the game. To be honest, if they just made the map a tad bolder and keep it on screen for a few seconds more, it'd work nicely.Incredible Bullshitting Man said:Being an "art game" hardly is an excuse. Rather, it should pose a different standard of critique. Elements like controls and map seem to be more like a necessary evil in an art game than a core part of gameplay, thus developers tend to disregard them, or at least give them very little attention.Doug said:Hmm...not sure what to make of this game. Personally, I think the game is getting off a poor control set and the lack of a map because its an art game. Ok, it has a map that pops up every hundred metres or so. But its barely up for a second before it vanishes again. I found an area I was looking for, noticed a collectable out of the area a few metres, before trying to return. The return took me an hour before I found it again.
I´m not saying you´re wrong or mistaken, heaven forbid. I was just wondering, how evaluating an art game differs (or should differ) from evaluating, for example, a mainstream game. Since art games usually aren´t focused on controls or even graphics, should these things be overlooked in a review? Or are said elements so essential, that a video game isn´t a game, if it doesn´t have proper controls and graphics? If I understood correctly, The Path kinda questions the traditional concept of video game. How do you then criticize it?
PC exclusive, all hail the master race.Lvl 64 Klutz said:So, uh... what platform is this game for?
Indeed, those dirty unwashed console playing peasants .lacktheknack said:PC exclusive, all hail the master race.Lvl 64 Klutz said:So, uh... what platform is this game for?
Yeah, it´s true that getting stuck on world geometry really is a crippling flaw, but the question is, can the core audience tolerate it, if the game otherwise manages to offer them a decent "artistic" gaming experience. Again, I personally don´t know, how bad a flaw it is. Secondly, whether or not the blood of fun has been shed for the sake of artistic merits, is a matter of opinion, I presume. Apparently many have enjoyed playing The Path, so it´s not completely void of fun. Well, at least not to everyone. Anyway, if the game doesn´t grip you like it does the other guy, that´s fine. I have no objection, to anything, ever.Doug said:True, but I work from the point of view that if a game is sacrificing fun for artistic merits, something is wrong with the game. To be honest, if they just made the map a tad bolder and keep it on screen for a few seconds more, it'd work nicely.
As for the controls, there is no excuse for the character getting stuck on world geometry.
To be honest, there is good stuff here, but it doesn't really 'grip' me to be honest, and I don't really want to discuss the stuff on their forums as they seem eager to link everything to the worse, most unpleasant possible interpretations they can. In a normal game, the geometry thing and the map thing probably wouldn't bother me as much, but in a normal game there are many of other elements that distract or compensate for the lack I perceive.
Oh, I wasn't implying anything was other than my own personal opinion - I just hate getting lost and wondering around the forest without sign of anything interesting for an hour or so. Also...well, the plot just has me confused at the moment. Maybe it'll all make sense at the end, although apparently according to the 'scoring system' I've missed quite a few things already.Incredible Bullshitting Man said:Yeah, it´s true that getting stuck on world geometry really is a crippling flaw, but the question is, can the core audience tolerate it, if the game otherwise manages to offer them a decent "artistic" gaming experience. Again, I personally don´t know, how bad a flaw it is. Secondly, whether or not the blood of fun has been shed for the sake of artistic merits, is a matter of opinion, I presume. Apparently many have enjoyed playing The Path, so it´s not completely void of fun. Well, at least not to everyone. Anyway, if the game doesn´t grip you like it does the other guy, that´s fine. I have no objection, to anything, ever.Doug said:True, but I work from the point of view that if a game is sacrificing fun for artistic merits, something is wrong with the game. To be honest, if they just made the map a tad bolder and keep it on screen for a few seconds more, it'd work nicely.
As for the controls, there is no excuse for the character getting stuck on world geometry.
To be honest, there is good stuff here, but it doesn't really 'grip' me to be honest, and I don't really want to discuss the stuff on their forums as they seem eager to link everything to the worse, most unpleasant possible interpretations they can. In a normal game, the geometry thing and the map thing probably wouldn't bother me as much, but in a normal game there are many of other elements that distract or compensate for the lack I perceive.
i have to say its great that people are still making clever and atmospheric games like this.I don't play many PC games but i will too be looking out for this....Hope it comes to the UK =[ThaBenMan said:Hmmm, this game looks very, very interesting - I'll have to check it out sometime. I love artsy, experimental stuff like this ^__^
There is a solution, but this is a fairly big spoiler, so read at your own peril.Doug said:Oh, I wasn't implying anything was other than my own personal opinion - I just hate getting lost and wondering around the forest without sign of anything interesting for an hour or so. Also...well, the plot just has me confused at the moment. Maybe it'll all make sense at the end, although apparently according to the 'scoring system' I've missed quite a few things already.Incredible Bullshitting Man said:Yeah, it´s true that getting stuck on world geometry really is a crippling flaw, but the question is, can the core audience tolerate it, if the game otherwise manages to offer them a decent "artistic" gaming experience. Again, I personally don´t know, how bad a flaw it is. Secondly, whether or not the blood of fun has been shed for the sake of artistic merits, is a matter of opinion, I presume. Apparently many have enjoyed playing The Path, so it´s not completely void of fun. Well, at least not to everyone. Anyway, if the game doesn´t grip you like it does the other guy, that´s fine. I have no objection, to anything, ever.Doug said:True, but I work from the point of view that if a game is sacrificing fun for artistic merits, something is wrong with the game. To be honest, if they just made the map a tad bolder and keep it on screen for a few seconds more, it'd work nicely.
As for the controls, there is no excuse for the character getting stuck on world geometry.
To be honest, there is good stuff here, but it doesn't really 'grip' me to be honest, and I don't really want to discuss the stuff on their forums as they seem eager to link everything to the worse, most unpleasant possible interpretations they can. In a normal game, the geometry thing and the map thing probably wouldn't bother me as much, but in a normal game there are many of other elements that distract or compensate for the lack I perceive.
Available on Steam, in the UK.sorry user name taken. said:i have to say its great that people are still making clever and atmospheric games like this.I don't play many PC games but i will too be looking out for this....Hope it comes to the UK =[ThaBenMan said:Hmmm, this game looks very, very interesting - I'll have to check it out sometime. I love artsy, experimental stuff like this ^__^
i think its time to get steam back >]Doug said:Available on Steam, in the UK.sorry user name taken. said:i have to say its great that people are still making clever and atmospheric games like this.I don't play many PC games but i will too be looking out for this....Hope it comes to the UK =[ThaBenMan said:Hmmm, this game looks very, very interesting - I'll have to check it out sometime. I love artsy, experimental stuff like this ^__^