I won't call that a spoiler myself, to be honest.Susan Arendt said:There is a solution, but this is a fairly big spoiler, so read at your own peril.Doug said:Oh, I wasn't implying anything was other than my own personal opinion - I just hate getting lost and wondering around the forest without sign of anything interesting for an hour or so. Also...well, the plot just has me confused at the moment. Maybe it'll all make sense at the end, although apparently according to the 'scoring system' I've missed quite a few things already.Incredible Bullshitting Man said:Yeah, it´s true that getting stuck on world geometry really is a crippling flaw, but the question is, can the core audience tolerate it, if the game otherwise manages to offer them a decent "artistic" gaming experience. Again, I personally don´t know, how bad a flaw it is. Secondly, whether or not the blood of fun has been shed for the sake of artistic merits, is a matter of opinion, I presume. Apparently many have enjoyed playing The Path, so it´s not completely void of fun. Well, at least not to everyone. Anyway, if the game doesn´t grip you like it does the other guy, that´s fine. I have no objection, to anything, ever.Doug said:True, but I work from the point of view that if a game is sacrificing fun for artistic merits, something is wrong with the game. To be honest, if they just made the map a tad bolder and keep it on screen for a few seconds more, it'd work nicely.
As for the controls, there is no excuse for the character getting stuck on world geometry.
To be honest, there is good stuff here, but it doesn't really 'grip' me to be honest, and I don't really want to discuss the stuff on their forums as they seem eager to link everything to the worse, most unpleasant possible interpretations they can. In a normal game, the geometry thing and the map thing probably wouldn't bother me as much, but in a normal game there are many of other elements that distract or compensate for the lack I perceive.
Watch the border around your screen. The more times you visit grandma's house, the more detailed clues the border will provide. Sometimes it'll be a picture of what's nearby, other times, just a swirl that'll indicate there's something in that direction. Just a few trips to grandma's, either directly via the path or otherwise, will help you a great deal in finding your way.
Anyway...
I wouldn't call that a solution, given the locations it gives are random and often not what I was looking for. Further, they only ever have 1 or 2 locations listed and once I saw 3.
For instance, I was looking for the spider web thing at one point - I'd been there before, and knew it was somewhere in the top right of the map. But when I went looking for it, I was always going back and forth between to other locations because of the lack of a minimap command, or compass, or something other than an occasional glimpse of a map. I eventually looked at a forum today, and found out the random white blurs at the edges of the screen were where the girl in white was, but frankly she's no help. She never takes you to the locations you're after, and often brings you too the wolf too soon. Frankly, I feel the game is abit broken, as any game that forces the player to be in a constant state of confusion about where they even are in a clearly limited environment isn't doing its job properly.
Maybe its because of the 'training' most games force on you; that odd behaviour == a bug or flaw, that makes me not draw these connections, but to be honest I feel as if the confused wondering in an attempt to pad out the game. For example, after about the 5th girl I was told 'you've found the flower field', which deeply annoyed me as I'd found that location on the first girl, and hence felt like the game was rewarding me for grinding out exploration of the same stuff over and over, rather than just exploring.1
On the girl in white 'epilogue' I saw the locations were then listed but by that point I just didn't want to goto those damn locations again for the 100th time.
Maybe its because of the 'training' most games force on you; that odd behaviour == a bug or flaw, that makes me not draw these connections, but to be honest I feel as if the confused wondering in an attempt to pad out the game. For example, after about the 5th girl I was told 'you've found the flower field', which deeply annoyed me as I'd found that location on the first girl, and hence felt like the game was rewarding me for grinding out exploration of the same stuff over and over, rather than just exploring.1