xitel said:
Incredible Bullshitting Man said:
Snoop
In other words, the game encourages the player to take it as it is, without prejudice? Basically the game is a
tabula rasa, in which the player through interaction, well, "paints" his/her gaming experience according to his/her personality. Different personalities make different interpretations. The use of Little Red Ridinghood further prevents players from making unnecessary suppositions concerning the story. Most of the audience already know the story of Red Ridinghood. In a way, this game plays with the idea that inherently games are empty, and only through players they have a meaning. A book is a book even if no one reads it (and thus interpret it), but it´s a meaningless book.
When it comes to inducing the feeling of dread, most effective way, in my opinion, is to rely on imagination of the audience; to call out inner fears. Dark forest is a traditional and effective setting for all sorts of frightful events. It sets player´s mind into the right mood, but also leaves a lot room for uncertainty and uneasiness. The Path seems to be very emotional game.
Well, I may be over-interpreting this a little, but that´s OK, if you take it as a rant based on gut feeling. It´s an interesting game. I´m sure there´s much more to it than I´m even aware. The again, maybe not.