Hi All,
Thanks for taking the time to read the article--and thanks even more for taking the time to reply.
L.B.: don't get me wrong man. I like the Saturday Morning Cartoons! I'll watch The Herculoids any old day, but it would irk me to learn that someone was investing millions to re-make The Herculoids without changing the tone and quality of the program in any way. That's what I find with FF.
ccesarono: I do mention that the Yamato was taken out by an aircraft carrier. You are right that much of what I'm talking about stems from cultural differences. I think it's easier to overcome these differences with a handheld platform, because you don't approach handheld games with the same expectations you have for full console games.
nicholasofcusa: 'hackneyed' means "trite" or "banal" or "unoriginal". I don't think there are all that many metaphors comparing videogames with naval war vessels, but I'm eager to know of other examples.
R042G: You wrote: "Square Enix is slowly turning Final Fantasy into one more myth for Japan."--yup; that's one of the key ideas in this piece.
But I will disagree with your claim that you can only make a model once: you can only make a specific kit once. I was going to extend the metaphor with my experience making multiple Yamato models, but I figured enough was enough (and besides, as nicholasofcusa will tell you, that's a hackneyed metaphor!)
As an aside, is it me or do I draw out the first-time posters?
TsunamiWombat: Yes.
camkitsune: my point is that FF dialogue hasn't grown up. It's really no more natural or sensible now than it was in 1991. There's just more of it, and it has voice actors.
Seraph: actually, FPSs are immensely different from how they were in the days of Wolfenstein. Everything is. Look at Resident Evil; look at Ninja Gaiden; look at Mario!
The big innovation of FFXII, the gambit system, is really a way to avoid the tedium of playing Final Fantasy. The amazing thing about going back to play all those old FFs is that you discover you're still using the same pattern of presses on the D-pad, over and over again. It's disturbing when you skip from game to game, as I did while writing this piece, to find yourself making precisely the same inputs from decade to decade.
When I'm taking the commuter rail, I find this sort of thing soothing, but when I have a $600 PS3 and a $2,000 TV dedicated to it, something seems mightily awry.
At any rate, thanks again everybody. I appreciate your thoughts.
Best,
Ray.