TsunamiWombat said:
Oh snap Gaijin, I think you just picked a fight with the inteir nation of Japan!
Now I will definatly agree with you that Final Fantasy has become a lumbering behemoth of grind and glitz, like a high budget summer movie lacking substance or fun, possessing only over the top action and hackneyed formulaic plot.
The ORIGINAL Final Fantasy was popular because it was endlessly replayable and customizable. You could make a party of everything, build your characters from the ground up. Recent Final Fantasys have tried to capture this with their many obtuse grid systems and whatever, but the experiance is diluted by the plot. It is very difficult to have complete freedom and a strong plot- Final Fantasy needs to move away from it's current linear model if it's going to combine strong writing with customizable characters. May I suggest Fallout 3 as a model? Yes yes let all the failboys cry "NO! NO FINAL OBLIVION!" but screw you. I'm not saying make an Oblivion clone, i'm just saying that perhaps having a main character that is designed from ground up, combined with pre-genned followers with interesting personalities and traits, as well as selectible history for your character (ala Mass Effect) would be a good formula. Sometimes you just need to shake it up. The grind-tastic linear setup of Final Fantays is a dinosaur, and I know they can do better.
Signed,
Someone who wasted 60 bucks on FFXII
Okay that's it unless your problem was the pacing, or you just didn't connect with the story, I dare you to tell me a design flaw in FFXII. It is a good game, it's not bad by any means of the word. Yes the plot is badly paced around midway. That's it's only problem, well that and the Guide Dang It stuff.
Monsters drop loot, Human enemies drop money, you can create items in the Bazaar from Loot, this is more believable than a giant bird with 10,000 gil in it's beak, I mean a dragon I could understand, maybe the bird, but a Cactus? why does a Cactus carry money?!?
As for the Battle system, Yes you could make the game 'Play itself' but that's less a problem with the game and more a problem with you. I never used gambits on my main character unless I was waling through the starting area and didn't wanna fight weak enemies. The gambit's let you program the AI of your party so they don't do stupid shit. with a full 13 gambit slots you can program them to play like YOU.
The Party's Character development and plot is defended here http://www.gamefaqs.com/boards/genmessage.php?board=459841&topic=46066678
I am not saying you have to LIKE FFXII, so if I'm giving that impression that's incorrect, what I am asking is why you hate it, and is it for the right reasons. I have played every FF and save VI in story it's better than all the rest, I remember when X came out and EVERYONE called it shit, I remember that when IX came out everyone called it shit.
So understand my skepticism to anyone saying they dislike XII, Because I am predicting a big spike in hatred for XIII once it is released.
Also the Zodiac Job System (A.K.A. we fixed all the issues with the English game and refuse to release it their) solves Licence Board issues by making 13 of them, and you can only assign one to a character, and that corresponds with a Class.
Also the MP bar stopped serving for Quickenings and they added a third bar.
So yeah I consider your statements uninformed.