I'm kind of sad to see The Escapist putting up an article like this one, and jumping on the anti-RPG propaganda bandwagon. Like it or not RPGs and more or less turn based games (active time or not) are hugely popular and sell like crazy. While Final Fantasy has had it's failures, it is overall a shining beacon of success. RPGs of all sorts, despite negative propaganda, still continue to sell rather strongly.
The reason WHY the industry tells you that RPGs are bad for the most part seems to be that developing a good RPG (turn based or not) takes a monumental amount of effort, especially compared to producing your typical action game where they can just use an existing engine like UNREAL, GRAW, or HAVOC PHYSICs (whatever version on all of them) and then add new skins and a few tweaks and call it a game. It's easy, it's cheap, and it has a sizable market to tap.
For a similar amount of effort to create a good turn based RPG, most companies could develop an MMORPG, have things respawn, and charge $15 a month for it.
Development costs also mean that when an RPG fails it's a big hit, and when it succeeds it's not as big a success as say when the latest "pew pew" game succeeds since generally speaking it cost peanuts to make comparitively and thus rakes in more pure profit.
RPGs sell, there is a market for them. Turn based games sell when done right, there is a market for them (especially for those with slowing reflexs, like the original gamers who REALLY played on things like the C-64 instead of just claiming it, especially when those gamers were adults who could afford one, as opposed to their kids). Armies of zombie-like nerds moan louder than a game of "Dead Reign" when they don't see a reasonable stream of them, this influanced the 360's new lineup (the PS-2 was kicking the technically superior X-box all around town because partly because of it's RPG line up, and the PS-2 still holds on partially because of the release of games like Persona 3 and Persona 4, as well as a huge back library of RPGs). Games like Fallout 3 despite being released a couple of months ago (a long time for games on some fronts) still reign on the message boards at places like Gamefaqs. Granted Fallout 3 IS a real time game, but it also include turn based elements via the brilliant VATS system that are integral to game play.
The bottom line is that I don't think Final Fantasy is akin to a Battleship. It's apparent sales, popularity, and success show otherwise. All of the screaming about how this is wrong is more or less spitting in the wind.
While it might be one of the rare failures, it seems like a virtual Guarantee that not only with Final Fantasy XIII sell well, but it is also likely to reign in actual user ratings and forum popularity/usage for months over games that are liked better by the anti-RPG crowd. Even if this round kind of fizzles (like say Final Fantasy X-2, which didn't go over as well as many others) it's virtually guaranteed that they will be on top with a formula that works (so why change it?) yet again.
I guess a better analogy would be sort of like that old movie where Final Fantasy is an aircraft carrier transported back in time, dominating all of the other ships in the ocean, despite their belief in technical superiority. Modern jets blowing Japanese Zeros out of the air like slow floating balloons, etc...
Not a perfect analogy (since games like Madden still seem to sell better, and gawd look at the criticism of those), and everyone including RPG fans like me (who are the worst internal critics of the genere) sees a lot of problems with Final Fantasy... but in the end result the Final Fantasy series is the game others aspire to be. Not an obselete "Battleship" at the end of WW II. It has achieved an almost Zen-like perfection that sees little need for change in the formula. A formula like this is something few other games have been able to accomplish within their genere, or even elevate their genere to.
RPGs forever!
(and yes, I do prefer Western RPGs, but that is another arguement out of context here)
>>>----Therumancer--->