18-Hour Final Fantasy XI Boss Induces Puking

Vincent9mm

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May 11, 2008
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ElArabDeMagnifico post=7.68303.625238 said:
OK guys, remember, this is totally reasonable.......if every registered user fights this guy at the same time!

Seriously it sounds like the only way to do it.
Weird but to me that actually sounds like a fun boss, one that requires the entire server (1000s of people) to defeat would actually make it seem like a final boss. Also that would allow people to drop in and out of the fight. Just a thought but maybe that was the idea behind this, not something for only a handful of people to do it.
 
Aug 1, 2008
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Remember that we're talking about a game with achievements for leveling up all 18 classes to level 75. According to mygamercard.net, there isn't a single person in the world with a gamerscore of 1250/1250. Only five people have 1000 or more.

Someone should get SquareEnix on the phone and explain to them the concept of playtesting.
 
Feb 13, 2008
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D_987 post=7.68303.624237 said:
According to games manuals your supposed to take a break every 15 mins...
According to law, you need a break every hour or so when working with computer screens.

If someone wants to break the rules, then there's no need to blame the supplier of the experience. If I stick my hand in a blender, then lawyers shouldn't be able to blame Moulinex for not telling me not to.

Still, 18 hours is soft. I've gamed for 40. Try taking on "The Sleeper".
 

Copter400

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Joeshie post=7.68303.624560 said:
YOU WANT TO HAVE FUN IN FFXI? YOU CAN'T. YOU MUST GRIND. YOU MUST PARTY. YOU MUST GRIND AND PARTY....ALLL THEEEE TIIIIMMMEEE.
Doesn't that apply for every MMO? The only exception to this rule I can think of is EvE which forces you to grind then party, possibly while people are killing you.
 

poleboy

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Copter400 post=7.68303.665817 said:
Joeshie post=7.68303.624560 said:
YOU WANT TO HAVE FUN IN FFXI? YOU CAN'T. YOU MUST GRIND. YOU MUST PARTY. YOU MUST GRIND AND PARTY....ALLL THEEEE TIIIIMMMEEE.
Doesn't that apply for every MMO? The only exception to this rule I can think of is EvE which forces you to grind then party, possibly while people are killing you.
If I'm not mistaken, in FFXI you must party before you are allowed to grind at all. And it better be a damn good party.
 

Stammer

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poleboy post=7.68303.665941 said:
If I'm not mistaken, in FFXI you must party before you are allowed to grind at all. And it better be a damn good party.
Grind from levels 1-10 (or 15, depending on your class), take you about one real life day. Party from levels 10-20, take you between 1-3 real life days. Afterwards, do whatever you want. At around level 40-50, you can also choose to do Campaign, Besieged, Assault, and other means of getting experience. Difference between this game and most other MMOs is that most everyday quests don't give any experience points.
 

moocows

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Firstly, he is NOT a boss. He is an extremely difficult OPTIONAL monster which people are hoping will drop some very nice gear or weapons. They spent 18 hours trying to figure out how to beat him and were unsuccessful, this same thing could happen in many titles, as well as in many other things in life if someone had the foolishness to try for such a long duration. It does NOT necessarily take as long as your are implying to beat him. The more difficult monsters in FFXI are designed requiring players to utilize certain strategies. Without them, some of these are near-impossible to defeat. Pandemonium Warden is one of two monsters we have yet to figure out how to defeat.

It is beyond ridiculous that one group spent so long trying to defeat it. It is even more ridiculous that it spawned all of these new articles. So now, your going to point blame at SE because a few select individuals didnt have the common sense to limit themselves? Ridiculous.
 

PhoenixFlame

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Oof, this was bumped a bit late. But it's worthwhile to respond.

moocows post=7.68303.706516 said:
Firstly, he is NOT a boss. He is an extremely difficult OPTIONAL monster which people are hoping will drop some very nice gear or weapons. They spent 18 hours trying to figure out how to beat him and were unsuccessful, this same thing could happen in many titles, as well as in many other things in life if someone had the foolishness to try for such a long duration.
I would honestly argue this isn't apples to apples. Yes, all gaming, as well as any hobby, can turn into something you spend a lot of time on, sometimes up to the amount that was given. But the difference here is that this is an MMO. MMOs are by nature carrot-on-a-stick, requiring players to reach higher and higher achievements to prevent from losing subscribers. I'm an MMO player, and there are a lot of MMO players out there that have difficulty for varying reasons stopping their playtime. MMOs are thus by nature addictive. You can spend 18 hours on a hobby, or a gaming session, or whatever, but most hobbies aren't designed from the ground up to periodically raise the bar for those that partake in them in an effort to create some illusion of "beating the game".

It is beyond ridiculous that one group spent so long trying to defeat it. It is even more ridiculous that it spawned all of these new articles. So now, your going to point blame at SE because a few select individuals didnt have the common sense to limit themselves? Ridiculous.
If you look at my post, you'll see I lay the blame on both sides. Certainly Square Enix has some share of responsibility for designing an encounter that has the ability to take this long, but, I'm sorry, the players in that guild share some of the blame too, in my opinion.

Despite the design of MMOs, it is ultimately the players' choice about how much time they decide to devote to playing. If the encounter was that difficult, those in the guild should have realized the inability of this to work as intended and stopped. While people's life choices are their own, people who fail to take responsibility for their own well being due to anything they choose to do cannot lay the blame 100% somewhere else. This isn't just Square Enix's fault, it's the fault of the players for letting the priorities of the game take precedence over their well-being.

I hope this is a lesson not just to game developers who design these encounters but to players who play games at the expense of other, possibly more important things, like themselves.
 

Sasha Janre

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riftinducer post=7.68303.630628 said:
GodsClown post=7.68303.624770 said:
This reminds me of that boss from FF12, yahzmat? Yeah...boss that takes what, 6 hours to kill, if your lucky? Godly bosses are cool and all that, but seriously, they should only take an hour tops.
It's Yiazmat you're thinking of. But you're right, even the most epic bosses shouldn't take more than an hour, it just stops being fun after that
That's exactly what I felt like when I tried Ozma in FF9 and I didn't get to Yiazmat in FFXII, but I did try the Hell Wyrm in the Solaceon (?) Palace place. My best friend finished it in three hours, I managed about an hour before I got so miffed I turned the game off. There's also that Snow Wyrm in the Paramina Rift, that's a great endurance battle. Might have been a lot better if you were doing this co-op (I think these hunts and battles are the biggest show of how FF12 was supposed to be an MMORPG but was quickly turned into a PS2 single-player and shipped out.

... I still like it, though.

On the topic of this boss, just .. wow. I don't think I could ever do something like that. Good thing I'm not into MMOs. Geh. I'll never understand it. XD;
 

Wolvaroo

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The_root_of_all_evil post=7.68303.665808 said:
Still, 18 hours is soft. I've gamed for 40. Try taking on "The Sleeper".
Done. http://www.mmocrunch.com/2007/12/04/top-5-most-memorable-events-in-mmorpg-history/ (#5)

With MiM, we're recruiting for warhammer on heldenhammer-Order come be epic with us! www.mimguild.com

/shameless plug

EDIT: forgot to add my thoughts on the matter. I think these nigh-unbeatable bosses are an awesome addition to any game. I mean nobody is forcing you to kill them and they add something for the truly hardcore players to shoot for.
 

crimson5pheonix

It took 6 months to read my title.
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Ever consider that they don't know how to kill him? Another hard boss is Kirin. I saw my friend fight Kirin twice, the first time he was with a bunch of idiots and it took a few hours. The next time he fought him, he did it with people who knew what they were doing and it only took an hour and a half or so. This may not have been designed as an 18 hour fight, but rather as a 3 hour boss fight at worst.
 
Feb 13, 2008
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Wolvaroo post=7.68303.836390 said:
The_root_of_all_evil post=7.68303.665808 said:
Still, 18 hours is soft. I've gamed for 40. Try taking on "The Sleeper".
Done. http://www.mmocrunch.com/2007/12/04/top-5-most-memorable-events-in-mmorpg-history/ (#5)

With MiM, we're recruiting for warhammer on heldenhammer-Order come be epic with us! www.mimguild.com

/shameless plug

EDIT: forgot to add my thoughts on the matter. I think these nigh-unbeatable bosses are an awesome addition to any game. I mean nobody is forcing you to kill them and they add something for the truly hardcore players to shoot for.
Especially as the Sleeper doesn't re-spawn. One to a server.

That's why however good WoW is, it will never beat EQ. 180 people... Even the Jello fight on CoH only lets you have 70 attacking.
 

SyphonX

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NukaCola23 said:
This goes back to the question of what an MMO should be from a design standpoint. Is an MMO strictly a game, with achievable goals, defeatable enemies, and purely design for gameplay? Or should it be designed to reflect a somewhat believable world, one that may include such situations, immortals that could be theoretically challenged but nigh impossible to beat. While not the best gameplay mechanic it falls under the design of the fiction and environment.
This.

EverQuest, Kerafim the Sleeper comes to mind. It sprinkles a dose of mystique into a bland world. There is nothing wrong with this, honestly. If they want to include a God boss that is grueling and stubbornly difficult to kill, so be it. I'm pretty sure nothing says you Have to do this fight other than having the desire to do so.

Instant gratification please use the exit on the left, thank you that is all.
 

Doug

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bluerahjah said:
Seriously? That's complete crap, it's just Square trying to make sure that people are getting their money's worth. Doctors being the people getting their money.
 

Ilosia

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Mar 10, 2009
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Turning away after 18 hours because they didn't want this to turn into an anti-gaming horror story, they should have turned away about 10 hours minimal before hand if they didn't want that.