lol...SimuLord post=7.68303.659301 said:I think as far as MMOs go, WoW is still the gold standard because it's designed to be player-friendly.
lol...SimuLord post=7.68303.659301 said:I think as far as MMOs go, WoW is still the gold standard because it's designed to be player-friendly.
Weird but to me that actually sounds like a fun boss, one that requires the entire server (1000s of people) to defeat would actually make it seem like a final boss. Also that would allow people to drop in and out of the fight. Just a thought but maybe that was the idea behind this, not something for only a handful of people to do it.ElArabDeMagnifico post=7.68303.625238 said:OK guys, remember, this is totally reasonable.......if every registered user fights this guy at the same time!
Seriously it sounds like the only way to do it.
According to law, you need a break every hour or so when working with computer screens.D_987 post=7.68303.624237 said:According to games manuals your supposed to take a break every 15 mins...
Doesn't that apply for every MMO? The only exception to this rule I can think of is EvE which forces you to grind then party, possibly while people are killing you.Joeshie post=7.68303.624560 said:YOU WANT TO HAVE FUN IN FFXI? YOU CAN'T. YOU MUST GRIND. YOU MUST PARTY. YOU MUST GRIND AND PARTY....ALLL THEEEE TIIIIMMMEEE.
If I'm not mistaken, in FFXI you must party before you are allowed to grind at all. And it better be a damn good party.Copter400 post=7.68303.665817 said:Doesn't that apply for every MMO? The only exception to this rule I can think of is EvE which forces you to grind then party, possibly while people are killing you.Joeshie post=7.68303.624560 said:YOU WANT TO HAVE FUN IN FFXI? YOU CAN'T. YOU MUST GRIND. YOU MUST PARTY. YOU MUST GRIND AND PARTY....ALLL THEEEE TIIIIMMMEEE.
Grind from levels 1-10 (or 15, depending on your class), take you about one real life day. Party from levels 10-20, take you between 1-3 real life days. Afterwards, do whatever you want. At around level 40-50, you can also choose to do Campaign, Besieged, Assault, and other means of getting experience. Difference between this game and most other MMOs is that most everyday quests don't give any experience points.poleboy post=7.68303.665941 said:If I'm not mistaken, in FFXI you must party before you are allowed to grind at all. And it better be a damn good party.
I would honestly argue this isn't apples to apples. Yes, all gaming, as well as any hobby, can turn into something you spend a lot of time on, sometimes up to the amount that was given. But the difference here is that this is an MMO. MMOs are by nature carrot-on-a-stick, requiring players to reach higher and higher achievements to prevent from losing subscribers. I'm an MMO player, and there are a lot of MMO players out there that have difficulty for varying reasons stopping their playtime. MMOs are thus by nature addictive. You can spend 18 hours on a hobby, or a gaming session, or whatever, but most hobbies aren't designed from the ground up to periodically raise the bar for those that partake in them in an effort to create some illusion of "beating the game".moocows post=7.68303.706516 said:Firstly, he is NOT a boss. He is an extremely difficult OPTIONAL monster which people are hoping will drop some very nice gear or weapons. They spent 18 hours trying to figure out how to beat him and were unsuccessful, this same thing could happen in many titles, as well as in many other things in life if someone had the foolishness to try for such a long duration.
If you look at my post, you'll see I lay the blame on both sides. Certainly Square Enix has some share of responsibility for designing an encounter that has the ability to take this long, but, I'm sorry, the players in that guild share some of the blame too, in my opinion.It is beyond ridiculous that one group spent so long trying to defeat it. It is even more ridiculous that it spawned all of these new articles. So now, your going to point blame at SE because a few select individuals didnt have the common sense to limit themselves? Ridiculous.
That's exactly what I felt like when I tried Ozma in FF9 and I didn't get to Yiazmat in FFXII, but I did try the Hell Wyrm in the Solaceon (?) Palace place. My best friend finished it in three hours, I managed about an hour before I got so miffed I turned the game off. There's also that Snow Wyrm in the Paramina Rift, that's a great endurance battle. Might have been a lot better if you were doing this co-op (I think these hunts and battles are the biggest show of how FF12 was supposed to be an MMORPG but was quickly turned into a PS2 single-player and shipped out.riftinducer post=7.68303.630628 said:It's Yiazmat you're thinking of. But you're right, even the most epic bosses shouldn't take more than an hour, it just stops being fun after thatGodsClown post=7.68303.624770 said:This reminds me of that boss from FF12, yahzmat? Yeah...boss that takes what, 6 hours to kill, if your lucky? Godly bosses are cool and all that, but seriously, they should only take an hour tops.
Done. http://www.mmocrunch.com/2007/12/04/top-5-most-memorable-events-in-mmorpg-history/ (#5)The_root_of_all_evil post=7.68303.665808 said:Still, 18 hours is soft. I've gamed for 40. Try taking on "The Sleeper".
Especially as the Sleeper doesn't re-spawn. One to a server.Wolvaroo post=7.68303.836390 said:Done. http://www.mmocrunch.com/2007/12/04/top-5-most-memorable-events-in-mmorpg-history/ (#5)The_root_of_all_evil post=7.68303.665808 said:Still, 18 hours is soft. I've gamed for 40. Try taking on "The Sleeper".
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EDIT: forgot to add my thoughts on the matter. I think these nigh-unbeatable bosses are an awesome addition to any game. I mean nobody is forcing you to kill them and they add something for the truly hardcore players to shoot for.
This.NukaCola23 said:This goes back to the question of what an MMO should be from a design standpoint. Is an MMO strictly a game, with achievable goals, defeatable enemies, and purely design for gameplay? Or should it be designed to reflect a somewhat believable world, one that may include such situations, immortals that could be theoretically challenged but nigh impossible to beat. While not the best gameplay mechanic it falls under the design of the fiction and environment.
bluerahjah said:Seriously? That's complete crap, it's just Square trying to make sure that people are getting their money's worth. Doctors being the people getting their money.