Despite the bugs, is the local co-op fun enough to warrant $15? This is exactly the type of game I have been looking for recently, but I don't want the fun to be soiled by game-breaking bugs D:Kross said:@thynameismud and I were playing local co-op, around level 6. We walked down a tunnel, and the camera spun across a corner, then we were suddenly falling through the world into skybox. After falling for several seconds the game respawned us both at town at level 1 with no gear. That's when I quit to dashboard before it decided to auto save.
In regards to healing while the map was up, it's hard to notice, but the game doesn't actually pause while you're in inventory (although I do think the game puts you in "total defense" if you aren't moving or attacking). Which was fun to find out in co-op as the other person was trying to re-slot skills/level up in the middle of a big fight.
deathspank may be a better choice for fun local hack-n-slash co-op. or castle crashers. i played the demo for this and was disappointed by its lack of anything attention-grabbingFappy said:Despite the bugs, is the local co-op fun enough to warrant $15? This is exactly the type of game I have been looking for recently, but I don't want the fun to be soiled by game-breaking bugs D:Kross said:@thynameismud and I were playing local co-op, around level 6. We walked down a tunnel, and the camera spun across a corner, then we were suddenly falling through the world into skybox. After falling for several seconds the game respawned us both at town at level 1 with no gear. That's when I quit to dashboard before it decided to auto save.
In regards to healing while the map was up, it's hard to notice, but the game doesn't actually pause while you're in inventory (although I do think the game puts you in "total defense" if you aren't moving or attacking). Which was fun to find out in co-op as the other person was trying to re-slot skills/level up in the middle of a big fight.
That is a point actually. The Witcher 2 got landed with a reviewer that was pretty clear that he doesn't like complex RPGs. And vice-versa, he might have enjoyed Daggerdale more then Mr. Slycne here.Zer_ said:I *really* hate to bring this up, but if you would've reviewed TW2, you would've probably loved it. Almost all the things you described, being forced to think about your tactics, getting good timing on your blocks and parries, etc...
Ugh whatever. This review gives me some hope in this game I suppose. I might pick it up when the price goes down a little. I heard a lot of bad things about the game, though.
Well, I've put up with a lot of terrible games purely for local same screen co-op, so my opinion may be slightly skewed. What prompted my initial purchase outside of the (somewhat short) demo was the possibility of 3-4 player local co-op. I've only played 2 player with cleric and rogue so far though. And I haven't played since we stopped after falling through the world this past weekend.Fappy said:Despite the bugs, is the local co-op fun enough to warrant $15? This is exactly the type of game I have been looking for recently, but I don't want the fun to be soiled by game-breaking bugs D:
I may check it out. I've been craving some dungeon crawling co-op action and Torchlight II is still two months away. Thanks for the advice :3Kross said:Well, I've put up with a lot of terrible games purely for local same screen co-op, so my opinion may be slightly skewed. What prompted my initial purchase outside of the (somewhat short) demo was the possibility of 3-4 player local co-op. I've only played 2 player with cleric and rogue so far though. And I haven't played since we stopped after falling through the world this past weekend.Fappy said:Despite the bugs, is the local co-op fun enough to warrant $15? This is exactly the type of game I have been looking for recently, but I don't want the fun to be soiled by game-breaking bugs D:
It's fun, and worth the $15 if you like this style of action rpg (the demo is enough to get a feel for the mechanics at least). There's a few small bugs, and the character customization was a bit of a let down, especially the feat selection. Each character gets maybe 3 semi interesting feats and a bunch of minor weapon hit/damage bonus selections. There's some minor customization in the skills, which play similarly to the Ultimate Alliance games, but with D&D rules for accuracy/damage.
Running in and laying down righteous justice with some friend(s) in a room with dozens of nasties was quite a bit of fun though. If there was a way to generate random big arena fights or Torchlight style pocket dungeons, I could see them getting quite a bit of life out of it. I hope enough people like this game for them to put a bit more money/effort into the details for future installments.
Oh I am quite enjoying The Witcher 2, including the prologue. Finishing that fight in the monastery courtyard actually felt like an achievement instead of presenting "well here's the combat dummy before we risk showing you real combat". I also respect Greg's, and others, opinions though and recognize that not everyone is going to have similar tastes. We actually discuss The Witcher 2 and prologue/tutorials in general in the podcast this week - Escapist Podcast 004 - The Witcher 2 & LA Noire [http://www.escapistmagazine.com/videos/view/escapist-podcast/3324-004-The-Witcher-2-LA-Noire].Zer_ said:I *really* hate to bring this up, but if you would've reviewed TW2, you would've probably loved it. Almost all the things you described, being forced to think about your tactics, getting good timing on your blocks and parries, etc...
It's a mixture of factors. Volunteering mostly (especially for indie titles), but also who has the time/isn't already reviewing something, who likes this series or kind of game, who might have an interesting perspective, just a tiny dash of seniority and at least one occasion arm wrestling.Canadish said:Out of curiosity, how is it you guys are picked for reviews? Do you volunteer or does the Editor just draw names out of a big hat?
Unless you know that you are really into action rpgs/hack and slash or are really craving some local co-op, it's probably safe to pass one it, but I would recommend keeping an eye on the next one. There are some solidly fun mechanics and game under there, just needs some extra time either a patch or another title to really bring it to the fore front. I wouldn't mind seeing some more customization at character creation and progression in the next go around though.CardinalPiggles said:gah, reviewers need to tell me if i should buy it or not, not just say 'it might be worth it'.
also this looks like a game i could get into and end up loving, but i doubt its worth even that money. price drop or no sale thank you very much.