Avg Metacritic Reviewer Score: 47 / 100
Avg Metacritic Player Score: 5.6 / 10
Do yourself a favor and don't buy Daggerdale. It's bugged to hell - your characters can be come permanently crippled by losing spells, abilities, and equipment; merchant inventories spontaneously disappear, NPCs glitch and lock up frequently, players are frequently dropped from co-op games (or the host crashes and everyone disconnects) the final boss battle is glitched and will require a dozen replays, etc.
There's no way to heal yourself outside of drinking potions (unless you're a cleric) but you can only buy 5 potions at a time and each one only returns about 15% of your health - so combat is a long, tedious battle of attrition that will see you running back to camp for a free heal and new potions.
Also, the game doesn't really save. You can select the Save Game command from the pause menu, but that will only store your character's current stats; the next time you load, you won't start where you saved - you'll have to grind your way back through a tedious series battles you've already fought (and everything respawns within about 3 minutes of you killing it). When you die, you are penalized XP and gold - no problem there - but you also *lose all your quest progress* and have to start from the beginning of the most recent quest. If you were told to find 6 keys, and you die after finding 5 of them, you'll have to restart the entire quest and re-do the whole thing over again.
Aside from all these problems, this isn't anything remotely close to D&D outside of basic terms like HP, AC, or saving throws. It's a bland, boring, bug-ridden, half-finished abortion of a game that's desperately in need of about six patches - and even then, it'll only be worth $5.00, not $15.
And yes, hi, this is my first post. Sorry to open up with a rant, but I had to sign up here just to try and help others avoid getting burned by this game like I did. I promise I'm not always a jerk, seriously.
