Dungeon & Dragons: Daggerdale Review

Slycne

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Feb 19, 2006
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Dungeon & Dragons: Daggerdale Review

It's not going to set the world on fire, but it still is fun to scorch these goblins.

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Kross

World Breaker
Sep 27, 2004
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@thynameismud and I were playing local co-op, around level 6. We walked down a tunnel, and the camera spun across a corner, then we were suddenly falling through the world into skybox. After falling for several seconds the game respawned us both at town at level 1 with no gear. That's when I quit to dashboard before it decided to auto save.

In regards to healing while the map was up, it's hard to notice, but the game doesn't actually pause while you're in inventory (although I do think the game puts you in "total defense" if you aren't moving or attacking). Which was fun to find out in co-op as the other person was trying to re-slot skills/level up in the middle of a big fight.
 

thenumberthirteen

Unlucky for some
Dec 19, 2007
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It has the makings of a game I could get into (and the price is good) though from all I've heard it's far too buggy, and so I think I'll pass it by. If a few of my friends get it, and they say it's good, and want to play Multiplayer then I may risk it.

Though Magicka was a budget title bugged to high heaven, and I love that game to bits.
 

Baralak

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Dec 9, 2009
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Well, the devs know about the bugs and have said they're working on a patch. Also, bugs aside, the game's a total blast.
 

Fappy

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Kross said:
@thynameismud and I were playing local co-op, around level 6. We walked down a tunnel, and the camera spun across a corner, then we were suddenly falling through the world into skybox. After falling for several seconds the game respawned us both at town at level 1 with no gear. That's when I quit to dashboard before it decided to auto save.

In regards to healing while the map was up, it's hard to notice, but the game doesn't actually pause while you're in inventory (although I do think the game puts you in "total defense" if you aren't moving or attacking). Which was fun to find out in co-op as the other person was trying to re-slot skills/level up in the middle of a big fight.
Despite the bugs, is the local co-op fun enough to warrant $15? This is exactly the type of game I have been looking for recently, but I don't want the fun to be soiled by game-breaking bugs D:
 

ace_of_something

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Sep 19, 2008
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I was looking foreward to this game. Thinking it could be a D&D Heroes reiteration. If it's as buggy as this and other reviews say... I think I'll sit it out. Unless I here about some nice patches.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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I was looking forward to another game to use the Forgotten Realms IP. They really have not done much outside of Neverwinter Nights and Baldur's gate.

That being said, I found the game rather boring and unfun. I hope they work on patches soon.
 

Hashbrick

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Mar 20, 2009
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There is a lot of bugs but what really breaks this game is the game breaking bug in the final boss battle. Good luck on hoping your path will be clear to end the battle cause chances are it won't it took 15 times of doing the same thing til finally it just worked. Those are some horrible odds. When we finally beat it we shut off the 360 and agreed on never talking about it again. Sure it's fun some times, but it misses the mark in terms of anything more than just spamming attack, we didn't even have a healer class just drank potions or died and wait for a revive to die again quickly and do the same thing. It tried to be a Dark Alliance but falls majorly short, I'd recommend pulling out the Dark Alliance series before shelling $15 for this.
 

Zer_

Rocket Scientist
Feb 7, 2008
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I *really* hate to bring this up, but if you would've reviewed TW2, you would've probably loved it. Almost all the things you described, being forced to think about your tactics, getting good timing on your blocks and parries, etc...

Ugh whatever. This review gives me some hope in this game I suppose. I might pick it up when the price goes down a little. I heard a lot of bad things about the game, though.
 

Yokai

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Oct 31, 2008
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Sounds about worth its price, so maybe I'll pick it up at some point.
 

teebeeohh

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Jun 17, 2009
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i still will get this, i think.
But seriously, eleven years since diablo2 was released and the advances in loot system are that gold is being shared?
 

Azaraxzealot

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Fappy said:
Kross said:
@thynameismud and I were playing local co-op, around level 6. We walked down a tunnel, and the camera spun across a corner, then we were suddenly falling through the world into skybox. After falling for several seconds the game respawned us both at town at level 1 with no gear. That's when I quit to dashboard before it decided to auto save.

In regards to healing while the map was up, it's hard to notice, but the game doesn't actually pause while you're in inventory (although I do think the game puts you in "total defense" if you aren't moving or attacking). Which was fun to find out in co-op as the other person was trying to re-slot skills/level up in the middle of a big fight.
Despite the bugs, is the local co-op fun enough to warrant $15? This is exactly the type of game I have been looking for recently, but I don't want the fun to be soiled by game-breaking bugs D:
deathspank may be a better choice for fun local hack-n-slash co-op. or castle crashers. i played the demo for this and was disappointed by its lack of anything attention-grabbing
 

Slycne

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Feb 19, 2006
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I don't really get what's wrong with first come first served by itself, unless you're unable to give gear to your team-mates. Then yeah, it would kinda suck. One the things Angry Joe pointed out in his review was that you only get to chose between four pre-set characters, which kinda goes against the whole spirit of D&D
 

Canadish

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Zer_ said:
I *really* hate to bring this up, but if you would've reviewed TW2, you would've probably loved it. Almost all the things you described, being forced to think about your tactics, getting good timing on your blocks and parries, etc...

Ugh whatever. This review gives me some hope in this game I suppose. I might pick it up when the price goes down a little. I heard a lot of bad things about the game, though.
That is a point actually. The Witcher 2 got landed with a reviewer that was pretty clear that he doesn't like complex RPGs. And vice-versa, he might have enjoyed Daggerdale more then Mr. Slycne here.
Out of curiosity, how is it you guys are picked for reviews? Do you volunteer or does the Editor just draw names out of a big hat?

On the review though: I've heard similar things from everyone else too. Shame, as it looked MUCH better in the earlier trailers.
 

Kross

World Breaker
Sep 27, 2004
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Fappy said:
Despite the bugs, is the local co-op fun enough to warrant $15? This is exactly the type of game I have been looking for recently, but I don't want the fun to be soiled by game-breaking bugs D:
Well, I've put up with a lot of terrible games purely for local same screen co-op, so my opinion may be slightly skewed. What prompted my initial purchase outside of the (somewhat short) demo was the possibility of 3-4 player local co-op. I've only played 2 player with cleric and rogue so far though. And I haven't played since we stopped after falling through the world this past weekend.

It's fun, and worth the $15 if you like this style of action rpg (the demo is enough to get a feel for the mechanics at least). There's a few small bugs, and the character customization was a bit of a let down, especially the feat selection. Each character gets maybe 3 semi interesting feats and a bunch of minor weapon hit/damage bonus selections. There's some minor customization in the skills, which play similarly to the Ultimate Alliance games, but with D&D rules for accuracy/damage.

Running in and laying down righteous justice with some friend(s) in a room with dozens of nasties was quite a bit of fun though. If there was a way to generate random big arena fights or Torchlight style pocket dungeons, I could see them getting quite a bit of life out of it. I hope enough people like this game for them to put a bit more money/effort into the details for future installments.
 

CardinalPiggles

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gah, reviewers need to tell me if i should buy it or not, not just say 'it might be worth it'.

also this looks like a game i could get into and end up loving, but i doubt its worth even that money. price drop or no sale thank you very much.
 

Fappy

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Kross said:
Fappy said:
Despite the bugs, is the local co-op fun enough to warrant $15? This is exactly the type of game I have been looking for recently, but I don't want the fun to be soiled by game-breaking bugs D:
Well, I've put up with a lot of terrible games purely for local same screen co-op, so my opinion may be slightly skewed. What prompted my initial purchase outside of the (somewhat short) demo was the possibility of 3-4 player local co-op. I've only played 2 player with cleric and rogue so far though. And I haven't played since we stopped after falling through the world this past weekend.

It's fun, and worth the $15 if you like this style of action rpg (the demo is enough to get a feel for the mechanics at least). There's a few small bugs, and the character customization was a bit of a let down, especially the feat selection. Each character gets maybe 3 semi interesting feats and a bunch of minor weapon hit/damage bonus selections. There's some minor customization in the skills, which play similarly to the Ultimate Alliance games, but with D&D rules for accuracy/damage.

Running in and laying down righteous justice with some friend(s) in a room with dozens of nasties was quite a bit of fun though. If there was a way to generate random big arena fights or Torchlight style pocket dungeons, I could see them getting quite a bit of life out of it. I hope enough people like this game for them to put a bit more money/effort into the details for future installments.
I may check it out. I've been craving some dungeon crawling co-op action and Torchlight II is still two months away. Thanks for the advice :3
 

Odd Water

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Mar 6, 2010
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As with most RPG games and such like this, I've been playing it mostly solo to get a feel for it. I do this so I don't try to game with some self proclaimed expert that will cuss at you for not knowing everything there is to know 5 minutes into the game. But frankly the solo is just so god awful dull I repeadly passed out while playing before ever getting to level 5. A game that dulls you this much so fast and early into it I would never want to touch again. But I'm going to give it another try. Once any of my friends on XBox Live download it too that is. I don't want to risk any random groups and end up with screaming 14 year olds taking a break from Halo and Metal of Honor and Call of Duty.
 

Slycne

Tank Ninja
Feb 19, 2006
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Zer_ said:
I *really* hate to bring this up, but if you would've reviewed TW2, you would've probably loved it. Almost all the things you described, being forced to think about your tactics, getting good timing on your blocks and parries, etc...
Oh I am quite enjoying The Witcher 2, including the prologue. Finishing that fight in the monastery courtyard actually felt like an achievement instead of presenting "well here's the combat dummy before we risk showing you real combat". I also respect Greg's, and others, opinions though and recognize that not everyone is going to have similar tastes. We actually discuss The Witcher 2 and prologue/tutorials in general in the podcast this week - Escapist Podcast 004 - The Witcher 2 & LA Noire [http://www.escapistmagazine.com/videos/view/escapist-podcast/3324-004-The-Witcher-2-LA-Noire].

Canadish said:
Out of curiosity, how is it you guys are picked for reviews? Do you volunteer or does the Editor just draw names out of a big hat?
It's a mixture of factors. Volunteering mostly (especially for indie titles), but also who has the time/isn't already reviewing something, who likes this series or kind of game, who might have an interesting perspective, just a tiny dash of seniority and at least one occasion arm wrestling.

CardinalPiggles said:
gah, reviewers need to tell me if i should buy it or not, not just say 'it might be worth it'.

also this looks like a game i could get into and end up loving, but i doubt its worth even that money. price drop or no sale thank you very much.
Unless you know that you are really into action rpgs/hack and slash or are really craving some local co-op, it's probably safe to pass one it, but I would recommend keeping an eye on the next one. There are some solidly fun mechanics and game under there, just needs some extra time either a patch or another title to really bring it to the fore front. I wouldn't mind seeing some more customization at character creation and progression in the next go around though.
 

Slycne

Tank Ninja
Feb 19, 2006
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Doesn't look like my cup of tea. I'll stick with my neverwinter nights multiplayer for now.
 

Jenx

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Dec 5, 2007
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See here's my question - Why would anyone play this when the best D&D computer game, Baldur's Gate 2, has already been released ages ago?
 

Wuvlycuddles

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Oct 29, 2009
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Urgh, did not enjoy this game, not one bit. Its buggy, terrible sound and the camera annoyed the hell out of me.
Dark Alliance & Demonstone did D&D action rpg waaaay better.
 

UnravThreads

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Aug 10, 2009
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CM156 said:
I was looking forward to another game to use the Forgotten Realms IP. They really have not done much outside of Neverwinter Nights and Baldur's gate.
Well, that's because Forgotten Realms is one of the bigger settings, if not the biggest, currently in use. And, thanks to the Interplay games and Neverwinter Nights, it's also the most prominent one for CRPG games. There've been two Eberron games (Dragonshard and DDO), however.

That said, the D&D license was in legal turmoil for a bit, hence why we're only just getting new D&D games this long after Neverwinter Nights 2.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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coldalarm said:
CM156 said:
I was looking forward to another game to use the Forgotten Realms IP. They really have not done much outside of Neverwinter Nights and Baldur's gate.
Well, that's because Forgotten Realms is one of the bigger settings, if not the biggest, currently in use. And, thanks to the Interplay games and Neverwinter Nights, it's also the most prominent one for CRPG games. There've been two Eberron games (Dragonshard and DDO), however.

That said, the D&D license was in legal turmoil for a bit, hence why we're only just getting new D&D games this long after Neverwinter Nights 2.
I know, and it really sucks. Speaking as a DM, there is so much that can be done with Forgotten Realms. Granted, my story is ripping off NWN2 to such a degree, but I am adding a few diffrent things.

Also, they call Bane "The Lord of Darkness". That is true, but he is more well known as "The Black Hand" or "The Black Lord" or "The Lord of Tyranny". When I think darkness, I think Shar and Mask, not Bane.

Also, the save/die system in the game sucks.
 

Jacksaw Jack

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Mar 17, 2011
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I hate 4th edition. Tried it and it's like the new WoW expansion on paper, dumbed down so any idiot could mindlessly hit stuff with giant weapons and make 'That's what she said.' jokes every 2 seconds.

I'll stick with my 3.5 spells and classes, thank you very much. *sigh* I wish Gygax was still with us.
 

Chubbs99

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Dec 29, 2009
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I was excited to see what a 4E game would look like, but rather disappointed with the result.
Where is the class customization that is D&D. Granted they want to keep it easy for new players, but where was the option to customize my stats? And the Feat selection was rather lame. Playing the Halfling Wizard the only 2 feats you need you can get by level 3, the rest just went into making my staff hit harder. I was a little surprised that "minions" didn't have 1hp, granted they still went down with ease... But every so often a Fireball wouldn't kill them all.

All in all I found the game to be rather easy, the final boss fight was rather annoying. Took me 4 "cycles" to figure out how to get it to end. And then after the credits my character bugged, I lost Magic Missles, and Couldn't even swing my staff to break a barrel. But at least I beat it before getting bugged?

lets see if the sequel is any better.
 

Tragedy's Rebellion

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Feb 21, 2010
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Looks kinda boring to be honest. Also the environments look dreary, if all the game is in tight little corridors i see it getting old fast. The forgotten realms have really grand panoramas of fantasy and they chose to bundle all the action in the aforementioned brownish gray corridors. I haven't played the game and i'm basing my opinion from the review, so feel free to correct me.

Looks more like yet another hack and slash rpg (leave some innovation for the rest of us etc) with no characteristics beyond Bane lol! for it to actually be called a D&D game.
 

ChristovR

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Jacksaw Jack said:
I hate 4th edition. Tried it and it's like the new WoW expansion on paper, dumbed down so any idiot could mindlessly hit stuff with giant weapons and make 'That's what she said.' jokes every 2 seconds.

I'll stick with my 3.5 spells and classes, thank you very much. *sigh* I wish Gygax was still with us.
I'm with you on this one. 4th was a huge disappointment, and I am sad that I did spend money to buy the core rule boxset and two of the other books before I got to realize what it was. Would have even preferred a step back to 2nd edition. The move to 4th edition would not be so bad if WotC still supported (or at the very least supplied) 3.5 but they seemed to have abandoned it entirely.
 

Shadeovblack

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Slycne said:
Dungeon & Dragons: Daggerdale Review

Classes and races come in four predetermined combos (human fighter, dwarven cleric, halfing wizard and elven rogue)

Read Full Article


Thank you, that's all I need to know, to know I'm not getting it.
 

Telperion

Storyteller
Apr 17, 2008
432
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Ok, so that's an obvious 'no purchase' for me, but I'll certainly keep an eye open for any sequels. I mean, until Diablo 3 is released, and then I'll forget this game ever existed.
 

violentbob99

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Apr 29, 2006
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pathfinder supports 3.5 with a few tweaks. no more overly long grapple crap and some name changes to avoid copyright infringement but great experience so far. if i wanted to play a video game i would. tabletops are supposed to have more options than 4e, when i here 4e players in a game it sounds like wow gamers
 

Blackbird71

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May 22, 2009
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A new D&D video game? Awesome!

Oh, it's 4E you say? Nevermind, I'll just go dust off some old NWN mods or something...

It's a good thing we start our Pathfinder campaign next week, I just couldn't get into 4th edition, despite more than a few months of trying.
 

SuperJay

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Jun 3, 2011
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Avg Metacritic Reviewer Score: 47 / 100
Avg Metacritic Player Score: 5.6 / 10

Do yourself a favor and don't buy Daggerdale. It's bugged to hell - your characters can be come permanently crippled by losing spells, abilities, and equipment; merchant inventories spontaneously disappear, NPCs glitch and lock up frequently, players are frequently dropped from co-op games (or the host crashes and everyone disconnects) the final boss battle is glitched and will require a dozen replays, etc.

There's no way to heal yourself outside of drinking potions (unless you're a cleric) but you can only buy 5 potions at a time and each one only returns about 15% of your health - so combat is a long, tedious battle of attrition that will see you running back to camp for a free heal and new potions.

Also, the game doesn't really save. You can select the Save Game command from the pause menu, but that will only store your character's current stats; the next time you load, you won't start where you saved - you'll have to grind your way back through a tedious series battles you've already fought (and everything respawns within about 3 minutes of you killing it). When you die, you are penalized XP and gold - no problem there - but you also *lose all your quest progress* and have to start from the beginning of the most recent quest. If you were told to find 6 keys, and you die after finding 5 of them, you'll have to restart the entire quest and re-do the whole thing over again.

Aside from all these problems, this isn't anything remotely close to D&D outside of basic terms like HP, AC, or saving throws. It's a bland, boring, bug-ridden, half-finished abortion of a game that's desperately in need of about six patches - and even then, it'll only be worth $5.00, not $15.

And yes, hi, this is my first post. Sorry to open up with a rant, but I had to sign up here just to try and help others avoid getting burned by this game like I did. I promise I'm not always a jerk, seriously. :)
 

Blackbird71

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May 22, 2009
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SuperJay said:
Avg Metacritic Reviewer Score: 47 / 100
Aside from all these problems, this isn't anything remotely close to D&D outside of basic terms like HP, AC, or saving throws. It's a bland, boring, bug-ridden, half-finished abortion of a game that's desperately in need of about six patches - and even then, it'll only be worth $5.00, not $15.
I think you meant it's an "aberration of a game." Since it was released, it obviously wasn't stopped in progress (although maybe it should have been). Sorry, pet peeve of mine.

Still, that's an awful lot of things to have wrong with the game. No saves in an RPG? Even with a hack n' slash, that's just a really Bad Idea.
 

SuperJay

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Jun 3, 2011
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No, I actually meant to use the words I wrote, but I'm sorry if that's a pet peeve of yours. Yeah, it's an aberration too.

The game does save - sort of - in that you don't start the game from the very beginning if you die, but you do have to restart the most recent quest and re-do everything you'd previously accomplished. (Hence the "5 of 6 keys" example. You die after finding 5 of those 6, you're starting over at 0 of 6, and you have to pick up the first 5 again.)

Also, the quest system is severely limited - you get one quest at a time (all other quest givers disappear when you accept a single quest) so there's no way of completing multiple objectives at the same time. And many quests send you into the same places you just cleared in a previous quest, but everything's respawned so you have to re-do it all over again. Couple that with the lack of a decent save feature and you're forced to replay a lot of content repeatedly in a single playthrough - and you STILL only get maybe 7-8 hours out of the game.

Really, it has some potential, but in its current state it's nowhere near worth playing. This is another situation where the demo carefully masks the problems with the full game, so going by that brief experience isn't going to help. Just look at the Metacritic scores - 47 / 100 and 5.5 out of 10 aren't the hallmarks of a quality game.
 

mrhateful

True Gamer
Apr 8, 2010
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Why didn't he talk about the RPG story of this game? To me this looked like a console version of diablo with dnd names. Not an actual DND game like Baldurs Gate 1/2+exp or Neverwinter night 1/2+exp.
 

Slycne

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Feb 19, 2006
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mrhateful said:
Why didn't he talk about the RPG story of this game? To me this looked like a console version of diablo with dnd names. Not an actual DND game like Baldurs Gate 1/2+exp or Neverwinter night 1/2+exp.
The game is typical fantasy adventure fare. Rezlus, the main big baddy, has constructed the Tower of Void in the Mines of Tethyamar in hopes of conquering the Dalelands for his dark god Bane. Obviously the story is hardly breaking any new ground, but luckily a mysterious woman defies fate to bring four adventurers to put a stop to this evil. Of course instead of getting anyone that might actually be able to solve the issue right away, she summons, among others, a first level warrior wearing cloth armor. It might be risky that the whole realm is being defended by fighter in a little more than a t-shirt and blue jeans but Rezlus has graciously left a slowly increasing progression of challenges in the way.
That's really about the whole of it. Baring a few moments, you are essentially siding with a few predetermined factions on your way to taking down Rezlus, most of whom will send you on simple go-to here and kill X number of those quests or occasionally go save so and so. The only real choice is in taking the side quests or not.

Then again this isn't really the kind of game you play for story all that much.
 

oathblade

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Aug 16, 2009
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I was really excited to get another D&D game but....the gear listed isn't D&D. It sounds more like a Diablo clone. Still its cheap but somehow it loses the world's flavor to alter its items for me.

And of course the 4e being horrid doesn't help. Hmm I think NWN sounds like some fun!