I do agree that score inflation is quite rampant among most mainstream magazines/sites like PC Gamer, EGM, Gamespot, and the like, but I'd really like to touch on the last point: that score inflation is partially due to publishers imposing their wills upon game critics.
I personally think that it is the job of every game company to do everything possible to put their games in the hands of consumers. If they write an e-mail requesting their game be given a positive score and list the merits, that's perfectly fine. What they're doing is making an argument towards one conclusion and being an advocate for their product. What is wrong is when game critics rely on the publisher's views instead of giving their own opinion. For instance, there's nothing wrong with saying, "Oblivion has a vast, open world that literally takes hours to explore," even though that might be right on the box, it's a truth and it's my opinion as well as that of the game publishers.
When advertising dollars get involved, it becomes a matter of the critic's integrity versus cashflow. The big example that you cited was the Gamespot Kane and Lynch scenario which does illustrate something very wrong with the way Gamespot does business. No reviewer should ever be fired because he did his job. His job is to criticize the game, separate the good from bad, and give an overall impression to the consumer. As long as he remains consistent in his feedback, there is no reason he should lose his job, regardless of what developers or fanboys might say.
I personally think that it is the job of every game company to do everything possible to put their games in the hands of consumers. If they write an e-mail requesting their game be given a positive score and list the merits, that's perfectly fine. What they're doing is making an argument towards one conclusion and being an advocate for their product. What is wrong is when game critics rely on the publisher's views instead of giving their own opinion. For instance, there's nothing wrong with saying, "Oblivion has a vast, open world that literally takes hours to explore," even though that might be right on the box, it's a truth and it's my opinion as well as that of the game publishers.
When advertising dollars get involved, it becomes a matter of the critic's integrity versus cashflow. The big example that you cited was the Gamespot Kane and Lynch scenario which does illustrate something very wrong with the way Gamespot does business. No reviewer should ever be fired because he did his job. His job is to criticize the game, separate the good from bad, and give an overall impression to the consumer. As long as he remains consistent in his feedback, there is no reason he should lose his job, regardless of what developers or fanboys might say.