260: 1984 Out of 10

Generic_Dave

Prelate Invigilator
Jul 15, 2009
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The reminds me of something a History lecturer in college once told me. He was asked to review an academic History book for a Journal. The book was completely dire, with no redeeming features and his review reflected that. He sent it off and it was returned with a note asking could he not find something positive to say, to which he replied the type was nicely printed.

The review was never printed and therefore the book never reviewed in that journal.

Now if a nobody Academic has the weight to cause a respected Scholarly Journal to act like that, can you imagine the pressure felt when the product being reviewed is made by the people who pay your wages?
 

McAster

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Jun 21, 2009
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I have long since left behind caring about score. Music, movies, video games, or wine. It's all just useless numbers that might as well be $ out of * to my eye.

I read the reviews, I see upon them which the people who wrote it liked, disliked, thought took away from the game, or improved upon the genre for it's attempt or use. It's all opinion and I must always remember that, but it gives a good idea of what the game is like. As long as they have actually finished the game that is.

If a "final summary review" for those who can't be bothered to read the reviews, then Screw Attack's "Buy It, Rent It, F it" Kotaku's pluses and minuses is the way to go. Perhaps even naming a few games in the same genre that the reviewer liked and didn't like just to give some clarity on their P.O.V. would aid as well.
 

vxicepickxv

Slayer of Bothan Spies
Sep 28, 2008
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I give this article a solid 4.9 and the comments an 89. I won't mention the top end of the scales I used, to add more confusion.
 

Aurgelmir

WAAAAGH!
Nov 11, 2009
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This reminds me of Uncharted 2... or well a review of Uncharted 2 which got fans screaming.

the site gamer.no, which is a very good Norwegian game site, gave Uncharted 2 a 7/10 rating. Which got a LOT of attention around the web. People claiming they were only giving it a bad score to get people to come and read their site.

But for those of us that frequently read gamer.no (its written in Norwegian BTW) will know that a 7/10 rating is actually a GOOD game, in the sense that "You will probably have a GOOD time playing this"
The site eden have a little link that explains what each grade means.

But in a world which is like how this article explains it, and where people couldn't read what the review said everyone jumped to the conclusion that the reviewer didn't like the game.

But when 10/10 is reserved for games that has to "...move the reviewer in such a way that he could only dream about..." and a 9/10 is considered to be "..a game people will be remembering a long time..." a 7/10 doesn't sound so bad does it?


PS: and to be frank Uncharted 2 was by no means a game we will remember for a long time, nor did it do anything radical new ;)
Although the graphics was amazing and earns a 10/10 in my book :D
 

sleepykid

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Jan 28, 2010
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I think I'm seeing the problem here. We're far too engrossed in subjectivism. And for now I don't see a way out. Consider this part from the article: "Hope lies with intelligent writers, the reviewers to whom Orwell refers as "people who really cared for the art of the novel ... people interested in technique and still more interested in discovering what a book is about." We're unlikely to ever again see a gaming collective with ideals as just and righteous as Amiga Power: "We loved good games, regardless of their advertising budgets."

Good games? But your definition of what's good differs from anothers, therefore it's all meaningless! Death to reviews, death to any notion of quality!

I'm not really looking forward to that. This whole industry has had the phrase "in my opinion" plastered on it so much I could barf. For instance, there's the way reviewers award a lot of points based on technical aspects, like the resolution of graphics or how bug-free the product is. What else can they say? Every other category involves the dreaded "opinion", that elusive, slippery thing that no one agrees on and invites scorn. Why can't the idea be made that liking something doesn't translate into that something being good? I think it'd be far easier to admit that you like crappy things, rather than saying that there really aren't crappy things and anyone who says otherwise is just being oppressive.

For example, I didn't really like Shadow of the Colossus. I found the controls too wobbly, the story lacking any kind of filling or detail, and for the life of me couldn't see anything redeemable about the creatures whom only existed to sluggishly slog around and attempt, rather feebly, to kill what opposed them. And yet, I exclude myself from any serious criticism of the game because I'm aware that the problem rests solely on me.

But maybe I'm just old-fashioned. Quality is an antiquated concept, now it's just whatever happens to arouse your fancy; where the fondest dreams for a reviewer is a carbon-copy of yourself so that you can find an opinion you "truly resonate with".
 

Jonluw

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May 23, 2010
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'Orwell stipulates that "it would have to be an obscure paper, for the publishers would not advertise in it." Unfortunately, he does not address how such a publication would secure funding and this leaves our situation looking rather bleak.'

How about government funding?

I'm pretty sure any reviews on NRK (the government funded TV-channel here in Norway) will be rather reliable.
 

Living Contradiction

Clearly obfusticated
Nov 8, 2009
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A lovely article but it, and Orwell (sorry, George), missed one crucial thing about publishing.

Publishing has always been driven by advertising, not the other way round. Since reviewing relies on publication to reach the reader, reviewing is at the mercy of advertising.

Creating a publication has a price tag and that cost is almost entirely borne by advertising. Someone has to pay to set up the printing press, ink the letters, buy the paper, run the whole thing, and ferry it out to market. (Need the modern equivalent? Okay. Someone has to buy the servers, run the software, rent the office, pay the staff, and lease the bandwidth.) Who pays this price? Advertisers, people who pay to have their voices heard in praise of their product or service. It was true in the heyday of newspapers, magazines, and pulp-and-paper books and it is true now. If you ever want to know whose opinion you are reading, look at the advertising it's placed next to or who owns the publisher. That should give you a rough idea of the amount of spin you'll get and where it will spin towards.

I love scoring. You know why? Because it exists to help the reviewer express an opinion faithful to his experience as opposed to a canned one that will appease the advertiser.

Think about it. A reviewer picks up a mediocre game and sees it for what it is: mediocre. She sits down, writes a review that points out the flaws and strengths, and then attaches an eight out of ten to the review. The eight ensures that the advertiser, who wants the game to sell well, will be happy with the review and not pull funding from the publisher. If the score was a six, the advertiser would be outraged. "How dare the reviewer tell people the game is anything less than good? We'll fix them! We'll give our advertising money to a reviewer and publication that give good reviews, ones that will make the public buy what we're selling." But that eight leaves the reviewer's words untouched, which is all to the good.

The score is a smokescreen, folks. It's there for those who are too lazy to read the actual review or who don't credit the review with any actual meaning. And for parting the lazy with their money, it works just fine for advertisers. It's a nice, bite-sized, useless bit of data to throw at the public that was tailored specifically for that purpose. The actual review, the expression of opinion and critique of the game that takes up four pages or ten thousand words or however much space the reviewer needs, should have no influence on the score beyond the barest of margins.

Scores exist to protect the reviewer. More power to 'em, say I. Let there be two scores, let there be a thermometer, let there be a horribly drawn critter in the corner of the page that mutates depending on the number on its chest if it keeps the advertisers at bay and lets the reviewer continue to express himself freely.
 

maninahat

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Nov 8, 2007
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Well, I think the main fault lies not just with the reviewers, but readers as well. Reviewers have found that to encourage people to read their work, they have to format it in such a way as to make it as easy and light to read as possible. The whole score thing is for the lazy assholes who can't be bothered to pay attention. Blame readers too for making journalism simplistic and sensationalist; it is the only kind they will promote.
 

pparrish

New member
Oct 2, 2008
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Living Contradiction said:
The score is a smokescreen, folks.

Scores exist to protect the reviewer.

This is an elaborate theory and does have some real life examples (I can recall Eurogamer's review of Dragon Age (PC) saying it was "sorely lacking in the things that make a truly great role-playing game, or any game for that matter: vision, inspiration, soul": 8/10,) but it's a bad system if you ever want to see better games.

Publishers actively use metacritic as a factor in whether a game will get a sequel/whether the developers will get to make another game. If we allow too many 'this game is shit ... 8/10' stealth reviews, then the volume of rubbish games will either continue or get worse. Plus, this still devalues all the titles which REALLY get an 8, 9 or 10.
 

Necromancer1991

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Apr 9, 2010
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I am a big fan of Orwell, and I must say I'm surprised when people are pissed about the scores for certain games they liked, sure X-Play only gave L4D2 and AC2 4/5 where as both L4D and AC got 5/5, but will that stop just about everybody who's ever played the games to sing it's praises and insist that the sequel is superior, of course not. I hate when people bash review writers for giving a game a supposedly "wrong" score, especially when the number that is all they look at AND they enjoyed the game because in that case THE WRITER'S OPINION IS IRRELEVANT TO THEIR ABILITY TO ENJOY THE GAME IN QUESTION!
 

zelda2fanboy

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Oct 6, 2009
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I feel like the major problem with game review sites is that they all prefer to use a staff of many different critics with a myriad of editors above them. Their scores not only have to somewhat reflect the general consensus of other sites, but also the consensus in the office and what their bosses think. If only a website would come along and allow just a single guy to review a bunch of games, so we knew his artistic preferences and leanings over time (zero punctuation).

For example, if I reviewed every game I played, there would be a huge preference towards Rockstar and open world styled games, yet I'd trash most first person shooters and just about anything pumped out by EA. The thing is, most sites have the guy who likes Rockstar games review Red Dead Redemption one week, then have another guy who really digs JRPGs cover Final Fantasy the next, then get that guy who really likes Street Fighter to cover Street Fighter 4. On top of that, their scores probably get tampered with by the editors, just to make sure they aren't going too far outside the lines. Too many people in this world want to be games journalists, I guess.

As far as that firing at zoo, I still found it was totally justified. From the guy's writing on his leaked e-mail story, he sounded like a major tool. They probably already wanted to fire him for other reasons. He was essentially sent an advertisement and then accused his magazine of taking payola. Jackass.
 

Flying Dagger

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Apr 14, 2009
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I have absolutely no problem with the current rating system.

As a kid, when parents were buying me the occaisonal game, I loved every single one. I would enjoy any old trash. To this day, if a game is the right genre and isn't buggy, even following a pathetic storyline, with average graphics, fighting samey enemies, I do enjoy it.

It's only since I started buying lots of games that I now ignore certain games altogether just based on lack of interest.

Now here's the main problem with reviewing a poor game. Now unless the game has severely frustrated you, you don't want to dick all over it's creators, the ones who spent a lot of time crafting what they believed was a fantastic game. you want to applaud them for their efforts. so you point out the things you like about it, and try not to be too harsh.

This is where the problem originates, and scales up.

I even remember one review in a magazine I read awarding San Andreas 11/10 , because they gave Vice City 10/10, and san andreas was undeniably better.

Maybe that's the solution.
 

BehattedWanderer

Fell off the Alligator.
Jun 24, 2009
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You remind me of a discussion I had with a guy one time, about how evaluations need to be honest, to your face affairs, that you understand exactly how you misstepped, and what you might need to work on to fix it. We came to the conclusion that companies should hire the other companies' reviewing teams to produce fair and balanced criticism for what the system can accomplish.
 

birdboy

New member
Jun 18, 2008
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I can actually remember really liking the PC Gamer magazines (French and English variants) because they seemed to put more of a focus on in depth reviews (at least at the time) which for example, led me to go out and buy Vampire the Masquerade: Bloodlines, which the french PC Gamer (PC Jeux) had "only" given a 14/20. The blurb really, as it wasn't even a review, was what got me to buy that game.
And that's the thing, I don't like my purchasing decisions to be based solely around a numerical value which I've always found a weird way of grading things, but on what the writer of the review has to say. This approach has led me to buy not just VtM:B, but Plants Vs Zombies, Braid, Demon's Souls, and other games I've really really, enjoyed. I wish there was less focus on having to shoehorn a review into a number, and more on a reviewer taking their time to actually play through the game and explain what they liked and didn't like about it. Of course, that's unlikely
And thanks for the article!
 

squid5580

Elite Member
Feb 20, 2008
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So if a 7/10 is the new 5 then what about 4 stars out of 5? I don't understand. I just don't understand. It has been a few months since the Escapist decided they should give out scores and now you are saying scores are bad because they get inflated. And where was this essay a few months ago? Especially since no one knows the formula to what makes a game good or bad in the first place. You can have everything there and the game still suck or you can forget half the stuff and the game can rock.
 

Paradoxical

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Mar 7, 2010
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Kukakkau said:
WaderiAAA said:
I like this - simple and effective

But I'd rather reviews didn't give number scores and just described their opinion on the game/movie whatever with the positives and the negatives

Example:
+great acting
+well directed

-bad effects
-poor story
I have a magazine somewhere that does almost exactly that, and adds a "better than blank, worse than blank" section, although it does include the arbitrary numbers aswell, they do elabourate then put an average at the end.

I think that reviewers need to add the pros/cons of the game, then follow it up with (if they feel that they may die if they don't) scores for each individual part of the game and depending on the genre how that part of the game is done.
 

pparrish

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Oct 2, 2008
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squid5580 said:
It has been a few months since the Escapist decided they should give out scores and now you are saying scores are bad because they get inflated. And where was this essay a few months ago?
Hello!

I'm freelance, so I don't have anything to do with Escapist editorial policy (introducing scores and the like.) A few months ago this article was inside my brain - the Escapist issue about "the state of reviews/criticism" was scheduled for late June so that is when it appeared.
 

Daemonate

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Jun 7, 2010
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Doesn't the Internet provide a medium for honest reviewers to speak their minds without the constraints that paper publishing places for income demand?
 

pparrish

New member
Oct 2, 2008
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Technically, yes. Obviously the problem there is getting noticed. You could make a blog or whatever and put up some reviews (of games you've bought of course, as no publisher will send you review copies at this point) but ... who's reading it?

The reviews that get noticed are at the major gaming sites, which almost without exception suffer (to differing degrees) from the issues in the article. There is, however, a lot to be said for threads in large discussion forums now acting as a modern form of group-review. I didn't have room to explore that, unfortunately (and really it's a different topic.)
 

olicon

New member
May 8, 2008
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Blame school system.
70% is a C--an average.
Anything below 60% is an F--Fail.
Hence average games gets 7/10...because people are just used to that system.

I do agree that 50% should be a score for an absolutely average and mediocre game though, not 70%.