Plinglebob said:
I'm going to sound like typical BNP racist [...]
Even in current times, the UK is still 90% white and the majority of those that arn't are mainly in the larger cities. In the countryside (or even some of the larger towns) the percentage of people of an ethnic minority drops to ridiculously low levels
That's a bit of a misrepresentation of statistics - the UK is 90% white
because the towns and villages have a ridiculously low proportion of brown people. Which means that the cities have a significantly
higher percentage.
Manchester, for example, is 80% white. The (densely populated) district of Manchester I live in is only 35% white, and most of
those are immigrants (Irish or Eastern European).
Does that mean you can conceivably create a simulation of the UK which only features white people? Yes it does. But it also means that you can conceivably create an ethnically diverse simulation of the UK without it feeling 'wrong'.
And of course, fantasy games
aren't a simulation of the UK anyway.
Del-Toro said:
Why is white the dominant colour for medieval fantasy characters? If you want to argue that there were other races with a significant population in Europe at the time, then fine, argue that. The problem is that as far as I know none of them were knights, and I highly doubt that lords and kings let them fight in their armies, and they weren't exactly meshed in with native britons.
It's easy to think that black people weren't well-integrated into medieval British society - especially when you look at the problems with integration we've had in the 19th and 20th centuries.
That probably wasn't the case, though.
There's a fair bit of evidence that numbers of black people existed in Britain from pretty early on (probably dating back to the Roman conquest) - they're included on tapestries (sometimes wearing important clothes and armour, and carrying important props - they're not there as peasantry), there are some in stained glass and so on.
But there's not a lot of mention in historical
texts. Which either means there weren't any black people to write about (unlikely, considering they appear in several pieces of artwork), or the chroniclers of the day didn't think it was worth mentioning - in other words, they didn't make a big deal about the colour of their skin. When we do identify a black historical figure, it's because he has an obviously 'black' surname (like John Blackmore of York). So we don't notice anyone who had a British name.
We probably need to bear in mind that any foreigner who came over here (of any skin colour) was probably pretty well off, educated and may well have been noble (or Roman). All stuff that was far more important in medieval times than anything else.
(aroundabout the time of Elizabeth I, there begin to be reports in London complaining about too many 'blackamoors' and their having too much influence on city politics - but that's relatively recent)
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As for the article - I agree wholeheartedly; I don't think it's explicit racism on the part of developers, but I do think it's a level of laziness (or
something) which should really be addressed.
It can't be that expensive - not in games when you already have character customisation options - to allow people to make characters who actually look like different ethnicities, rather than white people painted a different colour.
As some others have said, voices are a similar problem - although I don't think that should necessarily be tied to ethnicity as much (accents are very much a cultural thing - black people don't all sound like black americans, for example), but it would be nice if there was a variety of voices matching characters of differing builds (i.e. if I design a big guy, I'd like him to have a matching voice)