Diablo III vs Path of Excel
I maintain "Path of Excel" is a good joke. Screw you guys.
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I maintain "Path of Excel" is a good joke. Screw you guys.
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I get what you are saying, but in my opinion, receiving everything on a platter without having to think about it made the game a reasonably good clickfest, but a much less involving game.Jandau said:Personally, I prefer D3's system to PoE's. In PoE, the Passive skill tree is just padding. The ability gems sound like a cool idea, until you actually see it in practice - You need to get the Gems, and then the Support Gems, and you need to level them, and you need to find gear with the exact socket setup to use your gems. It ends up being so convoluted and annoying that it sucks out any fun from it.
On the other hand, D3's rune system is great. New runes unlock regularly, provide a wide variety of effects, sometimes pretty much turning the skill into something different. You are free to experiment with various setups and find cool combos waaaaay more than in PoE, where you are locked into your choices on the passive tree, while new Gem setups often represent a large resource investment to acquire, as well as an even larger time investment to level them up to useful levels.
you are free to experiment but there's usually only one or 2 builds that ever really work. The only really customization comes from your items (witch aren't as unique as in D2). At least path of exile has a lot of customization (even if its fucking complicated).Jandau said:Personally, I prefer D3's system to PoE's. In PoE, the Passive skill tree is just padding. The ability gems sound like a cool idea, until you actually see it in practice - You need to get the Gems, and then the Support Gems, and you need to level them, and you need to find gear with the exact socket setup to use your gems. It ends up being so convoluted and annoying that it sucks out any fun from it.
On the other hand, D3's rune system is great. New runes unlock regularly, provide a wide variety of effects, sometimes pretty much turning the skill into something different. You are free to experiment with various setups and find cool combos waaaaay more than in PoE, where you are locked into your choices on the passive tree, while new Gem setups often represent a large resource investment to acquire, as well as an even larger time investment to level them up to useful levels.
Eh? Diablo 3 gets and has gotten more hate than Hitler since it released.Scrumpmonkey said:Personally i think people saw the Diablo name and failed to realize they were being fed a pretty bad game overall.
This is a very real and fun mentality. Whenever I hear people say how only a couple of builds are viable for each character type, my first thoughts are 'I bet there's something that's even better, at least for me', and 'I refuse to copy other peoples build guides like a sheep'. The best part about these highly customizable RPGs is designing a character who is ideal for the player and their playstyle, and not just the most ideal character for a game.Ishal said:Blizzard has pretty much cornered the market in their respective niches. The have WoW, they have Starcraft, and they have Diablo. I just find Diablo boring. I also find it ridiculous that the game released in 2012, sold gangbusters, and only now a patch has "fixed" it. I get why people like it, the crusader class looks fun. I just enjoy path of excel more. And yeah, I do think that was a good joke. I knew immediately what he was talking about and laughed quite a bit.
I liken it to the three types of Magic the Gathering players, Timmy, Johnny, and Spike.
http://www.wizards.com/magic/magazine/article.aspx?x=mtgcom/daily/mr11b
I'm Johnny. Building a character and going through those stats is enjoyable. Mapping it out and finding the right material is fun. It can even be more fun than playing the build. The more I read about stuff like this and encounter player who think in similar ways, I think it's just a right brain/left brain sort of mentality.
In Path of Exile I can create something like this, and that's all the fun I need.
http://youtu.be/KExKt5VKQx4?t=2m30s
World of Warcraft hasn't figured how to separate sound effect volume from voice acting volume in ten years, so I wouldn't hold out hope for D3 any time soon.Hawkeye21 said:Heh, too bad Blizzard hasn't even been able to fix volume sliders in sound options. Think you can lower annoying repetitive battle sounds and turn up voice volume? FUCK YOU, THINK AGAIN. It's been 2 FUCKING YEARS since release, and those sliders still don't work properly. We are Blizzard, we don't give a fuck.
Well, I never played WoW for more than an hour, so I wouldn't know. But what really grinds my gears is that THERE ARE SEPARATE SLIDERS for voice and sound, and yet they simply don't work >_<Kolyarut said:World of Warcraft hasn't figured how to separate sound effect volume from voice acting volume in ten years, so I wouldn't hold out hope for D3 any time soon.Hawkeye21 said:Heh, too bad Blizzard hasn't even been able to fix volume sliders in sound options. Think you can lower annoying repetitive battle sounds and turn up voice volume? FUCK YOU, THINK AGAIN. It's been 2 FUCKING YEARS since release, and those sliders still don't work properly. We are Blizzard, we don't give a fuck.