scw55 said:
weirdo8977 said:
scw55 said:
If Path of Exile's final boss' difficulty wasn't so brutal I would still be playing it.
Difficulty isn't a bad thing if it's justified, however:
Path of Exile's last "respawn point" is three or 4 floors below the final boss.
Path of Exiles enjoys repopulating an area's monsters if you don't revisit the area again for 15mins. Basically, die on boss, fight through three or four floors of enemies again.
Solution around this problem is by exploiting Teleport Scrolls to create a Portal to the town before you die. Thus making the final encounter more about having enough TP scrolls so you can TP back into the fight. NOT FUN GAMEPLAY.
The rest of the game is fine. It's just for some reason the last boss fight is horrible and ruins the game.
Another problem is that the Path of Exile's talent web is very complex. This is good actually. However, it does mean that for the final boss you seem to need the perfect build.
I have happily quit that game. I will let people enjoy its design flaws, since some of them are "traditional" and therefore "sought after".
Well he's not that hard. And they introduced a checkpoint system. So now you will respawn on the same map/level as the final boss. Also you can use teleport scrolls to drastically shorten the travel time. If you need help message here and we can arrange something.
I'm glad they addressed some of the problems.
My issue with the boss was how difficult it
what did you find difficult during that fight? for me it was his second form. When he casts that blood rain shit. I didn't know that if you stand near/next to him you don't tack damage from it.
The adds really. And just the fact the game didn't let me learn what the hell was going on. The set up of the final boss made it a stressful situation, which meant I wasn't able to play to the fullest of potential. There was the pressure of if I ran out of scrolls, I had to clear the floors back to the boss again.
I don't mind the final boss being hard, as long as the difficulty increase was gradual. The whole game is easy, except for the last boss. Which is unfair.
I don't mind perhaps not being ready for a boss (it's annoying and not always good game design, but in rpgs you can grind up to be stronger). However the circumstance at the time of doing the boss meant it wasn't realistic to go away and grind up (because then I'd have to fight through four floors of dull trash again).
Really, the nail in the coffin was the fact the game disconnected me after killing the boss. I know PoE is made by an indie studio, but if you have an always-online game, at least have the infrasture to reduce the random DCs. I should only DC if I have problems on my end or sever technical difficulties. Not just because the servers decide I should. To be fair, with Blizzard and Diablo, if you DC, it leaves a courtesy portal back to the area you were just in. And the only times there's server issues is at launches or when there's DDOS attacks (and the vulture appear and QQ about DRM - it's only a problem because of the DDOS attacks, not because of the online thing).
PoE just left me feeling embittered and annoyed when I "completed" it.