It certainly Eileen's prerogative to point out sexism in Japanese culture, and I do not intend to argue that. But to accuse JRPG's, the genre of games most aim towards female gamers as being the primary example of this, makes me think she has no idea what she is talking about.
The examples Eilleen gave were certainly the best matches to her arguments. Other than the idea that things have gotten better since the year 2000, since half the examples are to games made after that year. (Shadow Hearts came out in 2001, Tales of Symphonia came out in 2003, Wild Arms 4 came out in 2005.)
But the archetype Kabuki or Princess is not the norm for girl characters in JRPG's, and this is an unfair set of examples that are the acceptations. The common archetypes in JRPG's for the main female protagonist to be are either the Childhood Friend of the male protagonist or the secret Supreme Being. So let me offer some counter examples wider diversity of JRPG ladies that fail to meet Eileen's description.
Of course, any female character regardless of her characteristics can be view as sexist depending on what version of feminism you choose to judge them by. So I'll only aim to show examples lacking the traits Eileen claim were common place, which follow three rules:
1. Cannot be a princess.
2. Cannot act weak/submissive, especially compared to men.
3. Cannot get kidnapped.
Now, how to give a random series of counter examples? How about alphabetically by game or series title? Sounds fun. Okay, let's go:
Arc of the Lad - Delma, Lieza, Camellia
Breath of Fire - Deis, Momo
Chrono Trigger - Lucca, Ayla
Dragon Quest - Jessica
EarthBound - Hinawa
Final Fantasy - Faris, Tifa, Agrias, Meliadoul, Lulu, Rikku, etc.
Grandia - Millenia, Miranda
.Hack - BlackRose
Illusion of Gaia - Gaia, Lily
Jade Cacoon - Garai
Kingdom of Hearts - Mulan
Lunar - Ruby, Jean, Lemina
Mario RPG - Valentina
Persona - Maya, Ulala, Mitsuru, Chie
Quest 64 - Shannon
Rouge Galaxy - Kisala, Lilika, Johanna
Star Ocean - Remini, Nel, Opera, Precis, Chisato
Tales of Symphonia - Sheena
Unlimited Saga - Laura, Judy, Ruby
Valkyrie Profile - Jayle, Lenneth
Wild Arms - Cecilia, Virginia
Xenosaga - Shion, KOS-MOS, Myzuki
I certainly haven't named all of them, but I think that's enough to make my point. I admit I cannot think of any examples in "Other Life: Azure Dreams" and the "Y's" series. Obviously, "Zelda II: The Adventure of Link" fails with its leading lady. And there is no RPG beginning with 'N' that really counts as a JRPG.
Now, if you still believe JRPG's are proof of Japanese sexism despite the number of women who make and play these games, I challenge you to go make an even longer list of examples of female characters who don't fall into Kabuki archetype in WRPG or any other game genre. Because I'm pretty sure we'd have no problem finding a few dozen weak princesses in any type of American game.
And would it be any less sexist if we saw that no female characters were allowed to be royalty, act weak, or get kidnapped? Happens to males in JRPG's often enough.
The examples Eilleen gave were certainly the best matches to her arguments. Other than the idea that things have gotten better since the year 2000, since half the examples are to games made after that year. (Shadow Hearts came out in 2001, Tales of Symphonia came out in 2003, Wild Arms 4 came out in 2005.)
But the archetype Kabuki or Princess is not the norm for girl characters in JRPG's, and this is an unfair set of examples that are the acceptations. The common archetypes in JRPG's for the main female protagonist to be are either the Childhood Friend of the male protagonist or the secret Supreme Being. So let me offer some counter examples wider diversity of JRPG ladies that fail to meet Eileen's description.
Of course, any female character regardless of her characteristics can be view as sexist depending on what version of feminism you choose to judge them by. So I'll only aim to show examples lacking the traits Eileen claim were common place, which follow three rules:
1. Cannot be a princess.
2. Cannot act weak/submissive, especially compared to men.
3. Cannot get kidnapped.
Now, how to give a random series of counter examples? How about alphabetically by game or series title? Sounds fun. Okay, let's go:
Arc of the Lad - Delma, Lieza, Camellia
Breath of Fire - Deis, Momo
Chrono Trigger - Lucca, Ayla
Dragon Quest - Jessica
EarthBound - Hinawa
Final Fantasy - Faris, Tifa, Agrias, Meliadoul, Lulu, Rikku, etc.
Grandia - Millenia, Miranda
.Hack - BlackRose
Illusion of Gaia - Gaia, Lily
Jade Cacoon - Garai
Kingdom of Hearts - Mulan
Lunar - Ruby, Jean, Lemina
Mario RPG - Valentina
Persona - Maya, Ulala, Mitsuru, Chie
Quest 64 - Shannon
Rouge Galaxy - Kisala, Lilika, Johanna
Star Ocean - Remini, Nel, Opera, Precis, Chisato
Tales of Symphonia - Sheena
Unlimited Saga - Laura, Judy, Ruby
Valkyrie Profile - Jayle, Lenneth
Wild Arms - Cecilia, Virginia
Xenosaga - Shion, KOS-MOS, Myzuki
I certainly haven't named all of them, but I think that's enough to make my point. I admit I cannot think of any examples in "Other Life: Azure Dreams" and the "Y's" series. Obviously, "Zelda II: The Adventure of Link" fails with its leading lady. And there is no RPG beginning with 'N' that really counts as a JRPG.
Now, if you still believe JRPG's are proof of Japanese sexism despite the number of women who make and play these games, I challenge you to go make an even longer list of examples of female characters who don't fall into Kabuki archetype in WRPG or any other game genre. Because I'm pretty sure we'd have no problem finding a few dozen weak princesses in any type of American game.
And would it be any less sexist if we saw that no female characters were allowed to be royalty, act weak, or get kidnapped? Happens to males in JRPG's often enough.