It's the shameless stereotypying of genders that turns a lot of people off of video games. I've found that there's rarely a happy medium of well-written, well-characterized heroines to keep my interest in games.
Jade (Beyond Good and Evil) was awesome-- fought, took initiative, and wasn't the least bit passive about anything thrown at her-- but I'm hard-pressed to think of any others. As much as I loved Chrono Trigger, even Lucca was second string in the story, and she was the most realistically defined woman in the game. In the sequel, Kid and Harle are still passive-if-badass women who always take the back seat while the male lead drives. It's rarely any better than Western games that constantly have women limited to the realm of "distant/radio support" or "blatant boob fanservice."
It's not a "trend" in games to have a passive "heroine". It's the standard, and while it sells, and the promise of virtual sex and boobs can help promote games, then it stays the norm.
Excellent article.
Jade (Beyond Good and Evil) was awesome-- fought, took initiative, and wasn't the least bit passive about anything thrown at her-- but I'm hard-pressed to think of any others. As much as I loved Chrono Trigger, even Lucca was second string in the story, and she was the most realistically defined woman in the game. In the sequel, Kid and Harle are still passive-if-badass women who always take the back seat while the male lead drives. It's rarely any better than Western games that constantly have women limited to the realm of "distant/radio support" or "blatant boob fanservice."
It's not a "trend" in games to have a passive "heroine". It's the standard, and while it sells, and the promise of virtual sex and boobs can help promote games, then it stays the norm.
Excellent article.