279: Wussy RPG Girls

Darkauthor81

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A random person said:
Darkauthor81 said:
snip for space
The implication I was making is that the people I've run into think said population decrease is a bad thing (fun fact: being on the verge of exceeding China population-wise isn't something for India to brag about). Also, I'd say their population drop has more to do with their baby boom than anything (because that much density really would put you off kids), and they serve more as an example of why you should keep your birth rates consistent than anything.

As for moronicness, welcome to internet branches of the men's rights movement.
H.... HOW could population decrease be a bad thing? Aren't 7 billion people enough? For what possible purpose could population increase have?

Where do you find these people? lol
 

A random person

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Darkauthor81 said:
A random person said:
Darkauthor81 said:
snip for space
The implication I was making is that the people I've run into think said population decrease is a bad thing (fun fact: being on the verge of exceeding China population-wise isn't something for India to brag about). Also, I'd say their population drop has more to do with their baby boom than anything (because that much density really would put you off kids), and they serve more as an example of why you should keep your birth rates consistent than anything.

As for moronicness, welcome to internet branches of the men's rights movement.
H.... HOW could population decrease be a bad thing? Aren't 7 billion people enough? For what possible purpose could population increase have?

Where do you find these people? lol
Look up The Spearhead, and for these specific instances, look for their articles on Japan.

To be fair, one argued Japan's not feminized, but the comments for that article were where I got thing about rocket-shaped population pyramids.

Edit: Nevermind, the comments for that one article were deleted. They do occasionally go on about how the west will be taken over by more traditional baby-heavy societies like in the middle east, though.
 

mr_rubino

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MrChainsawNinja said:
I read the article all the way through and thought it was a rather interesting assessment of modern day JRPGs. It was successful at bringing to my attention how the "distressed damsel", in trope terms, is often tossed in one way or another in this genre.

My one complaint, however, is the poor representation of the character of Alice in your article and your criticism of the writers behind the story. I believe she becomes far stronger than anyone in the rest of the game. The curse you mention that causes her to suffer and "writhe" was taken on by her own will to spare the main character. Even so, she endures the pain and suffering and assists the party when fighting the final boss. She does not get set aside and put in the corner. She does not get removed from the party. She does not suffer from being a useless character in the game. Game mechanics-wise she is not weakened at all. In fact, she proves to be one of the more powerful characters to have in your party. She makes it quite apparent she possess traits of bravery and stoicism. She dismisses any concern the party has for her as she tells them that the time of reckoning is before them and that they must move on in order to save the world.

If you were to look deeper into the Shadow Hearts series as a whole all of the primary female characters could not be caught in a situation where they were entirely helpless. Sticking to the first game you reference, Margarette, the super spy, is completely self sufficient and proves to be intelligent. In the beginning she proves that she is completely independent, and when she joins the party it is often by her actions that the party escapes great peril.
We know. Alice exists to suffer and then heroically sacrifices herself to save her man. That's exactly what the article said she does, and is exactly the purpose the "Princess archetype" serves in theater.
Of course, the people here keep trying to rebut Stahl's points by pulling random characters out of various RPGs when the article specifically stated that the lead female character/love interest is the focus because that's where the trend is. And indeed, all the characters she profiled were the lead female character/love interest.

The Cheezy One said:
The Random One said:
Huh. I'd forgotten about most of that, and never even noticed the stats thing. All I remembered about her was that she managed to lead her own rebellion group. In retrospect, the people in the group were the kind of people that would do anyhing a ditzy girl like Rinoa would ask.
Oh, and I'm pretty sure she wasn't a princess, that was just her incredibly cliched code name as leader of the- you know, I'm going to stop now, because this is actually one of the worst examples I've ever heard
FF8 is still one of my favourites though, although apparantely as long as I don't play it again.
Saying she "leads" it is a stretch.
Calling the Forest Owls competent is an even bigger stretch.
 

Nazrel

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Stuntkid said:
Quote from article:
"And just in case being weak and boring isn't compelling enough, JRPGs go through the trouble of making the her emotionally pathetic, too. Sometimes she was tortured in her childhood, like Yulie from Wild Arms 4 or Atoli from the .//hack series. And she frequently suffers from low self-esteem, fretting that she's a "burden" on the party or blaming herself for events that are beyond her control."

You know, Japan has done this not just to RPGs
*cough* Other M */cough*
That was Ninja Theory; they're a UK developer.
 

Stuntkid

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Nazrel said:
Stuntkid said:
Quote from article:
"And just in case being weak and boring isn't compelling enough, JRPGs go through the trouble of making the her emotionally pathetic, too. Sometimes she was tortured in her childhood, like Yulie from Wild Arms 4 or Atoli from the .//hack series. And she frequently suffers from low self-esteem, fretting that she's a "burden" on the party or blaming herself for events that are beyond her control."

You know, Japan has done this not just to RPGs
*cough* Other M */cough*
That was Ninja Theory; they're a UK developer.
Wait, I thought the story wasn't written by team ninja, but the co-creater of the metroid franchise.
*Tortures myself through Other M again, so I can see the credits*
 

CitySquirrel

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Fronzel said:
Aeris' death wasn't a "sacrifice". She didn't even see it coming and it didn't benefit anyone but the villain. She was simply murdered, which is the point. The strongest, best person was killed by the villain because she was going to save the world. What's everyone going to do now?
Are you sure? I thought her death is what unleashed the white materia. Also, it seemed like she was part of the worldstream that stopped the meteorite at the end..."If you strike me down, I shall become more powerful than you could possibly imagine" type deal.
 

LordVyreth

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I agree that FF7 was a nice subversion of this trope. Fronzel pointed out that for all her usual Staff Chick traits (healer of the party, fights with a staff, not tough physically, tragic life/death,) she's the more assertive of the two female leads, while the tough bruiser who also owns a bar is more shy and clingy. Really, the Final Fantasy games in general at least try to avoid this trait, Rosa excepted. Even then, she and Rydia would rebel against the casual sexism of Cecil and company by the end of the game. The series also brought us Terra (who was fairly passive but countered it with a strong character growth and quite a lot of power,) the above-mentioned Celes, Ashe, and several others. Even Yuna rebelled against her very cliched sacrifice role in the end. Its helps that the series always has exactly three female characters in the standard "weak healer/strong warrior or black mage/spunky kid or teenager" roles. It means at least one of them tends to be fairly strong.
 

CitySquirrel

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Fronzel said:
She did appear at the end and apparently had something to do with the spewing of the lifestream which saved the world, but the reason that Sepiroth killed her in the first place is that she was in the process of doing that while she was alive. Otherwise she would have popped the evil metor and FF7 would only have had one disc. Killing her meant he was able to keep her spell under his thumb, which is why he had to be killed the save the world....
This does sort of make sense.

However:


Aeris: And Cloud, you take care of yourself.
She walks back behind the tree, off-handedly leaning back so that we just see her head.
Aeris: So you don't have a breakdown, okay?
and then:

Aeris: At least it should be. ...I feel it. It feels like I'm being led by something.
She cocks her head to one side and waves, cutely, femininely, childishly, to Cloud.
Aeris: Then, I'll be going now. I'll come back when it's all over.
"Take care of yourself" sound like final words. You don't say that if you expect to see the person in the near future. She does then explain it...but there is a beat. As if she is adding that. This is more of double meanings than her literally telling him he needs to take care of himself so that he doesn't lose it. Then, "it feels like I'm being led by something" suggests fate, destiny, or purpose. There is not just an internal drive or a decision to just end all of this but external forces are driving her. She does say "I'll come back when it's all over" but this doesn't necessarily mean that she is planning on actually coming back soon. After all, "I'll return" fits right in with the messianic theme I mentioned. Furthermore, she does return when it is all over... as part if the life stream that stops the meteor. This, combined with her knowing smile and the holy(!) materia rolling away from her towards Cloud when she dies, makes me believe that she was a sacrifice. Furthermore, Aeris stops the meteor by being part of the life stream; she appeared to play a rather large role in it. This would not have been possible if she were still alive.

I'm not saying this makes her a wussy RPG girl... being a messiah is pretty badass, and not a role a lot of women are given. But it does mean she had to die to be so awesome, so maybe it still fits in with the noble sacrifice trope. I'm undecided on this.
 

loc978

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For the most part, the article is entirely correct... and most non-wussy RPG girls overcompensate in the opposite direction, coming off as childishly confrontational... with the proverbial "chip on her shoulder". My favorite exception to such (from a game right smack dab in the middle of wussy RPG girl popularity):
 

geizr

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So, is the problem that video game female heroines are too delicate or too butch? My opinion is that the answer is neither and both. The problem with video game female heroines(and it's true for the video game male heroes, as well) is that they exist primarily in only 2 infinitesimally narrow bands of possibility. The fact is that in real-life, you find females that are the princess-type, and you find females that are the butch-type; so, it is perfectly reasonable that these types should exist in the game. However, in addition, you also find a vast spectral band of female's whose personalities span a continuum in between those extremes and then pierce, fractal like, into a direction normal to the spectral line. Video games, so far as I've seen, have failed to explore this vast middle region of the spectrum, instead, focusing on two specific possibilities.

With male heroes, the situation is about the same or potentially worse, depending on how you view the situation, because the male hero is usually restricted to 1 possibility depending on the game's cultural origins. In the western culture, the male hero is usually the gun-toting, apathetic, foul-mouthed, over-muscled bad-ass. In the eastern culture, the male hero is usually a weapon-toting(they like more than just guns) effeminate, but his personality is choice of apathetic bad-ass, neurotic mess, or caring affectionate. In comparison, the 2 possibilities for female heroines seem to occur regardless of culture.

In either case, video games just don't do a good job exploring the possibilities of the human experience. It is this lack of exploration that has made video games difficult to take seriously as an artistic medium because the industry is not allowing video games to BE an artistic medium(note that I am implying video games are every bit capable as an artistic medium; however those making video games have so far, in my opinion, with a few noted exceptions, failed to use it as such).

(After writing on this a bit, I realized there is a third female portrayed quite often in video games, the porn-star. That scantly-clad, voluptuous, dominatrix vixen who is there for no other purpose than to pique the testosterone of young male video gamers. While such women do indeed exist in real-life, it is an overly abundant character in video games.)
 

Jamboxdotcom

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Wutaiflea said:
I really don't agree with the article. Yes, JRPGs do sometimes have weak heroines, but they also have very strong, positive female leads, such as Tifa from FF7 and Yuna from FFX.
wait, wait... you actually consider Yuna a strong, positive female lead? Yuna was such a wilting daisy that she was unbearable. sure, she had moments of strength, but overall she was characterized as frail and weak.

i do agree that Tifa was positive, but then again, she was less of a lead and more of a sidekick.
 

kouriichi

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I have to agree with you. Women in video games tend to be eather completely usless ((Rosa)) or a raving b*tch. ((Lightning))

Dont get me wrong. There are many shades of women. Smart, kind, independint......

But in video games, there seems to be a large biased against them. In some games theyer completely removed. ((play black ops. You only see 3 women the entire single player. And one of them dies.))

Game designers seem to be cought on the idea the women are eather little girls, or psycho killers. One of the few women i can think of that was accually strong and independant, without being a b*tch was Tifa. But even then, she had breasts you could build a country on!
 

paddyshay

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okay, some valid points here, but the girls from Legend of Dragoon spent the majority of the game kicking some serious ass (yes even Shana had some moments). Seriously, Meru was the strongest one in the whole bloody game once you ranked her up
 

NeutralDrow

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Fleaman said:
Can't really stand Colette though. Actually, I don't know anyone who can. I feel like she embodies the archetype SO MUCH and is just SO sugary sweet that there's no way there isn't some kind of calculated intent behind it all. Like she must be deconstructing something.
She was. She was an outgoing and friendly character who loved dogs, was willing to give a chance to anyone to be good, and was willing to do anything to help other people. Then you realize that most of these are traits that were cultivated (and in some ways, bred) into her. Then you realize that she's so sweet and caring to others that she has almost no sense of self-worth left. Then you have to consider what effect it's had on her, when her life goal, everything she was raised to believe, turns out to be a complete lie.

Naturally she embodies the sugary, friendly, self-sacrifical archetype. It's all she knows, and after the Tower of Salvation incident, it's all she has left. To put it another way, for most of the game, she's basically insane. The deconstruction is complete when that insanity very nearly kills her.

...yeah, she's actually my favorite character, if it wasn't obvious. She's like Tohru Honda (manga version) with superpowers.

Also, she tanks like an Abrams. So, that's a bit of a departure.
Heh. What do you get when you mix the Life Thief and Spirit Thief compound skills with the S-tech line? Colette in God Mode.

Really, I don't know why people think she's a primary magic-user. She's the party jack-of-all-trades (close combat, ranged combat, offensive/support magic, and stealing), and she's master of the one you least expect...
 

Squigie

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ThePurpleStuff said:
Muramasa: The Demon Blade isn't exactly an rpg, but the female lead, Momohime, also fits into this category, she is an actual princess, seen innocent, gentle and kind, yet I never once heard her whine. Well.. except when the male lead came into the hot springs around the mountains at times while she was bathing but that's understandable.

Her masculine parts in personality though come from an evil, murderer's spirit, possessing her body so he may either get his body back or get revenge for those who killed him. Both parts of her are likeable, though you only see her feminine parts near the start of the story and at the hot springs. She's strong but wouldn't waste her breath on punching the nearest person or killing more than she needs to defend herself from.
Momohime is pretty much just a straight princess-type, but given the setting it fits. It also helps that the emphasis is more on her being a mundane and sheltered girl caught up in a world run almost entirely by corrupt officials and evil spirits rather than on her being ideally female. She does have her moments though, like her faux-sacrifice (which feels right out of a fairy tale), tricking the Big Oni into swallowing her so she can reach Jinkuro's soul, which he had previously eaten.

I don't get why you're conflating Momohime and Jinkuro, as they're separate characters. And no one killed him, he was terminally ill and lost his body when he tried to soul-jack Momohime's fiance's. True to type, she jumped in the way.

drivel said:
For your consideration - KOS-MOS and Shion from Xenosaga
As a JRPG, Xenosaga is refreshing because it is based on sci fi anime cliches instead of JRPG ones.


Something to take note of is that the article is mostly concerned with the main female characters. The leads in JRPGs tend to have little variety. The main girl is almost always a princess type, while the main guy is either blandly angsty or generically earnest. Sure, FFX has Lulu and Auron, but the mains are Yuna and Tidus.

Speaking of Yuna, I always liked how she has some solid mettle and conviction underneath her soft spoken and accommodating exterior. When she finds out the sacrifice herself to stop Sin deal isn't all it's cracked up to be she rejects it outright, and in the sequel she rails against the idea that anyone might have to be sacrificed to beat the big bad.
 

ThePurpleStuff

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Squigie said:
I don't get why you're conflating Momohime and Jinkuro, as they're separate characters. And no one killed him, he was terminally ill and lost his body when he tried to soul-jack Momohime's fiance's. True to type, she jumped in the way.
Well.. that's my bad since I haven't played the game for a while and forgot how it all went. I apologize.