Bull. As stated many times above, I believe Misters Lasseter, Docter, Disney, Miyazaki, Jones, and all the rest of the greats would have a lot to say about the "need for photorealism." Hell even Gertie the Dinosaur, one of the first cartoon animation sequences ever, got people to feel for it's line-drawn lizard.
And besides, photorealism is just a means, and will not solve the problems of story or gameplay. Final Fantasy XIII was pretty close to photorealism as it comes now (well, at least 2010), yet even if it jumped over the valley I still really wouldn't care for the characters. (Well, except Sazh...) Yet, Okami, in it's painterly, wood-carved style, both made me tear up AND feel like the god Ammy is. And I even played it on the Wii!
It's not the means in which the character is rendered, but the talent and skill of the renderer that determines any emotions felt. It's the same with every storytelling medium, from books to movies to games.
And besides, photorealism is just a means, and will not solve the problems of story or gameplay. Final Fantasy XIII was pretty close to photorealism as it comes now (well, at least 2010), yet even if it jumped over the valley I still really wouldn't care for the characters. (Well, except Sazh...) Yet, Okami, in it's painterly, wood-carved style, both made me tear up AND feel like the god Ammy is. And I even played it on the Wii!
It's not the means in which the character is rendered, but the talent and skill of the renderer that determines any emotions felt. It's the same with every storytelling medium, from books to movies to games.