2K: New Genres Impossible Without Photorealism

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drosalion

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Nov 10, 2009
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Pyrian said:
HAHAHAHA I can disprove the "you need photorealism to invoke emotion" in just two letters:

Up

Emotion is invoked through story, not graphics. Most games fail to invoke emotion besides basic "fun" (which, in fairness, is generally enough!) not by any failure of graphics but by failure in the story.
Was pretty much going to post the same thing but you already did. Saying what these guys said can be easily disproved by the viewing of any one of Pixar's films. Hell you're able to invote emotion of things that arent even humanoid (Wall-E, Cars, etc).

Furthermore, music, books, art and many other mediums are able to invoke deep emotions. I dont think I've heard a photorealistic song or read a photorealistic book yet (although if someone has one, hook us up!)
 

punipunipyo

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Jan 20, 2011
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and this is also why Borderlands sells way better than your crappy ass games, yes?

Photo real =/= Good games
 

Naeras

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How exactly is photorealism necessary for interesting mechanics and good writing?
 

Evil Smurf

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Nov 11, 2011
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ThePS1Fan said:
Yet most innovation comes from indie games with nowhere near the graphical fidelity of AAA games. There are indie games that convey emotion very well. I'm not seeing the connection.
Captcha: end of story.
Elate said:
One game, Bastion. Ok I'm done here, just another dude speaking more crap, like we don't have enough in the game industry.
Chairman Miaow said:
Bastion would like a word.
See Bastion. Best game ever Fantastic game, and it did not have photo realistic graphics
 

MPerce

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May 29, 2011
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Dear Mr. 2K Man.

Uh.....no.

You say games need to be photo realistic to capture the emotion of film. Well, what about film that's not photo realistic?

There's this little Japanese war film called Grave of the Fireflies, maybe you've heard of it. It's a cartoon, and it's the most heart-wrenching, tragic, and beautiful thing I've ever experienced. I sob like a little girl every time I watch it, and it's because I empathize with the characters in it, despite them not looking photo realistic at all.

Games can achieve that level of emotional involvement and empathy. Several have gotten pretty freakin close (hello SotC, Bastion, and many others]. We're at an unbelievably exciting turning point in this industry's history; you have the technology and talent to make some amazing art, and you also have a consumer base becoming more and more accepting of the artistic side of gaming.

And you give us this shit about "lack of empathy."

No. You are better than that.
 

Mauler

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Jul 11, 2012
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HAH i played Suikoden on PSx and i really cried when the Nanami(main characters stepsister) was killed near the end. That game was basicly 2d and didn't hawe any face animation, or another games that hawe 2d and no face animations(planscape tourment, Bastion) and games who had a bit blocky animations(Kotor, monkey island, etc...) i feel sorry for you game developers.
 

beniki

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May 28, 2009
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Well, thinking back to some of the old games I've played, like Mortal Kombat, Dark Forces 2, Rebel Assault (which no one remembers), and even CnC, we've already done photo realism...

Hell, we've even had Christopher Walken in a video game.

Captcha: Halcyon days

Captcha has a sense of humour.
 

theSteamSupported

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Mar 4, 2012
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Basically, what Hartmann says, is:

"In order for video games to be taken seriously, they have to be indistinguishable from movies. This is because all mature themed movies, like Brokeback Mountain or Citizen Kane, are live action. Cartoons are for children. Literature isn't a visual medium unlike movies and games."

Am I the only one who imagine Christoph like this?

<youtube=Lp9Qw47ZFVc?t>
 

BBboy20

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Jun 27, 2011
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..................................I'm pretty sure the term "photorealism" is used to describe the high-quality of the textures that depict the game in an realistic fashion.......what, in anyway, this has to do with gameplay?
 

ScruffyMcBalls

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Apr 16, 2012
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I'm not gonna elaborate on what's already been said some... 98 times, as of me writing this. I'll just simply state BULLSHIT!

Get this asshole out of here, no one wants him around anymore. Give the reigns to someone willing to innovate, not some scared child in a businessman's suit.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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Kordie said:
If a cartoon can convey emotion without photo realism, give me one reason a video game can't.
QFT

Hartmann didn't really think this through.

He also sounds like someone who's never read a book in his life.

Emotional impact in any visual medium comes down to atmosphere, characterization and dialogue. One of the best love stories I've seen was between Wall-E and Eve and they're just two robots in an animated film. Get your head out of your ass Hartmann.
 

elvor0

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civatrix said:
You don't need good visuals to covey emotion or to get players to identify with your characters. How many of you had tears welling up when Aeris died in FF7? You felt the loss that Cloud was experiencing because you identified with him.
Oh god, I balled my eyes out like a little kid (well I was I suppose) at that, everyone did, it was just so shocking, being only 8 or 9 at the time, it was my first big RPG, I'd never experienced /anything/ like that before. Hell FF6, Celes attempted suicide made me cry and the graphics are quite obviously shite these days. Even doing the scene agin with Nanaki realising his father actually stood his ground fighting the Gi Invaders, his whole life hating his fater, replaced with immense respect, his transition into an adult brought a tear to me eye, and that was only last week.

If you can build good characters, and a strong narrative, you don't need flashy graphics. Saying that, I find it really hard to ever feel that sad for characters in films, 2 hours is never long enough for me, after growing up on a diet of tens of hours of RPGs. It's such a unique medium for conveying attachment and emotion, far more powerful than films. But these days, none of the big studios ever seem to make use of it, though I've heard good things about Spec Ops the line, and I look forward to checking it out which I can afford it.

Even RPGs these days seem to have boring characters in them, especially the ones with blank slate characters. I can just never get attached, as my character never really interacts with anyone, he's just sort of /there/ to move the story along. At the moment, I think Bioware has the best way of representing a self built character with the Mass Effect series. You can choose how you want to act and stuff, but Shepard still has his own personality and thus actually exists in the world, you see him interacting with people and doing things, so you actually feel his presence. Until we have holodecks, or well as the technology to make a truley open D&D style world open world RPG, with AI that can actually comprehend, as opposed to a few preset dialogue options, were still really limited to what we can do.


Nenad said:
I take it that To The Moon [http://freebirdgames.com/to_the_moon/] is the living proof this guy is wrong.

...although not as wrong as some comments here what you to think. While what you say might be the most important, body language can add one more enhancing layer of connecting with characters in games.
I just wanted to say cheers for pointing that game out, looks pretty interesting, I shall get the demo forth with. And yes, fucking BODY LANGUAGE. The last game I saw that had decent body language was the Legacy of Kain series, in fact I'd go so far as to say that game has had /the/ best body language and facial expressions of all time, and nobody in that game is even human!

Suki_ said:
I think this guy both has a point and doesnt. Currently games are extremely bad at setting up things like facial expressions which are key. If they cant properly show emotions its really hard to create a serious game like he is talking about. A game kind of loses all emotional impact when you can see the protagonists blank emtionless face.

civatrix said:
You don't need good visuals to covey emotion or to get players to identify with your characters. How many of you had tears welling up when Aeris died in FF7? You felt the loss that Cloud was experiencing because you identified with him.
You mean the chick who got shanked after joining me a whole two hours ago? Yea I didnt really give a shit about her when she died since she was barely even a character. She was never focused on, her character was never expanded, she was just a throw in who had no reason to be there and whos only purpose was to get shanked.
Yeah, you really wern't paying attention to...anything, if you're gonna say that. Never mind the fact that the first disc of FF7 is about 12 hours long if you don't just mash X during the conversations and don't do /any/ exploring. I mean, she joins you at about the 2 hour mark, so that's about 8 ish hours she's with you (if we take into account the sections where she gets kidnapped and leaves you to go pray)
 

Navarone9942

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Jun 2, 2009
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Jimquisition made a great point when he talked about horror games scaring the crap outta players and its that they look like crap, not shiny and polished to a mirror shine and all that, that enables them to scare the bejesus out of players. Like others have said its not about how many polys are used in the facial animation or how epic the realtime dynamic lighting is, its about what you do with the tech available. Devs being too lazy to create a story that holds the player and engages on more levels that "shoot the bullets till the peoples fall over" and being content to stamp out a new COD or Fifa every year only leads to stagnation. Fahrenheit looks like crap by todays standards and it went a bit bonkers at the end but it was an excellent story with characters that were more than tolerable and even became very likable, mainly because your shown their fears, aspirations and motivations that very soon after playing a couple hours or so, become the players own reasons for continuing.

The main problem I think is actually the fact that so many devs these days are too interested in graphics rather than gameplay, look at FF13, I loved 7, 8 and 10 but 13 just felt insulting. Square Enix spent way too much time making sure they had amazing gfx and forgot that no-one really wants to run down corridors for 20 hours to get to the good bit. I traded that game just after Snow left the party and have never looked back but I still play games like MGS2&3, the Oddworld series and even Max Payne 1&2, back when Max looked like a paper cut out of a man trying to pass a kidney stone with dignity.
 

samahain

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Sep 23, 2010
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lacktheknack said:
IndianaJonny said:
Cognimancer said:
Hartmann claims that the problem revolves around empathy, or lack thereof. Speaking in an interview with GamesIndustry, he said that videogames are still inferior to movies in terms of conveying emotions, particularly the ones that drive characters and let the audience connect with the people on the screen.
Has this mug played Journey?
Or The Longest Journey?

Or Dreamfall?

Or The Binding Of Isaac?

Or Myst III? (No, it wasn't photorealistic. Some parts of it look downright silly today.)

Etc, etc. I don't believe this guy at all.
Thanks for mentioning "Binding of Isaac", I was going to but I only saw other people play. *Shudder*. Hard Stuff.
 

Andy Waugh

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Aug 2, 2012
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Celes from FF6, Jak from the Jak and Daxter series (specifically 3), almost ALL of Persona 3 FES, almost ALL of Metal Gear Solid 4, Albedo from Xenosaga, and the list goes on! We don't need photo-realism in games to provoke emotion! It's all about how relate-able the characters are!
 

Doclector

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Aug 22, 2009
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Smokescreen said:
Sounds like bullshit to me. An excuse to disregard innovative gameplay for shiny pretty.
Pretty much. It's BS that we can't innovate outside of shooters. We've had emotional experiences, we've had non action games that worked on consoles, this is more or less an excuse. Sure, when we reach photorealism, we'll have more, and easier, possibilites, but that doesn't mean that we should sit around making samey action games until that happens.

However, photorealism is an interesting subject. How do we know gamers will cope? Right now, there's only so far we can go without reaching the uncanny valley. There's only so close to human we can make something before it becomes disturbingly unhuman. When we reach the other side of that valley, when we can create close simulations of people, close enough to be photorealistic, how can we be sure that our minds are ready for that? Imagine a WW2 game with photorealism. We'll form friendships with characters, who, to look at them, are real. Then they will be shot to death, gone in instants or dying in our arms, how can we be sure that it won't be possible at that point to create an experience so realistic, it traumatises those who play it?
 

Maxtro

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Feb 13, 2011
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Anime is hardly photo-realistic and it has no problem drawing out emotions. Hell, one of the most recent anime that got me emtoional was Ao no Exorcist (Blue Exorcist) at the part when the little cat demon thing was crying for its old master.

Needing photo-realism is just a cop out.
 

Arakasi

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Jun 14, 2011
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I once felt so guilty for killing a character during a certain playthrough on Geneforge that I had to stop playing.
This is Geneforge's grahpics:


So, no 2k, modern gaming just has terrible writers (for the most part).